BALL::SLICKEnergy Class Reference

#include <BALL/SCORING/FUNCTIONS/slickEnergy.h>

Inheritance diagram for BALL::SLICKEnergy:
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List of all members.

Classes

struct  Default
struct  Option

Public Member Functions

Constructors and Destructors

 SLICKEnergy ()
 SLICKEnergy (Molecule &protein, Molecule &ligand)
 SLICKEnergy (Molecule &protein, Molecule &ligand, const Options &options)
 SLICKEnergy (const SLICKEnergy &slick)
virtual ~SLICKEnergy ()
Assignment

const SLICKEnergyoperator= (const SLICKEnergy &slick)
virtual void clear ()
Setup Methods

virtual bool specificSetup () throw ()
Accessors specific to the SLICKEnergy scoring function

double getCHPIScore () const
double getHydrogenBondScore () const
double getVDWScore () const
double getPolarSolvationScore () const
double getNonpolarSolvationScore () const

Private Member Functions

void registerComponents_ ()

Detailed Description

SLICKEnergy scoring function { Definition:} {BALL/SCORING/FUNCTIONS/slickEnergy.h}

Definition at line 27 of file slickEnergy.h.


Constructor & Destructor Documentation

BALL::SLICKEnergy::SLICKEnergy (  ) 

Default constructor.

BALL::SLICKEnergy::SLICKEnergy ( Molecule protein,
Molecule ligand 
)

Construct a SLICKEnergy with a system and pointers to protein and ligand

BALL::SLICKEnergy::SLICKEnergy ( Molecule protein,
Molecule ligand,
const Options options 
)

Construct a SLICKEnergy with a system and options.

BALL::SLICKEnergy::SLICKEnergy ( const SLICKEnergy slick  ) 

Copy constructor

virtual BALL::SLICKEnergy::~SLICKEnergy (  )  [virtual]

Destructor


Member Function Documentation

virtual void BALL::SLICKEnergy::clear (  )  [virtual]

Clear method.

Reimplemented from BALL::ScoringFunction.

double BALL::SLICKEnergy::getCHPIScore (  )  const
double BALL::SLICKEnergy::getHydrogenBondScore (  )  const
double BALL::SLICKEnergy::getNonpolarSolvationScore (  )  const
double BALL::SLICKEnergy::getPolarSolvationScore (  )  const
double BALL::SLICKEnergy::getVDWScore (  )  const
const SLICKEnergy& BALL::SLICKEnergy::operator= ( const SLICKEnergy slick  ) 

Assignment operator.

void BALL::SLICKEnergy::registerComponents_ (  )  [private]
virtual bool BALL::SLICKEnergy::specificSetup (  )  throw () [virtual]

Force field specific setup

Reimplemented from BALL::ScoringFunction.

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