BALL
1.4.2
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#include <BALL/COMMON/global.h>
#include <BALL/VIEW/RENDERING/renderTarget.h>
#include <boost/static_assert.hpp>
#include <boost/type_traits/is_same.hpp>
Go to the source code of this file.
Classes | |
class | BALL::VIEW::RenderWindow< taPixelDatatype > |
Namespaces | |
namespace | BALL |
namespace | BALL::VIEW |
Macros | |
#define | BALLVIEW_IS_SAME_TYPE(aTypeA, aTypeB) (boost::is_same<aTypeA, aTypeB>::value) |
Macro checks at compile time, whether aTypeA and aTypeB are the same. More... | |
#define | BALLVIEW_STATIC_ASSERT_TYPE_IS_INT_OR_FLOAT(aType) BOOST_STATIC_ASSERT(BALLVIEW_IS_SAME_TYPE(aType, int) || BALLVIEW_IS_SAME_TYPE(aType, float)) |
Macro checks at compile time, whether aType is int or float. More... | |
Typedefs | |
typedef RenderWindow< float > | BALL::VIEW::t_RenderWindow |
#define BALLVIEW_IS_SAME_TYPE | ( | aTypeA, | |
aTypeB | |||
) | (boost::is_same<aTypeA, aTypeB>::value) |
Macro checks at compile time, whether aTypeA
and aTypeB
are the same.
Definition at line 15 of file renderWindow.h.
#define BALLVIEW_STATIC_ASSERT_TYPE_IS_INT_OR_FLOAT | ( | aType | ) | BOOST_STATIC_ASSERT(BALLVIEW_IS_SAME_TYPE(aType, int) || BALLVIEW_IS_SAME_TYPE(aType, float)) |
Macro checks at compile time, whether aType
is int or float.
Definition at line 18 of file renderWindow.h.