, including all inherited members.
clear() | BALL::VIEW::Sphere | [virtual] |
dump(std::ostream &s=std::cout, Size depth=0) const | BALL::VIEW::Sphere | [virtual] |
GeometricObject() | BALL::VIEW::GeometricObject | |
GeometricObject(const GeometricObject &object) | BALL::VIEW::GeometricObject | |
get(TSphere3 &sphere) const | BALL::TSphere3< float > | [inline, protected] |
get(TVector3< float > &point, float &r) const | BALL::TSphere3< float > | [inline, protected] |
getColor() const | BALL::VIEW::GeometricObject | [inline] |
getColor() | BALL::VIEW::GeometricObject | [inline] |
getColor(ColorUnit &red, ColorUnit &green, ColorUnit &blue, ColorUnit &alpha) const | BALL::VIEW::GeometricObject | [inline] |
getColors(HashSet< String > &colors) | BALL::VIEW::GeometricObject | |
getComposite() const | BALL::VIEW::GeometricObject | [inline] |
getPosition() const | BALL::VIEW::Sphere | [inline] |
getPositionAddress() | BALL::VIEW::Sphere | [inline] |
getRadius() const | BALL::VIEW::Sphere | [inline] |
getVertices(vector< Vector3 > &vertices) const | BALL::VIEW::Sphere | [virtual] |
has(const TVector3< float > &point, bool on_surface=false) const | BALL::TSphere3< float > | [inline, protected] |
isDefaultPositionAddress() | BALL::VIEW::Sphere | [inline] |
isEmpty() const | BALL::TSphere3< float > | [inline, protected] |
isValid() const | BALL::VIEW::Sphere | [virtual] |
operator!=(const TSphere3 &sphere) const | BALL::TSphere3< float > | [inline, protected] |
operator<(const GeometricObject &object) const | BALL::VIEW::GeometricObject | [inline] |
operator=(const Sphere &sphere) | BALL::VIEW::Sphere | |
BALL::VIEW::GeometricObject::operator=(const GeometricObject &object) | BALL::VIEW::GeometricObject | |
TSphere3< float >::operator=(const TSphere3 &sphere) | BALL::TSphere3< float > | [inline, protected] |
BALL::operator==(const GeometricObject &object) const | BALL::VIEW::GeometricObject | [inline] |
TSphere3< float >::operator==(const TSphere3 &sphere) const | BALL::TSphere3< float > | [inline, protected] |
p | BALL::TSphere3< float > | [protected] |
point_ptr_ | BALL::VIEW::Sphere | [protected] |
radius | BALL::TSphere3< float > | [protected] |
set(const Sphere &sphere) | BALL::VIEW::Sphere | |
BALL::VIEW::GeometricObject::set(const GeometricObject &object) | BALL::VIEW::GeometricObject | |
TSphere3< float >::set(const TSphere3 &sphere) | BALL::TSphere3< float > | [inline, protected] |
TSphere3< float >::set(const TVector3< float > &point, const float &r) | BALL::TSphere3< float > | [inline, protected] |
setColor(const ColorRGBA &color) | BALL::VIEW::GeometricObject | [inline] |
setColor(const ColorUnit &red, const ColorUnit &green, const ColorUnit &blue, const ColorUnit &alpha=(float) 1) | BALL::VIEW::GeometricObject | [inline] |
setComposite(const Composite *composite) | BALL::VIEW::GeometricObject | [inline] |
setDefaultPositionAddress() | BALL::VIEW::Sphere | [inline] |
setPosition(const Vector3 &v3) | BALL::VIEW::Sphere | [inline] |
setPositionAddress(const Vector3 &v3) | BALL::VIEW::Sphere | [inline] |
setRadius(float new_radius) | BALL::VIEW::Sphere | [inline] |
Sphere() | BALL::VIEW::Sphere | |
Sphere(const Sphere &sphere) | BALL::VIEW::Sphere | |
swap(Sphere &sphere) | BALL::VIEW::Sphere | |
BALL::VIEW::GeometricObject::swap(GeometricObject &object) | BALL::VIEW::GeometricObject | |
TSphere3< float >::swap(TSphere3 &sphere) | BALL::TSphere3< float > | [inline, protected] |
TSphere3() | BALL::TSphere3< float > | [inline, protected] |
TSphere3(const TSphere3 &sphere) | BALL::TSphere3< float > | [inline, protected] |
TSphere3(const TVector3< float > &point, const float &radius) | BALL::TSphere3< float > | [inline, protected] |
~GeometricObject() | BALL::VIEW::GeometricObject | [virtual] |
~Sphere() | BALL::VIEW::Sphere | [virtual] |
~TSphere3() | BALL::TSphere3< float > | [inline, protected, virtual] |