macros.h File Reference

#include <BALL/CONFIG/config.h>
#include <BALL/COMMON/constants.h>
#include <BALL/COMMON/rtti.h>
#include <math.h>
#include <typeinfo>

Go to the source code of this file.


Defines

#define BALL_MAX(a, b)   (((a) < (b)) ? (b) : (a))
#define BALL_MAX3(x, y, z)   ((x) > (y) ? BALL_MAX(x, z) : BALL_MAX(y, z))
#define BALL_MIN(a, b)   (((a) > (b)) ? (b) : (a))
#define BALL_MIN3(x, y, z)   ((x) < (y) ? BALL_MIN(x, z) : BALL_MIN(y, z))
#define BALL_ABS(x)   (((x) >= 0) ? (x) : -(x))
#define BALL_SGN(x)   (((x) < 0) ? -1 : ((x) == 0) ? 0 : 1)
#define BALL_ODD(x)   (((x) % 2)!=0)
#define BALL_INT_ODD(x)   (((x) & 0x1) == 1)
#define BALL_INT_EVEN(x)   (((x) & 0x1) == 0)
#define BALL_REAL_ROUND   BALL::Maths::round
#define BALL_REAL_EQUAL(x, y, e)   (fabs((x) - (y)) <= e)
#define BALL_REAL_NOT_EQUAL(x, y, e)   (fabs((x) - (y)) > e)
#define BALL_REAL_LESS(x, y, e)   (((x) - (y)) < -e)
#define BALL_REAL_LESS_OR_EQUAL(x, y, e)   (((x) - (y)) <= e)
#define BALL_REAL_GREATER(x, y, e)   (((x) - (y)) > e)
#define BALL_REAL_GREATER_OR_EQUAL(x, y, e)   (((x) - (y)) >= -e)
#define BALL_REAL_ABS(x)   fabs(x)
#define BALL_REAL_SGN(x)   BALL_SGN(x)
#define BALL_REAL_ODD(x)   (((x) % 2) != 0)
#define BALL_REAL_EVEN(x)   (((x) % 2) == 0)
#define BALL_REAL_FLOOR(x)   (long)((x) > 0 ? (x): ((x) == (long)(x) ? (x) : (x) - 1))
#define BALL_REAL_CEILING(x)   (long)((x) < 0 ? (x): ((x) == (long)(x) ? (x) : (x) + 1))
#define BALL_REAL_ROUND_INT(x)   ((x) > 0 ? (int)(x + 0.5) : -(int)(0.5 - x))
#define BALL_CHAR_BITS   BALL_CHAR_SIZE * 8
#define BALL_CHAR_MASK   BALL_CHAR_BITS - 1
#define BALL_CHAR_SHIFT   ((BALL_CHAR_BITS == 8) ? 3 : (BALL_CHAR_BITS == 16) ? 4 : 5)
#define BALL_CHAR_ALL_BITS_SET   ((BALL_CHAR_BITS == 8) ? 0xFF : (BALL_CHAR_BITS == 16) ? 0xFFFF : 0xFFFFFFFF)
#define BALL_CHAR_ALL_BITS_CLEARED   ((BALL_CHAR_BITS == 8) ? 0x00 : (BALL_CHAR_BITS == 16) ? 0x0000 : 0x00000000)
#define BALL_NUMBER_OF_BYTES(bits)   (((bits) + BALL_CHAR_MASK) >> BALL_CHAR_SHIFT)
#define BALL_SIZEOF_ARRAY(a)   (sizeof(a) / sizeof(*(a)))
#define BALL_BITARRAY_SIZE(number_of_bits)   (((number_of_bits - 1) >> BALL_CHAR_SHIFT) + 1)
#define BALL_BITARRAY_CLEAR_BIT(array, x)   ((array)[(x) >> BALL_CHAR_SHIFT] &= ~(1 << ((x) & BALL_CHAR_MASK)))
#define BALL_BITARRAY_SET_BIT(array, x)   ((array)[(x) >> BALL_CHAR_SHIFT] |= (1 << ((x) & BALL_CHAR_MASK)))
#define BALL_BITARRAY_TOGGLE_BIT(array, x)   ((array)[(x) >> BALL_CHAR_SHIFT] ^= (1 << ((x) & BALL_CHAR_MASK)))
#define BALL_BITARRAY_IS_BIT_SET(array, x)   (((array)[(x) >> BALL_CHAR_SHIFT] & (1 << ((x) & BALL_CHAR_MASK))) != 0)
#define BALL_BIT(bit)   (1 << (bit))
#define BALL_BIT_SET(bitset, bit)   ((bitset) |= (1 << (bit)))
#define BALL_BIT_SET_ALL(bitset)   ((bitset) = -1)
#define BALL_BIT_SET_ALL_TO(bitset, bit)   ((bitset) |= ~(-1 << (bit + 1)))
#define BALL_BIT_SET_ALL_FROM(bitset, bit)   ((bitset) |= (-1 << (bit)))
#define BALL_BIT_CLEAR(bitset, bit)   ((bitset) &= ~(1 << (bit)))
#define BALL_BIT_CLEAR_ALL(bitset)   ((bitset) = 0)
#define BALL_BIT_CLEAR_ALL_TO(bitset, bit)   ((bitset) &= (-1 << (bit + 1)))
#define BALL_BIT_CLEAR_ALL_FROM(bitset, bit)   ((bitset) &= ~(-1 << (bit)))
#define BALL_BIT_IS_SET(bitset, bit)   ((bitset) & (1 << (bit)))
#define BALL_BIT_IS_CLEARED(bitset, bit)   !((bitset) & (1 << (bit)))
#define BALL_ANGLE_RADIAN_TO_DEGREE(rad_angle)   (180.0 / ::BALL::Constants::PI * (rad_angle))
#define BALL_ANGLE_DEGREE_TO_RADIAN(deg_angle)   (::BALL::Constants::PI / 180.0 * (deg_angle))
#define BALL_OFFSET_OF(struct_name, struct_var_name)   ((long)&(((struct_name*)0)->struct_var_name))
#define BALL_DUMP_DEPTH(os, depth)   for (dump_indent_depth_ = 0; dump_indent_depth_ < depth; ++dump_indent_depth_) { os << " "; }
#define BALL_DUMP_STREAM_PREFIX(os)   Size dump_indent_depth_ = 0;
#define BALL_DUMP_HEADER(os, cl, ob)   os << "Object: " << (void *)ob << " is instance of class: " << streamClassName(typeid(*ob)) << std::endl;
#define BALL_DUMP_CLASS_HEADER(os, cl, ob)   os << "Object: " << (void *)ob << " is instance of class: " << #cl << ::std::endl;
#define BALL_DUMP_STREAM_SUFFIX(os)

