BALL  1.4.2
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BALL::VIEW::RenderSetup Member List

This is the complete list of members for BALL::VIEW::RenderSetup, including all inherited members.

bufferRepresentation(const Representation &rep)BALL::VIEW::RenderSetup
camera_BALL::VIEW::RenderSetupprotected
camera_offset_BALL::VIEW::RenderSetupprotected
do_resize_BALL::VIEW::RenderSetupprotected
exportPNG(const String &filename)BALL::VIEW::RenderSetup
gl_target_BALL::VIEW::RenderSetupprotected
height_BALL::VIEW::RenderSetupprotected
init()BALL::VIEW::RenderSetup
isContinuous()BALL::VIEW::RenderSetupinline
isPaused() const BALL::VIEW::RenderSetupinline
LEFT_EYE enum valueBALL::VIEW::RenderSetup
makeCurrent()BALL::VIEW::RenderSetupvirtual
map3DToViewport(const Vector3 &vec)BALL::VIEW::RenderSetup
mapViewportTo3D(Position x, Position y)BALL::VIEW::RenderSetup
NONE enum valueBALL::VIEW::RenderSetup
operator=(const RenderSetup &rs)BALL::VIEW::RenderSetup
pauseRendering()BALL::VIEW::RenderSetupinline
pickObjects(Position x1, Position y1, Position x2, Position y2, std::list< GeometricObject * > &objects)BALL::VIEW::RenderSetup
prepareGridTextures(const RegularData3D &grid, const ColorMap &map)BALL::VIEW::RenderSetup
projectionModeChanged()BALL::VIEW::RenderSetup
receive_updates_BALL::VIEW::RenderSetupprotected
receivesBufferUpdates() const BALL::VIEW::RenderSetupinline
removeGridTextures(const RegularData3D &grid)BALL::VIEW::RenderSetup
removeRepresentation(const Representation &rep)BALL::VIEW::RenderSetup
render_mutex_BALL::VIEW::RenderSetupmutableprotected
rendererBALL::VIEW::RenderSetup
rendering_paused_BALL::VIEW::RenderSetupprotected
RenderSetup(Renderer *r, RenderTarget *t, Scene *scene, const Stage *stage)BALL::VIEW::RenderSetup
RenderSetup(const RenderSetup &rs)BALL::VIEW::RenderSetup
renderToBuffer()BALL::VIEW::RenderSetup
renderToBuffer_()BALL::VIEW::RenderSetupprotected
resize(Size width, Size height)BALL::VIEW::RenderSetup
RIGHT_EYE enum valueBALL::VIEW::RenderSetup
run()BALL::VIEW::RenderSetupvirtual
scene_BALL::VIEW::RenderSetupprotected
setLights(bool reset_all=false)BALL::VIEW::RenderSetup
setOffset(const Vector3 &offset)BALL::VIEW::RenderSetup
setReceiveBufferUpdates(bool do_receive)BALL::VIEW::RenderSetupinline
setStereoMode(STEREO_SETUP stereo)BALL::VIEW::RenderSetupinline
show_ruler_BALL::VIEW::RenderSetupprotected
showRuler(bool show)BALL::VIEW::RenderSetup
stage_BALL::VIEW::RenderSetupprotected
startRendering()BALL::VIEW::RenderSetupinline
STEREO_SETUP enum nameBALL::VIEW::RenderSetup
stereo_setup_BALL::VIEW::RenderSetupprotected
targetBALL::VIEW::RenderSetup
updateBackgroundColor()BALL::VIEW::RenderSetup
updateCamera(const Camera *camera=0)BALL::VIEW::RenderSetup
use_continuous_loop_BALL::VIEW::RenderSetupprotected
use_offset_BALL::VIEW::RenderSetupprotected
useContinuousLoop(bool use_loop)BALL::VIEW::RenderSetup
width_BALL::VIEW::RenderSetupprotected