renderWindow.h File Reference

Go to the source code of this file.

Classes

class  BALL::VIEW::RenderWindow< taPixelDatatype >

Namespaces

namespace  BALL
namespace  BALL::VIEW

Defines

#define BALLVIEW_IS_SAME_TYPE(aTypeA, aTypeB)   (boost::is_same<aTypeA, aTypeB>::value)
 Macro checks at compile time, whether aTypeA and aTypeB are the same.
#define BALLVIEW_STATIC_ASSERT_TYPE_IS_INT_OR_FLOAT(aType)   BOOST_STATIC_ASSERT(BALLVIEW_IS_SAME_TYPE(aType, int) || BALLVIEW_IS_SAME_TYPE(aType, float))
 Macro checks at compile time, whether aType is int or float.

Typedefs

typedef RenderWindow< floatBALL::VIEW::t_RenderWindow

Define Documentation

#define BALLVIEW_IS_SAME_TYPE ( aTypeA,
aTypeB   )     (boost::is_same<aTypeA, aTypeB>::value)

Macro checks at compile time, whether aTypeA and aTypeB are the same.

Definition at line 15 of file renderWindow.h.

#define BALLVIEW_STATIC_ASSERT_TYPE_IS_INT_OR_FLOAT ( aType   )     BOOST_STATIC_ASSERT(BALLVIEW_IS_SAME_TYPE(aType, int) || BALLVIEW_IS_SAME_TYPE(aType, float))

Macro checks at compile time, whether aType is int or float.

Definition at line 18 of file renderWindow.h.

 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Friends Defines
Generated by  doxygen 1.6.3