#include <BALL/FORMAT/GAMESSLogFile.h>
Classes | |
struct | State |
Public Member Functions | |
Constructors and Destructors | |
GAMESSLogFile () | |
GAMESSLogFile (const GAMESSLogFile &file) throw (Exception::FileNotFound) | |
GAMESSLogFile (const String &filename, File::OpenMode open_mode=std::ios::in) throw (Exception::FileNotFound) | |
virtual | ~GAMESSLogFile () |
Assignment. | |
const GAMESSLogFile & | operator= (const GAMESSLogFile &rhs) throw (Exception::FileNotFound) |
Reading and Writing of Kernel Logastructures | |
virtual bool | write (const Molecule &molecule) throw (File::CannotWrite) |
virtual bool | write (const System &molecule) throw (File::CannotWrite) |
virtual Molecule * | read () throw (Exception::ParseError) |
virtual bool | read (System &system) throw (Exception::ParseError) |
Accessors | |
void | newMolecule () |
void | setMoleculeName (char *name) |
void | insertAtom (const String &element, float charge, float x, float y, float z) |
void | insertBond (Index a1, Index a2) |
void | clearBonds () |
void | setCurrentCharge (float charge) |
void | setUnitConversionFactor (float factor) |
void | addCoefficient (float coefficient) |
void | initializeBasisSet () |
QMBasisSet & | getBasisSet () |
const QMBasisSet & | getBasisSet () const |
void | addBasisOption (const String &key, const String &value) |
String | getBasisOption (const String &key) |
Public Attributes | |
Index | current_atom |
Index | current_set |
Index | current_coefficient_line |
Size | basis_size |
bool | molecule_already_defined |
System * | system |
Static Public Attributes | |
static State | state |
Protected Member Functions | |
virtual void | initRead_ () |
Protected Attributes | |
Molecule * | molecule_ |
float | factor_ |
splitValenceSet | qmbs_ |
StringHashMap< String > | basis_options_ |
GAMESSLog file class. This class enables BALL to read and write input and output .log files for the GAMESS quantum chemistry application.
BALL::GAMESSLogFile::GAMESSLogFile | ( | ) |
Default constructor
BALL::GAMESSLogFile::GAMESSLogFile | ( | const GAMESSLogFile & | file | ) | throw (Exception::FileNotFound) |
Copy constructor
BALL::GAMESSLogFile::GAMESSLogFile | ( | const String & | filename, | |
File::OpenMode | open_mode = std::ios::in | |||
) | throw (Exception::FileNotFound) |
Detailed constructor
virtual BALL::GAMESSLogFile::~GAMESSLogFile | ( | ) | [virtual] |
Destructor
void BALL::GAMESSLogFile::addCoefficient | ( | float | coefficient | ) |
void BALL::GAMESSLogFile::clearBonds | ( | ) |
const QMBasisSet& BALL::GAMESSLogFile::getBasisSet | ( | ) | const |
QMBasisSet& BALL::GAMESSLogFile::getBasisSet | ( | ) |
void BALL::GAMESSLogFile::initializeBasisSet | ( | ) |
virtual void BALL::GAMESSLogFile::initRead_ | ( | ) | [protected, virtual] |
Initialize internals for read. This method is called by the default implementation of read(System& system) . Its purpose is the initialization of internal members holding, for example, header information from the file. The default implementation provided is empty.
Reimplemented from BALL::GenericMolFile.
void BALL::GAMESSLogFile::insertAtom | ( | const String & | element, | |
float | charge, | |||
float | x, | |||
float | y, | |||
float | z | |||
) |
void BALL::GAMESSLogFile::newMolecule | ( | ) |
const GAMESSLogFile& BALL::GAMESSLogFile::operator= | ( | const GAMESSLogFile & | rhs | ) | throw (Exception::FileNotFound) |
Assignment operator.
virtual bool BALL::GAMESSLogFile::read | ( | System & | system | ) | throw (Exception::ParseError) [virtual] |
Read a System from the GAMESSLogFile. If the GAMESS .log - file contains additional lines apart from the molecule itself, they are stored in this class.
Reimplemented from BALL::GenericMolFile.
virtual Molecule* BALL::GAMESSLogFile::read | ( | ) | throw (Exception::ParseError) [virtual] |
Read a Molecule from the GAMESSLogFile. If the GAMESS .log - file contains additional lines apart from the molecule itself, they are stored in this class.
Reimplemented from BALL::GenericMolFile.
void BALL::GAMESSLogFile::setCurrentCharge | ( | float | charge | ) |
void BALL::GAMESSLogFile::setMoleculeName | ( | char * | name | ) |
void BALL::GAMESSLogFile::setUnitConversionFactor | ( | float | factor | ) |
virtual bool BALL::GAMESSLogFile::write | ( | const System & | molecule | ) | throw (File::CannotWrite) [virtual] |
Write a system to a GAMESSLogFile. If additional GAMESS - keywords are stored in this class, they will be written as well.
Reimplemented from BALL::GenericMolFile.
virtual bool BALL::GAMESSLogFile::write | ( | const Molecule & | molecule | ) | throw (File::CannotWrite) [virtual] |
Write a molecule to a GAMESSLogFile. If additional GAMESS - keywords are stored in this class, they will be written as well.
Reimplemented from BALL::GenericMolFile.
StringHashMap<String> BALL::GAMESSLogFile::basis_options_ [protected] |
float BALL::GAMESSLogFile::factor_ [protected] |
Molecule* BALL::GAMESSLogFile::molecule_ [protected] |
splitValenceSet BALL::GAMESSLogFile::qmbs_ [protected] |
State BALL::GAMESSLogFile::state [static] |
All of this stuff should not really be placed _here_... we need a data structure for QM data sets that stores all the stuff here.