beginEdge() | BALL::GraphVertex< TrianglePoint, TriangleEdge, Triangle > | |
beginEdge() const | BALL::GraphVertex< TrianglePoint, TriangleEdge, Triangle > | |
beginFace() | BALL::GraphVertex< TrianglePoint, TriangleEdge, Triangle > | |
beginFace() const | BALL::GraphVertex< TrianglePoint, TriangleEdge, Triangle > | |
ConstEdgeIterator typedef | BALL::GraphVertex< TrianglePoint, TriangleEdge, Triangle > | |
ConstFaceIterator typedef | BALL::GraphVertex< TrianglePoint, TriangleEdge, Triangle > | |
EdgeIterator typedef | BALL::GraphVertex< TrianglePoint, TriangleEdge, Triangle > | |
edges_ | BALL::GraphVertex< TrianglePoint, TriangleEdge, Triangle > | protected |
endEdge() | BALL::GraphVertex< TrianglePoint, TriangleEdge, Triangle > | |
endEdge() const | BALL::GraphVertex< TrianglePoint, TriangleEdge, Triangle > | |
endFace() | BALL::GraphVertex< TrianglePoint, TriangleEdge, Triangle > | |
endFace() const | BALL::GraphVertex< TrianglePoint, TriangleEdge, Triangle > | |
FaceIterator typedef | BALL::GraphVertex< TrianglePoint, TriangleEdge, Triangle > | |
faces_ | BALL::GraphVertex< TrianglePoint, TriangleEdge, Triangle > | protected |
getIndex() const | BALL::GraphVertex< TrianglePoint, TriangleEdge, Triangle > | |
getNormal() const | BALL::TrianglePoint | |
getPoint() const | BALL::TrianglePoint | |
GraphVertex() | BALL::GraphVertex< TrianglePoint, TriangleEdge, Triangle > | |
GraphVertex(const GraphVertex< TrianglePoint, TriangleEdge, Triangle > &vertex, bool deep=false) | BALL::GraphVertex< TrianglePoint, TriangleEdge, Triangle > | |
has(Triangle *face) const | BALL::GraphVertex< TrianglePoint, TriangleEdge, Triangle > | |
has(TriangleEdge *edge) const | BALL::GraphVertex< TrianglePoint, TriangleEdge, Triangle > | |
hasEdges() const | BALL::GraphVertex< TrianglePoint, TriangleEdge, Triangle > | |
hasFaces() const | BALL::GraphVertex< TrianglePoint, TriangleEdge, Triangle > | |
index_ | BALL::GraphVertex< TrianglePoint, TriangleEdge, Triangle > | protected |
insert(TriangleEdge *edge) | BALL::GraphVertex< TrianglePoint, TriangleEdge, Triangle > | |
insert(Triangle *face) | BALL::GraphVertex< TrianglePoint, TriangleEdge, Triangle > | |
join(const TrianglePoint &vertex) | BALL::GraphVertex< TrianglePoint, TriangleEdge, Triangle > | |
normal_ | BALL::TrianglePoint | protected |
numberOfEdges() const | BALL::GraphVertex< TrianglePoint, TriangleEdge, Triangle > | |
numberOfFaces() const | BALL::GraphVertex< TrianglePoint, TriangleEdge, Triangle > | |
operator!=(const TrianglePoint &point) const | BALL::TrianglePoint | virtual |
operator*=(const TrianglePoint &point) const | BALL::TrianglePoint | virtual |
operator=(const TrianglePoint &point) | BALL::TrianglePoint | |
GraphVertex< TrianglePoint, TriangleEdge, Triangle >::operator=(const GraphVertex< TrianglePoint, TriangleEdge, Triangle > &vertex) | BALL::GraphVertex< TrianglePoint, TriangleEdge, Triangle > | |
operator==(const TrianglePoint &point) const | BALL::TrianglePoint | virtual |
point_ | BALL::TrianglePoint | protected |
remove(TriangleEdge *edge) | BALL::GraphVertex< TrianglePoint, TriangleEdge, Triangle > | |
remove(Triangle *face) | BALL::GraphVertex< TrianglePoint, TriangleEdge, Triangle > | |
SASTriangulator class | BALL::TrianglePoint | friend |
SESTriangulator class | BALL::TrianglePoint | friend |
set(const TrianglePoint &point, bool deep=false) | BALL::TrianglePoint | |
GraphVertex< TrianglePoint, TriangleEdge, Triangle >::set(const GraphVertex< TrianglePoint, TriangleEdge, Triangle > &vertex, bool deep=false) | BALL::GraphVertex< TrianglePoint, TriangleEdge, Triangle > | |
setIndex(Index index) | BALL::GraphVertex< TrianglePoint, TriangleEdge, Triangle > | |
setNormal(const TVector3< double > &normal) | BALL::TrianglePoint | |
setPoint(const TVector3< double > &point) | BALL::TrianglePoint | |
substitute(TrianglePoint *vertex) | BALL::GraphVertex< TrianglePoint, TriangleEdge, Triangle > | |
Triangle class | BALL::TrianglePoint | friend |
TriangleEdge class | BALL::TrianglePoint | friend |
TrianglePoint() | BALL::TrianglePoint | |
TrianglePoint(const TVector3< double > &point, const TVector3< double > &normal=TVector3< double >(0.)) | BALL::TrianglePoint | |
TrianglePoint(const TrianglePoint &point, bool deep=false) | BALL::TrianglePoint | |
TriangulatedSAS class | BALL::TrianglePoint | friend |
TriangulatedSES class | BALL::TrianglePoint | friend |
TriangulatedSphere class | BALL::TrianglePoint | friend |
TriangulatedSurface class | BALL::TrianglePoint | friend |
~GraphVertex() | BALL::GraphVertex< TrianglePoint, TriangleEdge, Triangle > | virtual |
~TrianglePoint() | BALL::TrianglePoint | virtual |