face_ | BALL::GraphEdge< Vertex, Edge, Face > | protected |
getFace(Position i) const | BALL::GraphEdge< Vertex, Edge, Face > | |
getIndex() const | BALL::GraphEdge< Vertex, Edge, Face > | |
getVertex(Position i) const | BALL::GraphEdge< Vertex, Edge, Face > | |
GraphEdge() | BALL::GraphEdge< Vertex, Edge, Face > | |
GraphEdge(const GraphEdge< Vertex, Edge, Face > &edge, bool deep=false) | BALL::GraphEdge< Vertex, Edge, Face > | |
GraphEdge(Vertex *vertex1, Vertex *vertex2, Face *face1, Face *face2, Index index) | BALL::GraphEdge< Vertex, Edge, Face > | |
GraphFace< Vertex, Edge, Face > class | BALL::GraphEdge< Vertex, Edge, Face > | friend |
GraphTriangle< Vertex, Edge, Face > class | BALL::GraphEdge< Vertex, Edge, Face > | friend |
GraphVertex< Vertex, Edge, Face > class | BALL::GraphEdge< Vertex, Edge, Face > | friend |
index_ | BALL::GraphEdge< Vertex, Edge, Face > | protected |
operator!=(const Edge &) const | BALL::GraphEdge< Vertex, Edge, Face > | virtual |
operator*=(const Edge &) const | BALL::GraphEdge< Vertex, Edge, Face > | virtual |
operator=(const GraphEdge< Vertex, Edge, Face > &edge) | BALL::GraphEdge< Vertex, Edge, Face > | |
operator==(const Edge &) const | BALL::GraphEdge< Vertex, Edge, Face > | virtual |
other(const Vertex *vertex) const | BALL::GraphEdge< Vertex, Edge, Face > | |
other(const Face *face) const | BALL::GraphEdge< Vertex, Edge, Face > | |
remove(const Face *face) | BALL::GraphEdge< Vertex, Edge, Face > | |
revert() | BALL::GraphEdge< Vertex, Edge, Face > | |
set(const GraphEdge< Vertex, Edge, Face > &edge, bool deep=false) | BALL::GraphEdge< Vertex, Edge, Face > | |
set(Vertex *vertex0, Vertex *vertex1, Face *face0, Face *face1, Index index) | BALL::GraphEdge< Vertex, Edge, Face > | |
setFace(Position i, Face *face) | BALL::GraphEdge< Vertex, Edge, Face > | |
setIndex(Index index) | BALL::GraphEdge< Vertex, Edge, Face > | |
setVertex(Position i, Vertex *vertex) | BALL::GraphEdge< Vertex, Edge, Face > | |
substitute(const Vertex *old_vertex, Vertex *new_vertex) | BALL::GraphEdge< Vertex, Edge, Face > | |
substitute(const Face *old_vertex, Face *new_vertex) | BALL::GraphEdge< Vertex, Edge, Face > | |
vertex_ | BALL::GraphEdge< Vertex, Edge, Face > | protected |
~GraphEdge() | BALL::GraphEdge< Vertex, Edge, Face > | virtual |