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Enums and methods to describe the models and drawing methods.
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#define | BALL_VIEW_MAXIMAL_DRAWING_MODE 4 |
| Number of drawing modes. More...
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#define | BALL_VIEW_MAXIMAL_DRAWING_PRECISION 4 |
| Number of drawing precisions. More...
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#define | BALL_VIEW_MAXIMAL_DISPLAY_LIST_OBJECT_SIZE BALL_VIEW_MAXIMAL_DRAWING_PRECISION * BALL_VIEW_MAXIMAL_DRAWING_MODE |
| MAXIMAL_DRAWING_PRECISION * MAXIMAL_DRAWING_MODE. More...
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#define | BALLVIEW_DEBUG |
| BALLView Debug macro. More...
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enum | BALL::VIEW::DrawingMode { BALL::VIEW::DRAWING_MODE_DOTS = 0,
BALL::VIEW::DRAWING_MODE_WIREFRAME,
BALL::VIEW::DRAWING_MODE_SOLID,
BALL::VIEW::DRAWING_MODE_TOON
} |
| Enumeration for Drawing Modes. More...
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enum | BALL::VIEW::DrawingPrecision {
BALL::VIEW::DRAWING_PRECISION_INVALID = -1,
BALL::VIEW::DRAWING_PRECISION_LOW = 0,
BALL::VIEW::DRAWING_PRECISION_MEDIUM,
BALL::VIEW::DRAWING_PRECISION_HIGH,
BALL::VIEW::DRAWING_PRECISION_ULTRA
} |
| Enumeration for Drawing Precisions. More...
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enum | BALL::VIEW::ModelType {
BALL::VIEW::MODEL_LINES = 0,
BALL::VIEW::MODEL_STICK,
BALL::VIEW::MODEL_BALL_AND_STICK,
BALL::VIEW::MODEL_VDW,
BALL::VIEW::MODEL_SE_SURFACE,
BALL::VIEW::MODEL_SA_SURFACE,
BALL::VIEW::MODEL_BACKBONE,
BALL::VIEW::MODEL_CARTOON,
BALL::VIEW::MODEL_RIBBON,
BALL::VIEW::MODEL_HBONDS,
BALL::VIEW::MODEL_FORCES,
BALL::VIEW::MODEL_LABEL = 100,
BALL::VIEW::MODEL_CONTOUR_SURFACE,
BALL::VIEW::MODEL_GRID_SLICE,
BALL::VIEW::MODEL_GRID_VOLUME,
BALL::VIEW::MODEL_FIELD_LINES,
BALL::VIEW::MODEL_INFORMATIONS,
BALL::VIEW::MODEL_COORDINATE_SYSTEM,
BALL::VIEW::MODEL_UNKNOWN = 200
} |
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enum | BALL::VIEW::ColoringMethod {
BALL::VIEW::COLORING_ELEMENT = 0,
BALL::VIEW::COLORING_RESIDUE_INDEX,
BALL::VIEW::COLORING_RESIDUE_NAME,
BALL::VIEW::COLORING_SECONDARY_STRUCTURE,
BALL::VIEW::COLORING_ATOM_CHARGE,
BALL::VIEW::COLORING_DISTANCE,
BALL::VIEW::COLORING_TEMPERATURE_FACTOR,
BALL::VIEW::COLORING_OCCUPANCY,
BALL::VIEW::COLORING_FORCES,
BALL::VIEW::COLORING_RESIDUE_TYPE,
BALL::VIEW::COLORING_CHAIN,
BALL::VIEW::COLORING_MOLECULE,
BALL::VIEW::COLORING_CUSTOM,
BALL::VIEW::COLORING_UNKNOWN = 200
} |
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BALL_VIEW_EXPORT float | BALL::VIEW::SurfaceDrawingPrecisions [4] |
| Mapping from the enum to the float values of Surfaces. More...
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BALL_VIEW_EXPORT Composite | BALL::VIEW::composite_to_be_ignored_for_colorprocessors_ |
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float | BALL::VIEW::icosaeder_vertices [12][3] |
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Position | BALL::VIEW::icosaeder_indices [20][3] |
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BALL_VIEW_EXPORT String | BALL::VIEW::vector3ToString (const Vector3 &v) |
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BALL_VIEW_EXPORT bool | BALL::VIEW::stringToVector3 (const String &data, Vector3 &v) |
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BALL_VIEW_EXPORT String | BALL::VIEW::createFloatString (float value, Size precision) |
| create a string from a float and cut after a given number of digits after the dot More...
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BALL_VIEW_EXPORT MainControl * | BALL::VIEW::getMainControl () |
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BALL_VIEW_EXPORT String | BALL::VIEW::createTemporaryFilename () |
| Create a temporary filename in the users home dir. More...
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BALL_VIEW_EXPORT Vector3 | BALL::VIEW::getNormal (const Vector3 &v) |
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BALL_VIEW_EXPORT void | BALL::VIEW::logString (const String &data) |
| thread safe output to logview More...
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BALL_VIEW_EXPORT void | BALL::VIEW::processDropEvent (QDropEvent *e) |
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BALL_VIEW_EXPORT Camera | BALL::VIEW::focusCamera (Composite *composite) |
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BALL_VIEW_EXPORT Camera | BALL::VIEW::focusCamera (const std::list< Vector3 > &points) |
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BALL_VIEW_EXPORT String | BALL::VIEW::ascii (const QString &str) |
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BALL_VIEW_EXPORT ColorRGBA | BALL::VIEW::getColor (const QLabel *label) |
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BALL_VIEW_EXPORT void | BALL::VIEW::setColor (const QLabel *label, const ColorRGBA &color) |
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BALL_VIEW_EXPORT QColor | BALL::VIEW::chooseColor (QLabel *label) |
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BALL_VIEW_EXPORT void | BALL::VIEW::setTextColor (QLabel *label, const ColorRGBA &color) |
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BALL_VIEW_EXPORT void | BALL::VIEW::cubicInterpolation (const Vector3 &a, const Vector3 &b, const Vector3 &tangent_a, const Vector3 &tangent_b, std::vector< Vector3 > &interpolated_values) |
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BALL_VIEW_EXPORT void | BALL::VIEW::subdivideTriangle (vector< Vector3 > &results, Vector3 &v1, Vector3 &v2, Vector3 &v3, Size precision) |
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BALL_VIEW_EXPORT vector< Vector3 > | BALL::VIEW::createSphere (Size precision) |
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BALL_VIEW_EXPORT void | BALL::VIEW::calculateHistogramEqualization (const vector< float > &values, vector< float > &normalized_values, bool use_absolute_values=false) |
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BALL_VIEW_EXPORT void | BALL::VIEW::calculateRandomPoints (const RegularData3D &grid, Size nr_points, vector< Vector3 > &resulting_points) |
| calcualte a random set of points, dependening of the field strength of a grid More...
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