| clear() | BALL::TVector3< T > | |
| dump(std::ostream &s=std::cout, Size depth=0) const | BALL::TVector3< T > | |
| get(T *ptr) const | BALL::TVector3< T > | |
| get(T &x, T &y, T &z) const | BALL::TVector3< T > | |
| get(TVector3 &vector) const | BALL::TVector3< T > | |
| get(T &r, TAngle< T > &phi, TAngle< T > &theta) const | BALL::TVector3< T > | |
| getAngle(const TVector3 &vector) const | BALL::TVector3< T > | |
| getDistance(const TVector3 &vector) const | BALL::TVector3< T > | |
| getLength() const | BALL::TVector3< T > | |
| getOrthogonalProjection(const TVector3 &direction) const | BALL::TVector3< T > | |
| getPerpendicularNormalization(const TVector3 &a, const TVector3 &b, const TVector3 &c) | BALL::TVector3< T > | static |
| getSquareDistance(const TVector3 &vector) const | BALL::TVector3< T > | |
| getSquareLength() const | BALL::TVector3< T > | |
| getTripleProduct(const TVector3< T > &a, const TVector3< T > &b, const TVector3< T > &c) | BALL::TVector3< T > | static |
| getUnit() | BALL::TVector3< T > | static |
| getZero() | BALL::TVector3< T > | static |
| isOrthogonalTo(const TVector3 &vector) const | BALL::TVector3< T > | |
| isValid() const | BALL::TVector3< T > | |
| isZero() const | BALL::TVector3< T > | |
| negate() | BALL::TVector3< T > | |
| normalize() | BALL::TVector3< T > | |
| operator!=(const TVector3 &vector) const | BALL::TVector3< T > | |
| operator%(const TVector3 &vector) const | BALL::TVector3< T > | |
| operator%=(const TVector3 &vector) | BALL::TVector3< T > | |
| operator*(const T &scalar) const | BALL::TVector3< T > | |
| operator*(const TVector3 &vector) const | BALL::TVector3< T > | |
| operator*=(const T &scalar) | BALL::TVector3< T > | |
| operator+() const | BALL::TVector3< T > | |
| operator+(const TVector3 &b) const | BALL::TVector3< T > | |
| operator+=(const TVector3 &vector) | BALL::TVector3< T > | |
| operator-() const | BALL::TVector3< T > | |
| operator-(const TVector3 &b) const | BALL::TVector3< T > | |
| operator-=(const TVector3 &vector) | BALL::TVector3< T > | |
| operator/(const T &lambda) const | BALL::TVector3< T > | |
| operator/=(const T &lambda) | BALL::TVector3< T > | |
| operator<(const TVector3 &vector) const | BALL::TVector3< T > | |
| operator=(const TVector3 &v) | BALL::TVector3< T > | |
| operator=(T value) | BALL::TVector3< T > | |
| operator=(const T *ptr) | BALL::TVector3< T > | |
| operator==(const TVector3 &vector) const | BALL::TVector3< T > | |
| operator[](Position position) | BALL::TVector3< T > | |
| operator[](Position position) const | BALL::TVector3< T > | |
| read(PersistenceManager &pm) | BALL::TVector3< T > | |
| set(const T *ptr) | BALL::TVector3< T > | |
| set(const T &value) | BALL::TVector3< T > | |
| set(const T &vx, const T &vy, const T &vz) | BALL::TVector3< T > | |
| set(const TVector3 &vector) | BALL::TVector3< T > | |
| set(const T &r, const TAngle< T > &phi, const TAngle< T > &theta) | BALL::TVector3< T > | |
| swap(TVector3 &vector) | BALL::TVector3< T > | |
| TVector3() | BALL::TVector3< T > | |
| TVector3(const T *ptr) | BALL::TVector3< T > | explicit |
| TVector3(const T &value) | BALL::TVector3< T > | explicit |
| TVector3(const TVector3< T2 > &vec) | BALL::TVector3< T > | explicit |
| TVector3(const T &vx, const T &vy, const T &vz) | BALL::TVector3< T > | |
| TVector3(const TVector3 &vector) | BALL::TVector3< T > | |
| TVector3(const T &r, const TAngle< T > &phi, const TAngle< T > &theta) | BALL::TVector3< T > | |
| TVector3(const TVector3< T2 > &vec) | BALL::TVector3< T > | |
| write(PersistenceManager &pm) const | BALL::TVector3< T > | |
| x | BALL::TVector3< T > | |
| y | BALL::TVector3< T > | |
| z | BALL::TVector3< T > | |
| ~TVector3() | BALL::TVector3< T > | |