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HashGrid3< Item > Member List

This is the complete list of members for HashGrid3< Item >, including all inherited members.

apply(UnaryProcessor< Item > &processor) (defined in HashGrid3< Item >)HashGrid3< Item >
apply(UnaryProcessor< HashGridBox3< Item > > &processor) (defined in HashGrid3< Item >)HashGrid3< Item >
beginBox() (defined in HashGrid3< Item >)HashGrid3< Item >
beginBox() const (defined in HashGrid3< Item >)HashGrid3< Item >
BoxIterator typedef (defined in HashGrid3< Item >)HashGrid3< Item >
BoxIteratorPosition typedef (defined in HashGrid3< Item >)HashGrid3< Item >
BoxIteratorTraits (defined in HashGrid3< Item >)HashGrid3< Item > [friend]
calculateMinSpacing(LongIndex memory, const Vector3 &size)HashGrid3< Item > [static]
clear()HashGrid3< Item > [virtual]
clear(Position x, Position y, Position z)HashGrid3< Item >
clear(const Vector3 &vector)HashGrid3< Item >
ConstBoxIterator typedef (defined in HashGrid3< Item >)HashGrid3< Item >
countNonEmptyBoxes() const HashGrid3< Item >
destroy()HashGrid3< Item >
destroy(Position x, Position y, Position z)HashGrid3< Item >
destroy(const Vector3 &vector)HashGrid3< Item >
dump(std::ostream &s=std::cout, Size depth=0) const HashGrid3< Item > [virtual]
endBox() (defined in HashGrid3< Item >)HashGrid3< Item >
endBox() const (defined in HashGrid3< Item >)HashGrid3< Item >
get(Vector3 &origin, Vector3 &unit, Size &dimension_x, Size &dimension_y, Size &dimension_z) const (defined in HashGrid3< Item >)HashGrid3< Item >
get(HashGrid3 &grid, bool deep=true) const (defined in HashGrid3< Item >)HashGrid3< Item >
getBox(Position x, Position y, Position z)HashGrid3< Item >
getBox(Position x, Position y, Position z) const HashGrid3< Item >
getBox(const Vector3 &vector)HashGrid3< Item >
getBox(const Vector3 &vector) const HashGrid3< Item >
getClosestItem(const Vector3 &point, Size distance) const HashGrid3< Item >
getIndices(const HashGridBox3< Item > &box, Position &x, Position &y, Position &z) const HashGrid3< Item >
getOrigin()HashGrid3< Item >
getOrigin() const HashGrid3< Item >
getSize() const HashGrid3< Item >
getSizeX() const HashGrid3< Item >
getSizeY() const HashGrid3< Item >
getSizeZ() const HashGrid3< Item >
getUnit()HashGrid3< Item >
getUnit() const HashGrid3< Item >
HashGrid3()HashGrid3< Item >
HashGrid3(const Vector3 &origin, Size dimension_x, Size dimension_y, Size dimension_z, float spacing_x, float spacing_y, float spacing_z)HashGrid3< Item >
HashGrid3(const Vector3 &origin, Size dimension_x, Size dimension_y, Size dimension_z, float spacing)HashGrid3< Item >
HashGrid3(const Vector3 &origin, const Vector3 &size, float spacing)HashGrid3< Item >
HashGrid3(const HashGrid3 &grid, bool deep=true)HashGrid3< Item >
host(Visitor< HashGrid3 > &visitor) (defined in HashGrid3< Item >)HashGrid3< Item >
insert(Position x, Position y, Position z, const Item &item)HashGrid3< Item >
insert(const Vector3 &vector, const Item &item)HashGrid3< Item >
isEmpty() const HashGrid3< Item >
isValid() const HashGrid3< Item > [virtual]
operator!=(const HashGrid3 &grid) const HashGrid3< Item >
operator=(const HashGrid3 &grid)HashGrid3< Item >
operator==(const HashGrid3 &grid) const HashGrid3< Item >
remove(Position x, Position y, Position z, const Item &item)HashGrid3< Item >
remove(const Vector3 &vector, const Item &item)HashGrid3< Item >
set(const Vector3 &origin, const Vector3 &unit, Size dimension_x, Size dimension_y, Size dimension_z)HashGrid3< Item >
set(const Vector3 &origin, float unit, Size size)HashGrid3< Item >
set(const HashGrid3 &grid, bool deep=true)HashGrid3< Item >
~HashGrid3()HashGrid3< Item > [virtual]