#include <BALL/MATHS/sphere3.h>
Public Member Functions | |
Constructors and Destructors | |
TSphere3 () | |
TSphere3 (const TSphere3 &sphere) | |
TSphere3 (const TVector3< T > &point, const T &radius) | |
virtual | ~TSphere3 () |
virtual void | clear () |
Assignment | |
void | swap (TSphere3 &sphere) |
void | set (const TSphere3 &sphere) |
void | set (const TVector3< T > &point, const T &r) |
TSphere3 & | operator= (const TSphere3 &sphere) |
void | get (TSphere3 &sphere) const |
void | get (TVector3< T > &point, T &r) const |
Predicates | |
bool | operator== (const TSphere3 &sphere) const |
bool | operator!= (const TSphere3 &sphere) const |
bool | has (const TVector3< T > &point, bool on_surface=false) const |
bool | isEmpty () const |
Debugging and Diagnostics | |
bool | isValid () const |
void | dump (std::ostream &s=std::cout, Size depth=0) const |
Public Attributes | |
Attributes | |
TVector3< T > | p |
T | radius |
Generic Sphere Class.
BALL::TSphere3< T >::TSphere3 | ( | ) | [inline] |
Default constructor. This method creates a new TSphere3 object. The three components are initialized to (T)0
.
BALL::TSphere3< T >::TSphere3 | ( | const TSphere3< T > & | sphere | ) | [inline] |
Copy constructor. Create a new Sphere3 object from another.
sphere | the Sphere3 object to be copied |
BALL::TSphere3< T >::TSphere3 | ( | const TVector3< T > & | point, | |
const T & | radius | |||
) | [inline] |
Detailed constructor. Create a new Sphere3 object from a point and a radius.
point | assigned to the point | |
radius | assigned to the radius |
virtual BALL::TSphere3< T >::~TSphere3 | ( | ) | [inline, virtual] |
Destructor. As there are no dynamic data structures, nothing happens.
virtual void BALL::TSphere3< T >::clear | ( | ) | [inline, virtual] |
Default initialisation
Reimplemented in BALL::VIEW::Sphere.
void BALL::TSphere3< T >::dump | ( | std::ostream & | s = std::cout , |
|
Size | depth = 0 | |||
) | const [inline] |
Internal state dump. Dump the current internal state of {*this} to the output ostream s with dumping depth depth .
s | - output stream where to output the internal state of {*this} | |
depth | - the dumping depth |
Reimplemented in BALL::VIEW::Sphere.
void BALL::TSphere3< T >::get | ( | TVector3< T > & | point, | |
T & | r | |||
) | const [inline] |
Assign to an instance of Vector3 and a variable of type T
.
point | the point component | |
r | the radius component |
void BALL::TSphere3< T >::get | ( | TSphere3< T > & | sphere | ) | const [inline] |
Assign to another instance of Sphere. Assigns the components to another Sphere.
sphere | the sphere to be assigned to |
bool BALL::TSphere3< T >::has | ( | const TVector3< T > & | point, | |
bool | on_surface = false | |||
) | const [inline] |
Test whether a given point is a member of the Sphere. Optional it can be tested if the point lies on the surface.
point | the point to be tested | |
on_surface | true to test the surface (default = false) |
bool BALL::TSphere3< T >::isEmpty | ( | ) | const [inline] |
Test whether the Sphere is empty (radius = 0).
bool BALL::TSphere3< T >::isValid | ( | ) | const [inline] |
Test whether instance is valid. Always returns true
Reimplemented in BALL::VIEW::Sphere.
bool BALL::TSphere3< T >::operator!= | ( | const TSphere3< T > & | sphere | ) | const [inline] |
Inequality operator.
TSphere3& BALL::TSphere3< T >::operator= | ( | const TSphere3< T > & | sphere | ) | [inline] |
Assignment operator. Assign the components from another instance of Sphere.
sphere | the sphere to assign from |
bool BALL::TSphere3< T >::operator== | ( | const TSphere3< T > & | sphere | ) | const [inline] |
Equality operator.
void BALL::TSphere3< T >::set | ( | const TVector3< T > & | point, | |
const T & | r | |||
) | [inline] |
Assign from a point and a radius.
point | the point to assign from | |
r | the radius to assign from |
void BALL::TSphere3< T >::set | ( | const TSphere3< T > & | sphere | ) | [inline] |
Assign from another instance of Sphere3.
sphere | the Sphere3 object to assign from |
void BALL::TSphere3< T >::swap | ( | TSphere3< T > & | sphere | ) | [inline] |
Swap the contents of two instances of Sphere3.
sphere | the Sphere3 to swap contents with |
TVector3<T> BALL::TSphere3< T >::p |
The midpoint of the sphere.
Referenced by BALL::TSphere3< float >::clear(), BALL::TSphere3< float >::dump(), BALL::TSphere3< float >::get(), BALL::GetIntersection(), BALL::TSphere3< float >::has(), BALL::TSphere3< float >::operator!=(), BALL::TSphere3< float >::operator=(), BALL::TSphere3< float >::operator==(), BALL::operator>>(), BALL::TSphere3< float >::set(), and BALL::TSphere3< float >::swap().
T BALL::TSphere3< T >::radius |
The radius of the sphere.
Referenced by BALL::TSphere3< float >::clear(), BALL::TSphere3< float >::dump(), BALL::TSphere3< float >::get(), BALL::GetIntersection(), BALL::TSphere3< float >::has(), BALL::TSphere3< float >::isEmpty(), BALL::TSphere3< float >::operator!=(), BALL::TSphere3< float >::operator=(), BALL::TSphere3< float >::operator==(), BALL::operator>>(), BALL::TSphere3< float >::set(), and BALL::TSphere3< float >::swap().