BALL  1.4.2
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Namespaces | Macros | Functions
analyticalGeometry.h File Reference
#include <BALL/COMMON/exception.h>
#include <BALL/MATHS/angle.h>
#include <BALL/MATHS/circle3.h>
#include <BALL/MATHS/line3.h>
#include <BALL/MATHS/plane3.h>
#include <BALL/MATHS/sphere3.h>
#include <BALL/MATHS/vector3.h>

Go to the source code of this file.

Namespaces

namespace  BALL
 

Macros

#define BALL_MATRIX_CELL(m, dim, row, col)   *((m) + (row) * (dim) + (col))
 
#define BALL_CELL(x, y)   *((m) + (y) * (dim) + (x))
 

Functions

template<typename T >
BALL_INLINEBALL::getDeterminant_ (const T *m, Size dim)
 
template<typename T >
BALL::getDeterminant (const T *m, Size dim)
 
template<typename T >
BALL_INLINEBALL::getDeterminant2 (const T *m)
 
template<typename T >
BALL_INLINEBALL::getDeterminant2 (const T &m00, const T &m01, const T &m10, const T &m11)
 
template<typename T >
BALL_INLINEBALL::getDeterminant3 (const T *m)
 
template<typename T >
BALL_INLINEBALL::getDeterminant3 (const T &m00, const T &m01, const T &m02, const T &m10, const T &m11, const T &m12, const T &m20, const T &m21, const T &m22)
 
template<typename T >
bool BALL::SolveSystem (const T *m, T *x, const Size dim)
 
template<typename T >
BALL_INLINE bool BALL::SolveSystem2 (const T &a1, const T &b1, const T &c1, const T &a2, const T &b2, const T &c2, T &x1, T &x2)
 
template<typename T >
short BALL::SolveQuadraticEquation (const T &a, const T &b, const T &c, T &x1, T &x2)
 
template<typename T >
BALL_INLINE TVector3< T > BALL::GetPartition (const TVector3< T > &a, const TVector3< T > &b)
 
template<typename T >
BALL_INLINE TVector3< T > BALL::GetPartition (const TVector3< T > &a, const TVector3< T > &b, const T &r, const T &s)
 
template<typename T >
BALL_INLINEBALL::GetDistance (const TVector3< T > &a, const TVector3< T > &b)
 
template<typename T >
BALL_INLINEBALL::GetDistance (const TLine3< T > &line, const TVector3< T > &point)
 
template<typename T >
BALL_INLINEBALL::GetDistance (const TVector3< T > &point, const TLine3< T > &line)
 
template<typename T >
BALL::GetDistance (const TLine3< T > &a, const TLine3< T > &b)
 
template<typename T >
BALL_INLINEBALL::GetDistance (const TVector3< T > &point, const TPlane3< T > &plane)
 
template<typename T >
BALL_INLINEBALL::GetDistance (const TPlane3< T > &plane, const TVector3< T > &point)
 
template<typename T >
BALL_INLINEBALL::GetDistance (const TLine3< T > &line, const TPlane3< T > &plane)
 
template<typename T >
BALL_INLINEBALL::GetDistance (const TPlane3< T > &plane, const TLine3< T > &line)
 
template<typename T >
BALL_INLINEBALL::GetDistance (const TPlane3< T > &a, const TPlane3< T > &b)
 
template<typename T >
BALL_INLINE bool BALL::GetAngle (const TVector3< T > &a, const TVector3< T > &b, TAngle< T > &intersection_angle)
 
template<typename T >
BALL_INLINE bool BALL::GetAngle (const TLine3< T > &a, const TLine3< T > &b, TAngle< T > &intersection_angle)
 
template<typename T >
BALL_INLINE bool BALL::GetAngle (const TPlane3< T > &plane, const TVector3< T > &vector, TAngle< T > &intersection_angle)
 
template<typename T >
BALL_INLINE bool BALL::GetAngle (const TVector3< T > &vector, const TPlane3< T > &plane, TAngle< T > &intersection_angle)
 
template<typename T >
BALL_INLINE bool BALL::GetAngle (const TPlane3< T > &plane, const TLine3< T > &line, TAngle< T > &intersection_angle)
 
template<typename T >
BALL_INLINE bool BALL::GetAngle (const TLine3< T > &line, const TPlane3< T > &plane, TAngle< T > &intersection_angle)
 
template<typename T >
BALL_INLINE bool BALL::GetAngle (const TPlane3< T > &a, const TPlane3< T > &b, TAngle< T > &intersection_angle)
 
template<typename T >
bool BALL::GetIntersection (const TLine3< T > &a, const TLine3< T > &b, TVector3< T > &point)
 
template<typename T >
BALL_INLINE bool BALL::GetIntersection (const TPlane3< T > &plane, const TLine3< T > &line, TVector3< T > &intersection_point)
 
template<typename T >
BALL_INLINE bool BALL::GetIntersection (const TLine3< T > &line, const TPlane3< T > &plane, TVector3< T > &intersection_point)
 
template<typename T >
bool BALL::GetIntersection (const TPlane3< T > &plane1, const TPlane3< T > &plane2, TLine3< T > &line)
 
