BALL  1.4.2
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BALL::VIEW::Line Member List

This is the complete list of members for BALL::VIEW::Line, including all inherited members.

clear()BALL::VIEW::Linevirtual
dump(std::ostream &s=std::cout, Size depth=0) const BALL::VIEW::Linevirtual
GeometricObject()BALL::VIEW::GeometricObject
GeometricObject(const GeometricObject &object)BALL::VIEW::GeometricObject
getColor() const BALL::VIEW::GeometricObjectinline
getColor()BALL::VIEW::GeometricObjectinline
getColor(ColorUnit &red, ColorUnit &green, ColorUnit &blue, ColorUnit &alpha) const BALL::VIEW::GeometricObjectinline
getColors(HashSet< String > &colors)BALL::VIEW::GeometricObject
getComposite() const BALL::VIEW::GeometricObjectinline
getVertex1()BALL::VIEW::Vertex2
getVertex1() const BALL::VIEW::Vertex2
getVertex1(Vector3 &v) const BALL::VIEW::Vertex2
getVertex1(float &x, float &y, float &z) const BALL::VIEW::Vertex2
getVertex1Address() const BALL::VIEW::Vertex2
getVertex2()BALL::VIEW::Vertex2
getVertex2() const BALL::VIEW::Vertex2
getVertex2(Vector3 &v) const BALL::VIEW::Vertex2
getVertex2(float &x, float &y, float &z) const BALL::VIEW::Vertex2
getVertex2Address() const BALL::VIEW::Vertex2
getVertices(vector< Vector3 > &vertices) const BALL::VIEW::Linevirtual
BALL::VIEW::Vertex2::getVertices(Vector3 &vertex1, Vector3 &vertex2)BALL::VIEW::Vertex2
BALL::VIEW::Vertex2::getVertices(float &vertex1_x, float &vertex1_y, float &vertex1_z, float &vertex2_x, float &vertex2_y, float &vertex2_z)BALL::VIEW::Vertex2
isDefaultVertex1Address() const BALL::VIEW::Vertex2
isDefaultVertex2Address() const BALL::VIEW::Vertex2
isDefaultVertexAddresses() const BALL::VIEW::Vertex2
isValid() const BALL::VIEW::Linevirtual
Line()BALL::VIEW::Line
Line(const Line &line)BALL::VIEW::Line
operator<(const GeometricObject &object) const BALL::VIEW::GeometricObjectinline
operator=(const Line &line)BALL::VIEW::Line
BALL::VIEW::GeometricObject::operator=(const GeometricObject &object)BALL::VIEW::GeometricObject
BALL::VIEW::Vertex2::operator=(const Vertex2 &vertex)BALL::VIEW::Vertex2
operator==(const GeometricObject &object) const BALL::VIEW::GeometricObjectinline
set(const Line &line)BALL::VIEW::Line
BALL::VIEW::GeometricObject::set(const GeometricObject &object)BALL::VIEW::GeometricObject
BALL::VIEW::Vertex2::set(const Vertex2 &vertex)BALL::VIEW::Vertex2
setColor(const ColorRGBA &color)BALL::VIEW::GeometricObjectinline
setColor(const ColorUnit &red, const ColorUnit &green, const ColorUnit &blue, const ColorUnit &alpha=(float) 1)BALL::VIEW::GeometricObjectinline
setComposite(const Composite *composite)BALL::VIEW::GeometricObjectinline
setDefaultVertex1Address()BALL::VIEW::Vertex2
setDefaultVertex2Address()BALL::VIEW::Vertex2
setDefaultVertexAddresses()BALL::VIEW::Vertex2
setVertex1(const Vector3 &v)BALL::VIEW::Vertex2
setVertex1(const float x, const float y, const float z)BALL::VIEW::Vertex2
setVertex1Address(const Vector3 &v)BALL::VIEW::Vertex2
setVertex2(const Vector3 &v)BALL::VIEW::Vertex2
setVertex2(const float x, const float y, const float z)BALL::VIEW::Vertex2
setVertex2Address(const Vector3 &v)BALL::VIEW::Vertex2
setVertexAddresses(const Vector3 &vertex1, const Vector3 &vertex2)BALL::VIEW::Vertex2
setVertices(const Vector3 &vertex1, const Vector3 &vertex2)BALL::VIEW::Vertex2
setVertices(const float vertex1_x, const float vertex1_y, const float vertex1_z, const float vertex2_x, const float vertex2_y, const float vertex2_z)BALL::VIEW::Vertex2
swap(Line &line)BALL::VIEW::Line
BALL::VIEW::GeometricObject::swap(GeometricObject &object)BALL::VIEW::GeometricObject
BALL::VIEW::Vertex2::swap(Vertex2 &vertex)BALL::VIEW::Vertex2
Vertex2()BALL::VIEW::Vertex2
Vertex2(const Vertex2 &vertex)BALL::VIEW::Vertex2
~GeometricObject()BALL::VIEW::GeometricObjectvirtual
~Line()BALL::VIEW::Linevirtual
~Vertex2()BALL::VIEW::Vertex2virtual