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BALL
1.4.2
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#include <BALL/COMMON/global.h>#include <BALL/VIEW/RENDERING/renderTarget.h>#include <boost/static_assert.hpp>#include <boost/type_traits/is_same.hpp>Go to the source code of this file.
Classes | |
| class | BALL::VIEW::RenderWindow< taPixelDatatype > |
Namespaces | |
| namespace | BALL |
| namespace | BALL::VIEW |
Macros | |
| #define | BALLVIEW_IS_SAME_TYPE(aTypeA, aTypeB) (boost::is_same<aTypeA, aTypeB>::value) |
Macro checks at compile time, whether aTypeA and aTypeB are the same. More... | |
| #define | BALLVIEW_STATIC_ASSERT_TYPE_IS_INT_OR_FLOAT(aType) BOOST_STATIC_ASSERT(BALLVIEW_IS_SAME_TYPE(aType, int) || BALLVIEW_IS_SAME_TYPE(aType, float)) |
Macro checks at compile time, whether aType is int or float. More... | |
Typedefs | |
| typedef RenderWindow< float > | BALL::VIEW::t_RenderWindow |
| #define BALLVIEW_IS_SAME_TYPE | ( | aTypeA, | |
| aTypeB | |||
| ) | (boost::is_same<aTypeA, aTypeB>::value) |
Macro checks at compile time, whether aTypeA and aTypeB are the same.
Definition at line 15 of file renderWindow.h.
| #define BALLVIEW_STATIC_ASSERT_TYPE_IS_INT_OR_FLOAT | ( | aType | ) | BOOST_STATIC_ASSERT(BALLVIEW_IS_SAME_TYPE(aType, int) || BALLVIEW_IS_SAME_TYPE(aType, float)) |
Macro checks at compile time, whether aType is int or float.
Definition at line 18 of file renderWindow.h.
1.8.3.1