#include <BALL/STRUCTURE/geometricTransformations.h>
Public Member Functions | |
TranslationProcessor () | |
TranslationProcessor (const Vector3 &translation) | |
void | setTranslation (const Vector3 &translation) |
const Vector3 & | getTranslation () const |
virtual Processor::Result | operator() (Atom &atom) |
Applicator method. | |
Private Attributes | |
Vector3 | translation_ |
Translation processor. This processor executes a translation on each atom of a given Composite object. The translation may be given in the constructor, or by calling setTranslation. Applying the processor to a given Composite object will add the given translation vector to the coordinates of each Atom object (and derived classes).
BALL::TranslationProcessor::TranslationProcessor | ( | ) |
Default constructor. The translation applicator object is initialized and the transformation is set to (0, 0, 0).
BALL::TranslationProcessor::TranslationProcessor | ( | const Vector3 & | translation | ) |
Constructor. Creates a new instance of a TranslationProcessor and sets the translation vector.
translation | the new translation vector |
const Vector3& BALL::TranslationProcessor::getTranslation | ( | ) | const |
Returns the translation vector.
virtual Processor::Result BALL::TranslationProcessor::operator() | ( | Atom & | atom | ) | [virtual] |
Applicator method.
Reimplemented from BALL::UnaryProcessor< Atom >.
void BALL::TranslationProcessor::setTranslation | ( | const Vector3 & | translation | ) |
Sets a new translation.
translation | the new translation vector |