| about_to_quit_ | BALL::VIEW::RenderSetup | protected |
| buffer_is_ready_ | BALL::VIEW::RenderSetup | protected |
| bufferIsReady() | BALL::VIEW::RenderSetup | inline |
| bufferRepresentation(const Representation &rep) | BALL::VIEW::RenderSetup | |
| camera_ | BALL::VIEW::RenderSetup | protected |
| camera_offset_ | BALL::VIEW::RenderSetup | protected |
| export_after_ttl_ | BALL::VIEW::RenderSetup | protected |
| export_after_ttl_filename_ | BALL::VIEW::RenderSetup | protected |
| exportPNG(const String &filename) | BALL::VIEW::RenderSetup | |
| exportPNGAfterTTL(String filename) | BALL::VIEW::RenderSetup | inline |
| getDependentRenderers() | BALL::VIEW::RenderSetup | inline |
| getRendererType() | BALL::VIEW::RenderSetup | inline |
| getTimeToLive() const | BALL::VIEW::RenderSetup | inline |
| gl_renderer_ | BALL::VIEW::RenderSetup | protected |
| gl_target_ | BALL::VIEW::RenderSetup | protected |
| init() | BALL::VIEW::RenderSetup | |
| initType_() | BALL::VIEW::RenderSetup | protected |
| isAboutToQuit() | BALL::VIEW::RenderSetup | inline |
| isContinuous() | BALL::VIEW::RenderSetup | inline |
| isPaused() const | BALL::VIEW::RenderSetup | inline |
| isReadyToSwap() | BALL::VIEW::RenderSetup | |
| keep_in_sync_ | BALL::VIEW::RenderSetup | protected |
| LEFT_EYE enum value | BALL::VIEW::RenderSetup | |
| lock() | BALL::VIEW::RenderSetup | inline |
| loop_mutex | BALL::VIEW::RenderSetup | mutable |
| makeCurrent() | BALL::VIEW::RenderSetup | virtual |
| makeDependentOn(boost::shared_ptr< RenderSetup > &partner) | BALL::VIEW::RenderSetup | inline |
| map3DToViewport(const Vector3 &vec) | BALL::VIEW::RenderSetup | |
| mapViewportTo3D(Position x, Position y) | BALL::VIEW::RenderSetup | |
| NONE enum value | BALL::VIEW::RenderSetup | |
| OPENGL_RENDERER enum value | BALL::VIEW::RenderSetup | |
| operator=(const RenderSetup &rs) | BALL::VIEW::RenderSetup | |
| pauseRendering() | BALL::VIEW::RenderSetup | inline |
| pickObjects(Position x1, Position y1, Position x2, Position y2, std::list< GeometricObject * > &objects) | BALL::VIEW::RenderSetup | |
| POV_RENDERER enum value | BALL::VIEW::RenderSetup | |
| prepareGridTextures(const RegularData3D &grid, const ColorMap &map) | BALL::VIEW::RenderSetup | |
| projectionModeChanged() | BALL::VIEW::RenderSetup | |
| receive_updates_ | BALL::VIEW::RenderSetup | protected |
| receivesBufferUpdates() const | BALL::VIEW::RenderSetup | inline |
| removeGridTextures(const RegularData3D &grid) | BALL::VIEW::RenderSetup | |
| removeRepresentation(const Representation &rep) | BALL::VIEW::RenderSetup | |
| render_mutex_ | BALL::VIEW::RenderSetup | mutableprotected |
| renderer | BALL::VIEW::RenderSetup | |
| renderer_type_ | BALL::VIEW::RenderSetup | protected |
| RendererType enum name | BALL::VIEW::RenderSetup | |
| rendering_paused_ | BALL::VIEW::RenderSetup | protected |
| RenderSetup(Renderer *r, RenderTarget *t, Scene *scene, const Stage *stage) | BALL::VIEW::RenderSetup | |
| RenderSetup(const RenderSetup &rs) | BALL::VIEW::RenderSetup | |
| renderToBuffer() | BALL::VIEW::RenderSetup | |
| renderToBuffer_() | BALL::VIEW::RenderSetup | protected |
| resize(Size width, Size height) | BALL::VIEW::RenderSetup | |
| RIGHT_EYE enum value | BALL::VIEW::RenderSetup | |
| RTFACT_RENDERER enum value | BALL::VIEW::RenderSetup | |
| run() | BALL::VIEW::RenderSetup | virtual |
| scene_ | BALL::VIEW::RenderSetup | protected |
| setBufferReady(bool is_ready) | BALL::VIEW::RenderSetup | inline |
| setLights(bool reset_all=false) | BALL::VIEW::RenderSetup | |
| setOffset(const Vector3 &offset) | BALL::VIEW::RenderSetup | |
| setReceiveBufferUpdates(bool do_receive) | BALL::VIEW::RenderSetup | inline |
| setStereoMode(STEREO_SETUP stereo) | BALL::VIEW::RenderSetup | inline |
| setTimeToLive(int ttl) | BALL::VIEW::RenderSetup | inline |
| setupEnvironmentMap(const QImage &image) | BALL::VIEW::RenderSetup | |
| show_ruler_ | BALL::VIEW::RenderSetup | protected |
| showRuler(bool show) | BALL::VIEW::RenderSetup | |
| stage_ | BALL::VIEW::RenderSetup | protected |
| startRendering() | BALL::VIEW::RenderSetup | inline |
| STEREO_SETUP enum name | BALL::VIEW::RenderSetup | |
| stereo_setup_ | BALL::VIEW::RenderSetup | protected |
| STL_RENDERER enum value | BALL::VIEW::RenderSetup | |
| stop() | BALL::VIEW::RenderSetup | inline |
| target | BALL::VIEW::RenderSetup | |
| TILING_RENDERER enum value | BALL::VIEW::RenderSetup | |
| ttl_ | BALL::VIEW::RenderSetup | protected |
| UNKNOWN_RENDERER enum value | BALL::VIEW::RenderSetup | |
| unlock() | BALL::VIEW::RenderSetup | inline |
| updateBackgroundColor() | BALL::VIEW::RenderSetup | |
| updateCamera(const Camera *camera=0) | BALL::VIEW::RenderSetup | |
| updateMaterialForRepresentation(const Representation *rep) | BALL::VIEW::RenderSetup | |
| use_continuous_loop_ | BALL::VIEW::RenderSetup | protected |
| use_offset_ | BALL::VIEW::RenderSetup | protected |
| useContinuousLoop(bool use_loop) | BALL::VIEW::RenderSetup | |
| VRML_RENDERER enum value | BALL::VIEW::RenderSetup | |
| wait_for_render | BALL::VIEW::RenderSetup | mutable |
| ~RenderSetup() | BALL::VIEW::RenderSetup | virtual |