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Namespaces | |
namespace | BALL |
Defines | |
#define | BALL_MATRIX_CELL(m, dim, row, col) *((m) + (row) * (dim) + (col)) |
#define | BALL_CELL(x, y) *((m) + (y) * (dim) + (x)) |
Functions | |
template<typename T > | |
BALL_INLINE T | BALL::getDeterminant_ (const T *m, Size dim) |
template<typename T > | |
T | BALL::getDeterminant (const T *m, Size dim) |
template<typename T > | |
BALL_INLINE T | BALL::getDeterminant2 (const T *m) |
template<typename T > | |
BALL_INLINE T | BALL::getDeterminant2 (const T &m00, const T &m01, const T &m10, const T &m11) |
template<typename T > | |
BALL_INLINE T | BALL::getDeterminant3 (const T *m) |
template<typename T > | |
BALL_INLINE T | BALL::getDeterminant3 (const T &m00, const T &m01, const T &m02, const T &m10, const T &m11, const T &m12, const T &m20, const T &m21, const T &m22) |
template<typename T > | |
bool | BALL::SolveSystem (const T *m, T *x, const Size dim) |
template<typename T > | |
BALL_INLINE bool | BALL::SolveSystem2 (const T &a1, const T &b1, const T &c1, const T &a2, const T &b2, const T &c2, T &x1, T &x2) |
template<typename T > | |
short | BALL::SolveQuadraticEquation (const T &a, const T &b, const T &c, T &x1, T &x2) |
template<typename T > | |
BALL_INLINE TVector3< T > | BALL::GetPartition (const TVector3< T > &a, const TVector3< T > &b) |
template<typename T > | |
BALL_INLINE TVector3< T > | BALL::GetPartition (const TVector3< T > &a, const TVector3< T > &b, const T &r, const T &s) |
template<typename T > | |
BALL_INLINE T | BALL::GetDistance (const TVector3< T > &a, const TVector3< T > &b) |
template<typename T > | |
BALL_INLINE T | BALL::GetDistance (const TLine3< T > &line, const TVector3< T > &point) |
template<typename T > | |
BALL_INLINE T | BALL::GetDistance (const TVector3< T > &point, const TLine3< T > &line) |
template<typename T > | |
T | BALL::GetDistance (const TLine3< T > &a, const TLine3< T > &b) |
template<typename T > | |
BALL_INLINE T | BALL::GetDistance (const TVector3< T > &point, const TPlane3< T > &plane) |
template<typename T > | |
BALL_INLINE T | BALL::GetDistance (const TPlane3< T > &plane, const TVector3< T > &point) |
template<typename T > | |
BALL_INLINE T | BALL::GetDistance (const TLine3< T > &line, const TPlane3< T > &plane) |
template<typename T > | |
BALL_INLINE T | BALL::GetDistance (const TPlane3< T > &plane, const TLine3< T > &line) |
template<typename T > | |
BALL_INLINE T | BALL::GetDistance (const TPlane3< T > &a, const TPlane3< T > &b) |
template<typename T > | |
BALL_INLINE bool | BALL::GetAngle (const TVector3< T > &a, const TVector3< T > &b, TAngle< T > &intersection_angle) |
template<typename T > | |
BALL_INLINE bool | BALL::GetAngle (const TLine3< T > &a, const TLine3< T > &b, TAngle< T > &intersection_angle) |
template<typename T > | |
BALL_INLINE bool | BALL::GetAngle (const TPlane3< T > &plane, const TVector3< T > &vector, TAngle< T > &intersection_angle) |
template<typename T > | |
BALL_INLINE bool | BALL::GetAngle (const TVector3< T > &vector, const TPlane3< T > &plane, TAngle< T > &intersection_angle) |
template<typename T > | |
BALL_INLINE bool | BALL::GetAngle (const TPlane3< T > &plane, const TLine3< T > &line, TAngle< T > &intersection_angle) |
template<typename T > | |
BALL_INLINE bool | BALL::GetAngle (const TLine3< T > &line, const TPlane3< T > &plane, TAngle< T > &intersection_angle) |
template<typename T > | |
BALL_INLINE bool | BALL::GetAngle (const TPlane3< T > &a, const TPlane3< T > &b, TAngle< T > &intersection_angle) |
template<typename T > | |
bool | BALL::GetIntersection (const TLine3< T > &a, const TLine3< T > &b, TVector3< T > &point) |
template<typename T > | |
BALL_INLINE bool | BALL::GetIntersection (const TPlane3< T > &plane, const TLine3< T > &line, TVector3< T > &intersection_point) |
template<typename T > | |
BALL_INLINE bool | BALL::GetIntersection (const TLine3< T > &line, const TPlane3< T > &plane, TVector3< T > &intersection_point) |
template<typename T > | |
bool | BALL::GetIntersection (const TPlane3< T > &plane1, const TPlane3< T > &plane2, TLine3< T > &line) |
template<typename T > | |
bool | BALL::GetIntersection (const TSphere3< T > &sphere, const TLine3< T > &line, TVector3< T > &intersection_point1, TVector3< T > &intersection_point2) |
