#include <geometricProperties.h>
Inheritance diagram for FragmentDistanceCollector:
Public Member Functions | |
Constructors and Destructors | |
FragmentDistanceCollector () throw () | |
Default constructor. | |
FragmentDistanceCollector (const Composite &composite) throw () | |
Constructor. | |
FragmentDistanceCollector (const Composite &composite, float distance) throw () | |
Constructor. | |
Processor related methods | |
virtual bool | start () throw () |
start method | |
virtual bool | finish () throw () |
finish method | |
virtual Processor::Result | operator() (Composite &composite) throw () |
operator () | |
Accessors | |
Size | getNumberOfFragments () throw () |
Returns the number of molecular fragments found. | |
void | setComposite (const Composite &composite) throw () |
Sets the reference composite. | |
const Composite * | getComposite () const throw () |
Gets the reference composite. | |
float | getDistance () const throw () |
Gets the maximum distance. | |
void | setDistance (float distance) throw () |
Sets the maximum distance. | |
Public Attributes | |
std::vector< Fragment * > | fragments |
The array containing all molecular fragments collected. | |
Protected Attributes | |
std::vector< Fragment * > | all_fragments_ |
const Composite * | reference_composite_ |
float | squared_distance_ |
This processor examines the distances between every atom of a given fragment (further referred to as the reference fragment) and all other atoms in a molecular object he is applied to. If any atom of a fragment is closer to any atom of the reference fragment, the whole fragment is collected in an array.
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Constructor. Creates a new collector and sets the reference composite
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Constructor. Creates a new collector and sets the reference composite and the distance.
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Gets the reference composite.
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Gets the maximum distance.
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Returns the number of molecular fragments found.
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Sets the reference composite.
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Sets the maximum distance.
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