BALL::GraphTriangle< Vertex, Edge, Face > Class Template Reference
[Molecular Surface Computation]

#include <BALL/STRUCTURE/graphFace.h>

List of all members.


Public Member Functions

Constructors and Destructors
 GraphTriangle ()
 GraphTriangle (const GraphTriangle< Vertex, Edge, Face > &face, bool deep=false)
 GraphTriangle (Vertex *vertex1, Vertex *vertex2, Vertex *vertex3, Edge *edge1, Edge *edge2, Edge *edge3, Index index)
virtual ~GraphTriangle ()
Assignment
void set (const GraphTriangle< Vertex, Edge, Face > &face, bool deep=false)
GraphTriangle< Vertex, Edge,
Face > & 
operator= (const GraphTriangle< Vertex, Edge, Face > &face)
void set (Vertex *vertex1, Vertex *vertex2, Vertex *vertex3, Edge *edge1, Edge *edge2, Edge *edge3, Index index)
Accessors
void setVertex (Position i, Vertex *vertex) throw (Exception::IndexOverflow)
VertexgetVertex (Position i) const throw (Exception::IndexOverflow)
void setEdge (Position i, Edge *edge) throw (Exception::IndexOverflow)
Edge * getEdge (Position i) const throw (Exception::IndexOverflow)
void setIndex (Index index)
Index getIndex () const
bool getEdges (const Vertex *vertex, Edge *&edge1, Edge *&edge2) const
bool getEdge (const Vertex *vertex1, const Vertex *vertex2, Edge *&edge) const
Index getSimilarEdge (const Edge *edge, Edge *&similar_edge) const
Index getRelativeIndex (const Vertex *vertex) const
Index getRelativeIndex (const Edge *edge) const
Vertexthird (const Vertex *v1, const Vertex *v2) const
Edge * third (const Edge *e1, const Edge *e2) const
Edge * getOppositeEdge (const Vertex *vertex) const
VertexgetOppositeVertex (const Edge *edge) const
bool substitute (const Vertex *old_vertex, Vertex *new_vertex)
bool substitute (const Edge *old_edge, Edge *new_edge)
Predicates
virtual bool operator== (const Face &) const
virtual bool operator!= (const Face &) const
virtual bool operator*= (const Face &) const
Vertexhas (Vertex *vertex) const
Edge * has (Edge *edge) const

Protected Attributes

Vertexvertex_ [3]
Edge * edge_ [3]
Index index_

Friends

Class friends
  • class GraphVertex<Vertex,Edge,Face>;
  • class GraphEdge<Vertex,Edge,Face>;


class GraphVertex< Vertex, Edge, Face >
class GraphEdge< Vertex, Edge, Face >

Detailed Description

template<typename Vertex, typename Edge, typename Face>
class BALL::GraphTriangle< Vertex, Edge, Face >

Generic GraphTriangle Class.


Constructor & Destructor Documentation

template<typename Vertex , typename Edge , typename Face >
BALL::GraphTriangle< Vertex, Edge, Face >::GraphTriangle (  )  [inline]

Default constructor. This method creates a new GraphTriangle object.

template<typename Vertex, typename Edge, typename Face>
BALL::GraphTriangle< Vertex, Edge, Face >::GraphTriangle ( const GraphTriangle< Vertex, Edge, Face > &  face,
bool  deep = false 
) [inline]

Copy constructor. Create a new GraphTriangle object from another.

Parameters:
face the GraphTriangle object to be copied
deep if deep = false, all pointers are set to NULL (default). Otherwise the new GraphTriangle object is linked to the neighbours of the old GraphTriangle object.

References BALL::GraphTriangle< Vertex, Edge, Face >::edge_, and BALL::GraphTriangle< Vertex, Edge, Face >::vertex_.

template<typename Vertex, typename Edge, typename Face>
BALL::GraphTriangle< Vertex, Edge, Face >::GraphTriangle ( Vertex vertex1,
Vertex vertex2,
Vertex vertex3,
Edge *  edge1,
Edge *  edge2,
Edge *  edge3,
Index  index 
) [inline]

Detailled constructor. Create a new GraphTriangle object from some nice objects

Parameters:
vertex1 assigned to the first vertex
vertex2 assigned to the second vertex
vertex3 assigned to the third vertex
edge1 assigned to the first edge
edge2 assigned to the second edge
edge3 assigned to the third edge
index assigned to the index

References BALL::GraphTriangle< Vertex, Edge, Face >::edge_, and BALL::GraphTriangle< Vertex, Edge, Face >::vertex_.

template<typename Vertex , typename Edge , typename Face >
BALL::GraphTriangle< Vertex, Edge, Face >::~GraphTriangle (  )  [inline, virtual]

Destructor. Destructs the GraphTriangle object.


Member Function Documentation

template<typename Vertex, typename Edge, typename Face >
bool BALL::GraphTriangle< Vertex, Edge, Face >::getEdge ( const Vertex vertex1,
const Vertex vertex2,
Edge *&  edge 
) const [inline]

Find the edge of the GraphTriangle that belongs to the two given vertices.