Define Documentation

#define BALL_ABS (  )     (((x) >= 0) ? (x) : -(x))

Referenced by BALL::Maths::abs().

#define BALL_ANGLE_DEGREE_TO_RADIAN ( deg_angle   )     (::BALL::Constants::PI / 180.0 * (deg_angle))
#define BALL_ANGLE_RADIAN_TO_DEGREE ( rad_angle   )     (180.0 / ::BALL::Constants::PI * (rad_angle))
#define BALL_BIT ( bit   )     (1 << (bit))
#define BALL_BIT_CLEAR ( bitset,
bit   )     ((bitset) &= ~(1 << (bit)))
#define BALL_BIT_CLEAR_ALL ( bitset   )     ((bitset) = 0)
#define BALL_BIT_CLEAR_ALL_FROM ( bitset,
bit   )     ((bitset) &= ~(-1 << (bit)))
#define BALL_BIT_CLEAR_ALL_TO ( bitset,
bit   )     ((bitset) &= (-1 << (bit + 1)))
#define BALL_BIT_IS_CLEARED ( bitset,
bit   )     !((bitset) & (1 << (bit)))
#define BALL_BIT_IS_SET ( bitset,
bit   )     ((bitset) & (1 << (bit)))
#define BALL_BIT_SET ( bitset,
bit   )     ((bitset) |= (1 << (bit)))
#define BALL_BIT_SET_ALL ( bitset   )     ((bitset) = -1)
#define BALL_BIT_SET_ALL_FROM ( bitset,
bit   )     ((bitset) |= (-1 << (bit)))
#define BALL_BIT_SET_ALL_TO ( bitset,
bit   )     ((bitset) |= ~(-1 << (bit + 1)))
#define BALL_BITARRAY_CLEAR_BIT ( array,
 )     ((array)[(x) >> BALL_CHAR_SHIFT] &= ~(1 << ((x) & BALL_CHAR_MASK)))
#define BALL_BITARRAY_IS_BIT_SET ( array,
 )     (((array)[(x) >> BALL_CHAR_SHIFT] & (1 << ((x) & BALL_CHAR_MASK))) != 0)
#define BALL_BITARRAY_SET_BIT ( array,
 )     ((array)[(x) >> BALL_CHAR_SHIFT] |= (1 << ((x) & BALL_CHAR_MASK)))
#define BALL_BITARRAY_SIZE ( number_of_bits   )     (((number_of_bits - 1) >> BALL_CHAR_SHIFT) + 1)
#define BALL_BITARRAY_TOGGLE_BIT ( array,
 )     ((array)[(x) >> BALL_CHAR_SHIFT] ^= (1 << ((x) & BALL_CHAR_MASK)))
#define BALL_CHAR_ALL_BITS_CLEARED   ((BALL_CHAR_BITS == 8) ? 0x00 : (BALL_CHAR_BITS == 16) ? 0x0000 : 0x00000000)
#define BALL_CHAR_ALL_BITS_SET   ((BALL_CHAR_BITS == 8) ? 0xFF : (BALL_CHAR_BITS == 16) ? 0xFFFF : 0xFFFFFFFF)
#define BALL_CHAR_BITS   BALL_CHAR_SIZE * 8
#define BALL_CHAR_MASK   BALL_CHAR_BITS - 1
#define BALL_CHAR_SHIFT   ((BALL_CHAR_BITS == 8) ? 3 : (BALL_CHAR_BITS == 16) ? 4 : 5)
#define BALL_DUMP_CLASS_HEADER ( os,
cl,
ob   )     os << "Object: " << (void *)ob << " is instance of class: " << #cl << ::std::endl;
#define BALL_INT_EVEN (  )     (((x) & 0x1) == 0)
#define BALL_INT_ODD (  )     (((x) & 0x1) == 1)
#define BALL_MAX ( a,
 )     (((a) < (b)) ? (b) : (a))

