BALL::VIEW::Camera Class Reference
[Setup of the Stage, Camera and LightSources]

#include <BALL/VIEW/KERNEL/stage.h>

List of all members.


Public Member Functions

virtual void dump (std::ostream &s=std::cout, Size depth=0) const
Constructors and Destructors
 Camera ()
 

Constructor.


 Camera (const Camera &camera)
 

Copy Constructor.


 Camera (const Vector3 &view_point, const Vector3 &look_at, const Vector3 &look_up_vector)
virtual ~Camera ()
 

Destructor.


Cameraoperator= (const Camera &camera)
Accessors
void moveRight (float translation)
 

Move the camera along the right vector.


void moveUp (float translation)
 

Move the camera along the up vector.


void moveForward (float translation)
 

Move the camera along the view vector.


const Vector3getViewPoint () const
 

Get the position of the camera.


void setViewPoint (const Vector3 &view_point)
 

Set the position of the camera.


const Vector3getLookAtPosition () const
 

Get the direction of the camera.


void setLookAtPosition (const Vector3 &look_at)
 

Set the direction of the camera.


const Vector3getLookUpVector () const
 

Get the look up vector.


void setLookUpVector (const Vector3 &look_up_vector)
 

Set the look up vector.


float getDistance () const
 

Get the distance between the view point and the look at point.


Vector3 getViewVector () const
 

Get the view vector.


Vector3 getRightVector () const
 

Get an vector orthogonal to the viewing vector and showing to the right.


void translate (const Vector3 &v)
 

Translate the view point and the point the camera is looking to by a given vector.


void rotate (const Quaternion &q, const Vector3 &origin)
 

Rotate the camera.


void rotate (const Matrix4x4 &mat, const Vector3 &origin)
 

Rotate the camera.


virtual void clear ()
 

Reset Camera to standard values.


String toString () const
bool readFromString (const String &data)
Predicates
bool operator== (const Camera &camera) const
bool operator< (const Camera &camera) const
 

Needed for MSVC.



Protected Member Functions

void calculateVectors_ ()

Protected Attributes

Vector3 view_point_
Vector3 look_at_
Vector3 look_up_vector_
Vector3 view_vector_
Vector3 right_vector_

Detailed Description

Camera with viewpoint, a look at point and an up-vector.


Constructor & Destructor Documentation

BALL::VIEW::Camera::Camera (  ) 

Constructor.

BALL::VIEW::Camera::Camera ( const Camera camera  ) 

Copy Constructor.

BALL::VIEW::Camera::Camera ( const Vector3 view_point,
const Vector3 look_at,
const Vector3 look_up_vector 
)
virtual BALL::VIEW::Camera::~Camera (  )  [inline, virtual]

Destructor.


Member Function Documentation

void BALL::VIEW::Camera::calculateVectors_ (  )  [protected]
virtual void BALL::VIEW::Camera::clear (  )  [inline, virtual]

Reset Camera to standard values.

virtual void BALL::VIEW::Camera::dump ( std::ostream &  s = std::cout,
Size  depth = 0 
) const [virtual]

Internal value dump. Dump the current state of this instance to the output ostream s with dumping depth depth.

Parameters:
s output stream
depth the dumping depth
float BALL::VIEW::Camera::getDistance (  )  const [inline]

Get the distance between the view point and the look at point.

const Vector3& BALL::VIEW::Camera::getLookAtPosition (  )  const [inline]

Get the direction of the camera.

const Vector3& BALL::VIEW::Camera::getLookUpVector (  )  const [inline]

Get the look up vector.

Vector3 BALL::VIEW::Camera::getRightVector (  )  const [inline]

Get an vector orthogonal to the viewing vector and showing to the right.

const Vector3& BALL::VIEW::Camera::getViewPoint (  )  const [inline]

Get the position of the camera.

Vector3 BALL::VIEW::Camera::getViewVector (  )  const [inline]

Get the view vector.

void BALL::VIEW::Camera::moveForward ( float  translation  )  [inline]

Move the camera along the view vector.

References BALL::TVector3< T >::normalize().

void BALL::VIEW::Camera::moveRight ( float  translation  )  [inline]

Move the camera along the right vector.

void BALL::VIEW::Camera::moveUp ( float  translation  )  [inline]

Move the camera along the up vector.

bool BALL::VIEW::Camera::operator< ( const Camera camera  )  const

Needed for MSVC.

Camera& BALL::VIEW::Camera::operator= ( const Camera camera  ) 
bool BALL::VIEW::Camera::operator== ( const Camera camera  )  const
bool BALL::VIEW::Camera::readFromString ( const String data  ) 
void BALL::VIEW::Camera::rotate ( const Matrix4x4 mat,
const Vector3 origin 
)

Rotate the camera.

void BALL::VIEW::Camera::rotate ( const Quaternion q,
const Vector3 origin 
)

Rotate the camera.

void BALL::VIEW::Camera::setLookAtPosition ( const Vector3 look_at  )  [inline]

Set the direction of the camera.

void BALL::VIEW::Camera::setLookUpVector ( const Vector3 look_up_vector  )  [inline]

Set the look up vector.

void BALL::VIEW::Camera::setViewPoint ( const Vector3 view_point  )  [inline]

Set the position of the camera.

String BALL::VIEW::Camera::toString (  )  const
void BALL::VIEW::Camera::translate ( const Vector3 v  )  [inline]

Translate the view point and the point the camera is looking to by a given vector.


Member Data Documentation