Parameters:
vertex1 a pointer to the first given vertex
vertex2 a pointer to the second given vertex
edge a pointer to the found edge
Returns:
bool true if the edge can be found, false otherwise
template<typename Vertex , typename Edge , typename Face >
Edge * BALL::GraphTriangle< Vertex, Edge, Face >::getEdge ( Position  i  )  const throw (Exception::IndexOverflow) [inline]

Return one of the edges of the GraphTriangle.

Parameters:
i the relative index of the edge which should be given back. If i is greater than three, an exception is thrown.
Returns:
Edge* a pointer to the asked vertex
template<typename Vertex, typename Edge, typename Face >
bool BALL::GraphTriangle< Vertex, Edge, Face >::getEdges ( const Vertex vertex,
Edge *&  edge1,
Edge *&  edge2 
) const [inline]

Find the two edges of the GraphTriangle that belong to the given vertex.

Parameters:
vertex a pointer to the given vertex
edge1 a pointer to the first found edge
edge2 a pointer to the second found edge
Returns:
bool true if the edges can be found, false otherwise
template<typename Vertex , typename Edge , typename Face >
Index BALL::GraphTriangle< Vertex, Edge, Face >::getIndex (  )  const [inline]

Return the index of the GraphTriangle.

Returns:
Index the index of the GraphTriangle

References BALL::GraphTriangle< Vertex, Edge, Face >::index_.

template<typename Vertex, typename Edge , typename Face >
Edge * BALL::GraphTriangle< Vertex, Edge, Face >::getOppositeEdge ( const Vertex vertex  )  const [inline]

Get the edge of the GraphFace which lies on the opposite side of the given vertex.

Parameters:
vertex a pointer to a vertex of the GraphTriangle
Returns:
Edge* a pointer to the opposite Edge
template<typename Vertex , typename Edge, typename Face >
Vertex * BALL::GraphTriangle< Vertex, Edge, Face >::getOppositeVertex ( const Edge *  edge  )  const [inline]

Get the vertex of the GraphFace which lies on the opposite side of the given edge.

Parameters:
edge a pointer to an edge of the GraphTriangle
Returns:
Vertex* a pointer to the opposite vertex
template<typename Vertex, typename Edge, typename Face >
Index BALL::GraphTriangle< Vertex, Edge, Face >::getRelativeIndex ( const Edge *  edge  )  const [inline]

Return the relative index of an edge in the GraphTriangle.

Returns:
Index the relative index of the edge
template<typename Vertex, typename Edge , typename Face >
Index BALL::GraphTriangle< Vertex, Edge, Face >::getRelativeIndex ( const Vertex vertex  )  const [inline]

Return the relative index of a vertex in the GraphTriangle.

Returns:
Index the relative index of the vertex
template<typename Vertex , typename Edge, typename Face >
Index BALL::GraphTriangle< Vertex, Edge, Face >::getSimilarEdge ( const Edge *  edge,
Edge *&  similar_edge 
) const [inline]

Find the edge of the GraphFace that is similar to the given edge.

Parameters:
edge a pointer to the given edge
similar_edge a pointer to the similar edge of te GraphFace if it can be found, otherwise NULL
Returns:
Index the relative index of the similar edge if it can be found, otherwise -1
template<typename Vertex , typename Edge , typename Face >
Vertex * BALL::GraphTriangle< Vertex, Edge, Face >::getVertex ( Position  i  )  const throw (Exception::IndexOverflow) [inline]

Return one of the vertices of the GraphTriangle.

Parameters:
i the relative index of the vertex which should be given back. If i is greater than three, an exception is thrown.
Returns:
Vertex* a pointer to the asked vertex
template<typename Vertex, typename Edge, typename Face >
Edge * BALL::GraphTriangle< Vertex, Edge, Face >::has ( Edge *  edge  )  const [inline]

Test whether an edge is meber of the face.

Parameters:
edge a pointer to the edge to test
Returns:
Edge* a pointer to the edge if it exists, otherwise NULL

References BALL::GraphTriangle< Vertex, Edge, Face >::edge_.

template<typename Vertex, typename Edge , typename Face >
Vertex * BALL::GraphTriangle< Vertex, Edge, Face >::has ( Vertex vertex  )  const [inline]

Test whether a vertex is meber of the face.

Parameters:
vertex a pointer to the the vertex to test
Returns:
Vertex* a pointer to the vertex if it exists, otherwise NULL

References BALL::GraphTriangle< Vertex, Edge, Face >::vertex_.

template<typename Vertex , typename Edge , typename Face>
bool BALL::GraphTriangle< Vertex, Edge, Face >::operator!= ( const Face &   )  const [inline, virtual]

Inequality operator.

Returns:
bool false

Reimplemented in BALL::RSFace, and BALL::Triangle.

template<typename Vertex , typename Edge , typename Face>
bool BALL::GraphTriangle< Vertex, Edge, Face >::operator*= ( const Face &   )  const [inline, virtual]

Similarity operator.

