BALL  1.4.2
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BALL::TriangulatedSphere Member List

This is the complete list of members for BALL::TriangulatedSphere, including all inherited members.

beginEdge()BALL::TriangulatedSurface
beginEdge() const BALL::TriangulatedSurface
beginPoint()BALL::TriangulatedSurface
beginPoint() const BALL::TriangulatedSurface
beginTriangle()BALL::TriangulatedSurface
beginTriangle() const BALL::TriangulatedSurface
blowUp(const double &r)BALL::TriangulatedSurface
buildFourTriangles(Face face, Triangle *face0, Triangle *face1, Triangle *face2, Triangle *face3)BALL::TriangulatedSphereprivate
canBeCopied() const BALL::TriangulatedSurfaceprotected
clear()BALL::TriangulatedSurface
ConstEdgeIterator typedefBALL::TriangulatedSurface
ConstPointIterator typedefBALL::TriangulatedSurface
ConstTriangleIterator typedefBALL::TriangulatedSurface
copy(const TriangulatedSurface &surface)BALL::TriangulatedSurfaceprotected
createDisk(unsigned int num_vertices, bool out=true)BALL::TriangulatedSurfacestatic
createTube(unsigned int num_vertices, unsigned int subdiv=0, bool closed=false, bool out=true)BALL::TriangulatedSurfacestatic
cut(const TPlane3< double > &plane, const double &fuzzy=0)BALL::TriangulatedSurface
deleteIsolatedEdges()BALL::TriangulatedSurface
deleteIsolatedPoints()BALL::TriangulatedSurface
density_BALL::TriangulatedSurfaceprotected
EdgeIterator typedefBALL::TriangulatedSurface
edges_BALL::TriangulatedSurfaceprotected
endEdge()BALL::TriangulatedSurface
endEdge() const BALL::TriangulatedSurface
endPoint()BALL::TriangulatedSurface
endPoint() const BALL::TriangulatedSurface
endTriangle()BALL::TriangulatedSurface
endTriangle() const BALL::TriangulatedSurface
exportSurface(Surface &surface)BALL::TriangulatedSurface
getBorder(std::list< TriangleEdge * > &border)BALL::TriangulatedSurface
getDensity() const BALL::TriangulatedSurface
getNumberOfEdges() const BALL::TriangulatedSurface
getNumberOfPoints() const BALL::TriangulatedSurface
getNumberOfTriangles() const BALL::TriangulatedSurface
icosaeder(bool out=true)BALL::TriangulatedSphere
insert(TrianglePoint *point)BALL::TriangulatedSurface
insert(TriangleEdge *edge)BALL::TriangulatedSurface
insert(Triangle *triangle)BALL::TriangulatedSurface
join(TriangulatedSurface &source)BALL::TriangulatedSurface
number_of_edges_BALL::TriangulatedSurfaceprotected
number_of_points_BALL::TriangulatedSurfaceprotected
number_of_triangles_BALL::TriangulatedSurfaceprotected
numberOfEdges() const BALL::TriangulatedSurface
numberOfPoints() const BALL::TriangulatedSurface
numberOfTriangles() const BALL::TriangulatedSurface
operator+=(const TriangulatedSurface &surface)BALL::TriangulatedSurface
operator=(const TriangulatedSphere &sphere)BALL::TriangulatedSphere
BALL::TriangulatedSurface::operator=(const TriangulatedSurface &surface)BALL::TriangulatedSurface
pentakisDodecaeder(bool out=true)BALL::TriangulatedSphere
PointIterator typedefBALL::TriangulatedSurface
points_BALL::TriangulatedSurfaceprotected
refine(Position iterations, bool out=true)BALL::TriangulatedSphere
refine(bool out)BALL::TriangulatedSphereprivate
remove(TrianglePoint *point, bool deep=true)BALL::TriangulatedSurface
remove(PointIterator p, bool deep=true)BALL::TriangulatedSurface
remove(TriangleEdge *edge, bool deep=true)BALL::TriangulatedSurface
remove(EdgeIterator e, bool deep=true)BALL::TriangulatedSurface
remove(Triangle *triangle, bool deep=true)BALL::TriangulatedSurface
remove(TriangleIterator t, bool deep=true)BALL::TriangulatedSurface
set(const TriangulatedSphere &sphere, bool=true)BALL::TriangulatedSphere
BALL::TriangulatedSurface::set(const TriangulatedSurface &surface, bool=true)BALL::TriangulatedSurface
setDensity(const double &density)BALL::TriangulatedSurface
setIncidences()BALL::TriangulatedSphereprivate
setIndices()BALL::TriangulatedSurface
shift(const TVector3< double > &c)BALL::TriangulatedSurface
shrink()BALL::TriangulatedSurface
TriangleIterator typedefBALL::TriangulatedSurface
triangles_BALL::TriangulatedSurfaceprotected
TriangulatedSphere()BALL::TriangulatedSphere
TriangulatedSphere(const TriangulatedSphere &sphere, bool=true)BALL::TriangulatedSphere
TriangulatedSurface()BALL::TriangulatedSurface
TriangulatedSurface(const TriangulatedSurface &surface, bool=true)BALL::TriangulatedSurface
~TriangulatedSphere()BALL::TriangulatedSpherevirtual
~TriangulatedSurface()BALL::TriangulatedSurfacevirtual