Referenced by BALL::Maths::max().

#define BALL_MAX3 ( x,
y,
 )     ((x) > (y) ? BALL_MAX(x, z) : BALL_MAX(y, z))

Referenced by BALL::Maths::max().

#define BALL_MIN ( a,
 )     (((a) > (b)) ? (b) : (a))

Referenced by BALL::Maths::min().

#define BALL_MIN3 ( x,
y,
 )     ((x) < (y) ? BALL_MIN(x, z) : BALL_MIN(y, z))

Referenced by BALL::Maths::min().

#define BALL_NUMBER_OF_BYTES ( bits   )     (((bits) + BALL_CHAR_MASK) >> BALL_CHAR_SHIFT)
#define BALL_ODD (  )     (((x) % 2)!=0)
#define BALL_OFFSET_OF ( struct_name,
struct_var_name   )     ((long)&(((struct_name*)0)->struct_var_name))
#define BALL_REAL_ABS (  )     fabs(x)
#define BALL_REAL_CEILING (  )     (long)((x) < 0 ? (x): ((x) == (long)(x) ? (x) : (x) + 1))
#define BALL_REAL_EQUAL ( x,
y,
 )     (fabs((x) - (y)) <= e)
#define BALL_REAL_EVEN (  )     (((x) % 2) == 0)
#define BALL_REAL_FLOOR (  )     (long)((x) > 0 ? (x): ((x) == (long)(x) ? (x) : (x) - 1))
#define BALL_REAL_GREATER ( x,
y,
 )     (((x) - (y)) > e)
#define BALL_REAL_GREATER_OR_EQUAL ( x,
y,
 )     (((x) - (y)) >= -e)
#define BALL_REAL_LESS ( x,
y,
 )     (((x) - (y)) < -e)
#define BALL_REAL_LESS_OR_EQUAL ( x,
y,
 )     (((x) - (y)) <= e)
#define BALL_REAL_NOT_EQUAL ( x,
y,
 )     (fabs((x) - (y)) > e)
#define BALL_REAL_ODD (  )     (((x) % 2) != 0)
#define BALL_REAL_ROUND   BALL::Maths::round
#define BALL_REAL_ROUND_INT (  )     ((x) > 0 ? (int)(x + 0.5) : -(int)(0.5 - x))
#define BALL_REAL_SGN (  )     BALL_SGN(x)
#define BALL_SGN (  )     (((x) < 0) ? -1 : ((x) == 0) ? 0 : 1)
#define BALL_SIZEOF_ARRAY (  )     (sizeof(a) / sizeof(*(a)))