Returns:
bool true

Reimplemented in BALL::RSFace, and BALL::Triangle.

template<typename Vertex, typename Edge, typename Face>
GraphTriangle< Vertex, Edge, Face > & BALL::GraphTriangle< Vertex, Edge, Face >::operator= ( const GraphTriangle< Vertex, Edge, Face > &  face  )  [inline]

Assign from another GraphTriangle. The GraphTriangle object is linked to the neighbours of the GraphTriangle object to assifgn from.

Parameters:
face the GraphTriangle object to assign from

References BALL::GraphTriangle< Vertex, Edge, Face >::edge_, BALL::GraphTriangle< Vertex, Edge, Face >::index_, and BALL::GraphTriangle< Vertex, Edge, Face >::vertex_.

template<typename Vertex , typename Edge , typename Face>
bool BALL::GraphTriangle< Vertex, Edge, Face >::operator== ( const Face &   )  const [inline, virtual]

Equality operator.

Returns:
bool true

Reimplemented in BALL::RSFace, and BALL::Triangle.

template<typename Vertex, typename Edge, typename Face>
void BALL::GraphTriangle< Vertex, Edge, Face >::set ( Vertex vertex1,
Vertex vertex2,
Vertex vertex3,
Edge *  edge1,
Edge *  edge2,
Edge *  edge3,
Index  index 
) [inline]

Assign to a lot of nice objects

Parameters:
vertex1 assigned to the first vertex
vertex2 assigned to the second vertex
vertex3 assigned to the third vertex
edge1 assigned to the first edge
edge2 assigned to the second edge
edge3 assigned to the third edge
index assigned to the index
template<typename Vertex, typename Edge, typename Face>
void BALL::GraphTriangle< Vertex, Edge, Face >::set ( const GraphTriangle< Vertex, Edge, Face > &  face,
bool  deep = false 
) [inline]

Assign from another GraphTriangle.

Parameters:
face the GraphTriangle object to assign from
deep if deep = false, all pointers are set to NULL (default). Otherwise the GraphTriangle object is linked to the neighbours of the GraphTriangle object to assign from.

References BALL::GraphTriangle< Vertex, Edge, Face >::edge_, BALL::GraphTriangle< Vertex, Edge, Face >::index_, and BALL::GraphTriangle< Vertex, Edge, Face >::vertex_.

template<typename Vertex , typename Edge, typename Face >
void BALL::GraphTriangle< Vertex, Edge, Face >::setEdge ( Position  i,
Edge *  edge 
) throw (Exception::IndexOverflow) [inline]

Set one of the edges of the GraphTriangle.

Parameters:
i the relative index of the edge which should be set. If i is greater than three, an exception is thrown.
edge a pointer to the new edge
template<typename Vertex , typename Edge , typename Face >
void BALL::GraphTriangle< Vertex, Edge, Face >::setIndex ( Index  index  )  [inline]

Set the index of the GraphTriangle.

Parameters:
index the new index

References BALL::GraphTriangle< Vertex, Edge, Face >::index_.

template<typename Vertex, typename Edge , typename Face >
void BALL::GraphTriangle< Vertex, Edge, Face >::setVertex ( Position  i,
Vertex vertex 
) throw (Exception::IndexOverflow) [inline]

Set one of the vertices of the GraphTriangle.

Parameters:
i the relative index of the vertex which should be set. If i is greater three, an exception is thrown.
vertex a pointer to the new vertex
template<typename Vertex, typename Edge, typename Face >
bool BALL::GraphTriangle< Vertex, Edge, Face >::substitute ( const Edge *  old_edge,
Edge *  new_edge 
) [inline]

Substitute an edge by an other one.

Parameters:
old_edge the edge that has to be substituted
new_edge the new edge
Returns:
bool true, if the edge can be substituted, false otherwise
template<typename Vertex, typename Edge , typename Face >
bool BALL::GraphTriangle< Vertex, Edge, Face >::substitute ( const Vertex old_vertex,
Vertex new_vertex 
) [inline]

Substitute a vertex by an other one.

Parameters:
old_vertex the vertex that has to be substituted
new_vertex the new vertex
Returns:
bool true, if the vertex can be substituted, false otherwise
template<typename Vertex, typename Edge, typename Face >
Edge * BALL::GraphTriangle< Vertex, Edge, Face >::third ( const Edge *  e1,
const Edge *  e2 
) const [inline]

Return a pointer to the third edge of the GraphTriangle.

Parameters:
e1 a pointer to the first edge
e2 a pointer to the second edge
Returns:
Edge* a pointer to the third edge
template<typename Vertex, typename Edge , typename Face >
Vertex * BALL::GraphTriangle< Vertex, Edge, Face >::third ( const Vertex v1,
const Vertex v2 
) const [inline]

Return a pointer to the third vertex of the GraphTriangle.

Parameters:
v1 a pointer to the first vertex
v2 a pointer to the second vertex
Returns:
Vertex* a pointer to the third vertex

Friends And Related Function Documentation

template<typename Vertex, typename Edge, typename Face>
friend class GraphEdge< Vertex, Edge, Face > [friend]
template<typename Vertex, typename Edge, typename Face>
friend class GraphVertex< Vertex, Edge, Face > [friend]

Member Data Documentation