template<typename T > | |
BALL_INLINE bool | BALL::GetIntersection (const TLine3< T > &line, const TSphere3< T > &sphere, TVector3< T > &intersection_point1, TVector3< T > &intersection_point2) |
template<typename T > | |
bool | BALL::GetIntersection (const TSphere3< T > &sphere, const TPlane3< T > &plane, TCircle3< T > &intersection_circle) |
template<typename T > | |
BALL_INLINE bool | BALL::GetIntersection (const TPlane3< T > &plane, const TSphere3< T > &sphere, TCircle3< T > &intersection_circle) |
template<typename T > | |
bool | BALL::GetIntersection (const TSphere3< T > &a, const TSphere3< T > &b, TCircle3< T > &intersection_circle) |
template<class T > | |
bool | BALL::GetIntersection (const TSphere3< T > &s1, const TSphere3< T > &s2, const TSphere3< T > &s3, TVector3< T > &p1, TVector3< T > &p2, bool test=true) |
template<typename T > | |
BALL_INLINE bool | BALL::isCollinear (const TVector3< T > &a, const TVector3< T > &b) |
template<typename T > | |
BALL_INLINE bool | BALL::isComplanar (const TVector3< T > &a, const TVector3< T > &b, const TVector3< T > &c) |
template<typename T > | |
BALL_INLINE bool | BALL::isComplanar (const TVector3< T > &a, const TVector3< T > &b, const TVector3< T > &c, const TVector3< T > &d) |
template<typename T > | |
BALL_INLINE bool | BALL::isOrthogonal (const TVector3< T > &a, const TVector3< T > &b) |
template<typename T > | |
BALL_INLINE bool | BALL::isOrthogonal (const TVector3< T > &vector, const TLine3< T > &line) |
template<typename T > | |
BALL_INLINE bool | BALL::isOrthogonal (const TLine3< T > &line, const TVector3< T > &vector) |
template<typename T > | |
BALL_INLINE bool | BALL::isOrthogonal (const TLine3< T > &a, const TLine3< T > &b) |
template<typename T > | |
BALL_INLINE bool | BALL::isOrthogonal (const TVector3< T > &vector, const TPlane3< T > &plane) |
template<typename T > | |
BALL_INLINE bool | BALL::isOrthogonal (const TPlane3< T > &plane, const TVector3< T > &vector) |
template<typename T > | |
BALL_INLINE bool | BALL::isOrthogonal (const TPlane3< T > &a, const TPlane3< T > &b) |
template<typename T > | |
BALL_INLINE bool | BALL::isIntersecting (const TVector3< T > &point, const TLine3< T > &line) |
template<typename T > | |
BALL_INLINE bool | BALL::isIntersecting (const TLine3< T > &line, const TVector3< T > &point) |
template<typename T > | |
BALL_INLINE bool | BALL::isIntersecting (const TLine3< T > &a, const TLine3< T > &b) |
template<typename T > | |
BALL_INLINE bool | BALL::isIntersecting (const TVector3< T > &point, const TPlane3< T > &plane) |
template<typename T > | |
BALL_INLINE bool | BALL::isIntersecting (const TPlane3< T > &plane, const TVector3< T > &point) |
template<typename T > | |
BALL_INLINE bool | BALL::isIntersecting (const TLine3< T > &line, const TPlane3< T > &plane) |
template<typename T > | |
BALL_INLINE bool | BALL::isIntersecting (const TPlane3< T > &plane, const TLine3< T > &line) |
template<typename T > | |
BALL_INLINE bool | BALL::isIntersecting (const TPlane3< T > &a, const TPlane3< T > &b) |
template<typename T > | |
BALL_INLINE bool | BALL::isParallel (const TLine3< T > &line, const TPlane3< T > &plane) |
template<typename T > | |
BALL_INLINE bool | BALL::isParallel (const TPlane3< T > &plane, const TLine3< T > &line) |
template<typename T > | |
BALL_INLINE bool | BALL::isParallel (const TPlane3< T > &a, const TPlane3< T > &b) |
template<typename T > | |
TAngle< T > | BALL::getOrientedAngle (const T &ax, const T &ay, const T &az, const T &bx, const T &by, const T &bz, const T &nx, const T &ny, const T &nz) |
template<typename T > | |
BALL_INLINE TAngle< T > | BALL::getOrientedAngle (const TVector3< T > &a, const TVector3< T > &b, const TVector3< T > &normal) |
template<typename T > | |
TAngle< T > | BALL::getTorsionAngle (const T &ax, const T &ay, const T &az, const T &bx, const T &by, const T &bz, const T &cx, const T &cy, const T &cz, const T &dx, const T &dy, const T &dz) |
#define BALL_CELL | ( | x, | |||
y | ) | *((m) + (y) * (dim) + (x)) |
Definition at line 37 of file analyticalGeometry.h.
#define BALL_MATRIX_CELL | ( | m, | |||
dim, | |||||
row, | |||||
col | ) | *((m) + (row) * (dim) + (col)) |
Definition at line 36 of file analyticalGeometry.h.