template<typename T >
bool BALL::GetIntersection (const TSphere3< T > &sphere, const TLine3< T > &line, TVector3< T > &intersection_point1, TVector3< T > &intersection_point2)
 
template<typename T >
BALL_INLINE bool BALL::GetIntersection (const TLine3< T > &line, const TSphere3< T > &sphere, TVector3< T > &intersection_point1, TVector3< T > &intersection_point2)
 
template<typename T >
bool BALL::GetIntersection (const TSphere3< T > &sphere, const TPlane3< T > &plane, TCircle3< T > &intersection_circle)
 
template<typename T >
BALL_INLINE bool BALL::GetIntersection (const TPlane3< T > &plane, const TSphere3< T > &sphere, TCircle3< T > &intersection_circle)
 
template<typename T >
bool BALL::GetIntersection (const TSphere3< T > &a, const TSphere3< T > &b, TCircle3< T > &intersection_circle)
 
template<class T >
bool BALL::GetIntersection (const TSphere3< T > &s1, const TSphere3< T > &s2, const TSphere3< T > &s3, TVector3< T > &p1, TVector3< T > &p2, bool test=true)
 
template<typename T >
BALL_INLINE bool BALL::isCollinear (const TVector3< T > &a, const TVector3< T > &b)
 
template<typename T >
BALL_INLINE bool BALL::isComplanar (const TVector3< T > &a, const TVector3< T > &b, const TVector3< T > &c)
 
template<typename T >
BALL_INLINE bool BALL::isComplanar (const TVector3< T > &a, const TVector3< T > &b, const TVector3< T > &c, const TVector3< T > &d)
 
template<typename T >
BALL_INLINE bool BALL::isOrthogonal (const TVector3< T > &a, const TVector3< T > &b)
 
template<typename T >
BALL_INLINE bool BALL::isOrthogonal (const TVector3< T > &vector, const TLine3< T > &line)
 
template<typename T >
BALL_INLINE bool BALL::isOrthogonal (const TLine3< T > &line, const TVector3< T > &vector)
 
template<typename T >
BALL_INLINE bool BALL::isOrthogonal (const TLine3< T > &a, const TLine3< T > &b)
 
template<typename T >
BALL_INLINE bool BALL::isOrthogonal (const TVector3< T > &vector, const TPlane3< T > &plane)
 
template<typename T >
BALL_INLINE bool BALL::isOrthogonal (const TPlane3< T > &plane, const TVector3< T > &vector)
 
template<typename T >
BALL_INLINE bool BALL::isOrthogonal (const TPlane3< T > &a, const TPlane3< T > &b)
 
template<typename T >
BALL_INLINE bool BALL::isIntersecting (const TVector3< T > &point, const TLine3< T > &line)
 
template<typename T >
BALL_INLINE bool BALL::isIntersecting (const TLine3< T > &line, const TVector3< T > &point)
 
template<typename T >
BALL_INLINE bool BALL::isIntersecting (const TLine3< T > &a, const TLine3< T > &b)
 
template<typename T >
BALL_INLINE bool BALL::isIntersecting (const TVector3< T > &point, const TPlane3< T > &plane)
 
template<typename T >
BALL_INLINE bool BALL::isIntersecting (const TPlane3< T > &plane, const TVector3< T > &point)
 
template<typename T >
BALL_INLINE bool BALL::isIntersecting (const TLine3< T > &line, const TPlane3< T > &plane)
 
template<typename T >
BALL_INLINE bool BALL::isIntersecting (const TPlane3< T > &plane, const TLine3< T > &line)
 
template<typename T >
BALL_INLINE bool BALL::isIntersecting (const TPlane3< T > &a, const TPlane3< T > &b)
 
template<typename T >
BALL_INLINE bool BALL::isParallel (const TLine3< T > &line, const TPlane3< T > &plane)
 
template<typename T >
BALL_INLINE bool BALL::isParallel (const TPlane3< T > &plane, const TLine3< T > &line)
 
template<typename T >
BALL_INLINE bool BALL::isParallel (const TPlane3< T > &a, const TPlane3< T > &b)
 
template<typename T >
TAngle< T > BALL::getOrientedAngle (const T &ax, const T &ay, const T &az, const T &bx, const T &by, const T &bz, const T &nx, const T &ny, const T &nz)
 
template<typename T >
BALL_INLINE TAngle< T > BALL::getOrientedAngle (const TVector3< T > &a, const TVector3< T > &b, const TVector3< T > &normal)
 
template<typename T >
TAngle< T > BALL::getTorsionAngle (const T &ax, const T &ay, const T &az, const T &bx, const T &by, const T &bz, const T &cx, const T &cy, const T &cz, const T &dx, const T &dy, const T &dz)
 

Macro Definition Documentation

#define BALL_CELL (   x,
 
)    *((m) + (y) * (dim) + (x))

Definition at line 37 of file analyticalGeometry.h.

#define BALL_MATRIX_CELL (   m,
  dim,
  row,
  col 
)    *((m) + (row) * (dim) + (col))

Definition at line 36 of file analyticalGeometry.h.