Main Page | Modules | Namespace List | Class Hierarchy | Class List | Namespace Members | Class Members

TVector3< T > Member List

This is the complete list of members for TVector3< T >, including all inherited members.

clear()TVector3< T >
dump(std::ostream &s=std::cout, Size depth=0) const TVector3< T >
get(T *ptr) const TVector3< T >
get(T &x, T &y, T &z) const TVector3< T >
get(TVector3 &vector) const TVector3< T >
get(T &r, TAngle< T > &phi, TAngle< T > &theta) const TVector3< T >
getAngle(const TVector3 &vector) const TVector3< T >
getDistance(const TVector3 &vector) const TVector3< T >
getLength() const TVector3< T >
getOrthogonalProjection(const TVector3 &direction) const TVector3< T >
getPerpendicularNormalization(const TVector3 &a, const TVector3 &b, const TVector3 &c)TVector3< T > [static]
getSquareDistance(const TVector3 &vector) const TVector3< T >
getSquareLength() const TVector3< T >
getTripleProduct(const TVector3< T > &a, const TVector3< T > &b, const TVector3< T > &c)TVector3< T > [static]
getUnit()TVector3< T > [static]
getZero()TVector3< T > [static]
isOrthogonalTo(const TVector3 &vector) const TVector3< T >
isValid() const TVector3< T >
isZero() const TVector3< T >
negate()TVector3< T >
normalize()TVector3< T >
operator *(const T &scalar) const TVector3< T >
operator *(const TVector3 &vector) const TVector3< T >
operator *=(const T &scalar)TVector3< T >
operator!=(const TVector3 &vector) const TVector3< T >
operator%(const TVector3 &vector) const TVector3< T >
operator%=(const TVector3 &vector)TVector3< T >
operator+() const TVector3< T >
operator+(const TVector3 &b) const TVector3< T >
operator+=(const TVector3 &vector)TVector3< T >
operator-() const TVector3< T >
operator-(const TVector3 &b) const TVector3< T >
operator-=(const TVector3 &vector)TVector3< T >
operator/(const T &lambda) const TVector3< T >
operator/=(const T &lambda)TVector3< T >
operator<(const TVector3 &vector) const TVector3< T >
operator=(const TVector3 &v)TVector3< T >
operator=(T value)TVector3< T >
operator=(const T *ptr)TVector3< T >
operator==(const TVector3 &vector) const TVector3< T >
operator[](Position position)TVector3< T >
operator[](Position position) const TVector3< T >
read(PersistenceManager &pm)TVector3< T >
set(const T *ptr)TVector3< T >
set(const T &value)TVector3< T >
set(const T &vx, const T &vy, const T &vz)TVector3< T >
set(const TVector3 &vector)TVector3< T >
set(const T &r, const TAngle< T > &phi, const TAngle< T > &theta)TVector3< T >
swap(TVector3 &vector)TVector3< T >
TVector3()TVector3< T >
TVector3(const T *ptr)TVector3< T >
TVector3(const T &value)TVector3< T > [explicit]
TVector3(const T &vx, const T &vy, const T &vz)TVector3< T >
TVector3(const TVector3 &vector)TVector3< T >
TVector3(const T &r, const TAngle< T > &phi, const TAngle< T > &theta)TVector3< T >
write(PersistenceManager &pm) const TVector3< T >
xTVector3< T >
yTVector3< T >
zTVector3< T >
~TVector3()TVector3< T >