#include <BALL/VIEW/MODELS/modelProcessor.h>
Public Member Functions | |
ModelProcessor () | |
ModelProcessor (const ModelProcessor &model_processor) | |
virtual | ~ModelProcessor () |
virtual void | clear () |
Clear all datastructures, but dont destroy the geometric objects. | |
virtual bool | isValid () const |
virtual void | clearComposites () |
virtual void | dump (std::ostream &, Size) const |
GeometricObjectList & | getGeometricObjects () |
Return the list with the created geometric objects. | |
const GeometricObjectList & | getGeometricObjects () const |
Return the list with the created geometric objects. | |
void | setDrawingPrecision (Index precision) |
Index | getDrawingPrecision () const |
void | setSurfaceDrawingPrecision (float precision) |
float | getSurfaceDrawingPrecision () const |
virtual bool | createGeometricObjects () |
Protected Attributes | |
GeometricObjectList | geometric_objects_ |
Index | drawing_precision_ |
float | surface_drawing_precision_ |
Base class for all model processors. Every model processor has a list with all GeometricObject 's it has created. It also stores the drawing precision, it will use for creating new models. You can apply model processors like every other UnaryProcessor for Composite 's:
Molecule m; ModelProcessor model_processor; m.apply(model_processor);
BALL::VIEW::ModelProcessor::ModelProcessor | ( | ) |
BALL::VIEW::ModelProcessor::ModelProcessor | ( | const ModelProcessor & | model_processor | ) |
virtual BALL::VIEW::ModelProcessor::~ModelProcessor | ( | ) | [virtual] |
Destructor, calls clear
virtual void BALL::VIEW::ModelProcessor::clear | ( | ) | [virtual] |
Clear all datastructures, but dont destroy the geometric objects.
Reimplemented from BALL::PropertyManager.
Reimplemented in BALL::VIEW::AtomBondModelBaseProcessor, BALL::VIEW::AddBackboneModel, BALL::VIEW::AddBallAndStickModel, BALL::VIEW::HBondModelProcessor, and BALL::VIEW::AddSurfaceModel.
virtual void BALL::VIEW::ModelProcessor::clearComposites | ( | ) | [inline, virtual] |
Needed in derived classes, which store references to the Composite instances they worked on. Here only needed for a common interface and therefore empty.
Reimplemented in BALL::VIEW::AtomBondModelBaseProcessor, and BALL::VIEW::AddSurfaceModel.
virtual bool BALL::VIEW::ModelProcessor::createGeometricObjects | ( | ) | [inline, virtual] |
Method to create geometric objects. This method is called in Representation::update() after all operator() was called for all Composites. To be overloaded in derived classes
Reimplemented in BALL::VIEW::AtomBondModelBaseProcessor, BALL::VIEW::AddBackboneModel, BALL::VIEW::AddBallAndStickModel, BALL::VIEW::LabelModel, and BALL::VIEW::AddSurfaceModel.
virtual void BALL::VIEW::ModelProcessor::dump | ( | std::ostream & | s, | |
Size | depth | |||
) | const [inline, virtual] |
Internal state dump. Dump the current internal state of {*this} to the output ostream s with dumping depth depth .
s | - output stream where to output the internal state of {*this} | |
depth | - the dumping depth |
Reimplemented from BALL::PropertyManager.
Reimplemented in BALL::VIEW::AtomBondModelBaseProcessor, BALL::VIEW::AddBackboneModel, BALL::VIEW::AddBallAndStickModel, BALL::VIEW::AddLineModel, BALL::VIEW::AddSurfaceModel, and BALL::VIEW::AddVanDerWaalsModel.
Index BALL::VIEW::ModelProcessor::getDrawingPrecision | ( | ) | const |
const GeometricObjectList& BALL::VIEW::ModelProcessor::getGeometricObjects | ( | ) | const [inline] |
Return the list with the created geometric objects.
GeometricObjectList& BALL::VIEW::ModelProcessor::getGeometricObjects | ( | ) | [inline] |
Return the list with the created geometric objects.
float BALL::VIEW::ModelProcessor::getSurfaceDrawingPrecision | ( | ) | const |
virtual bool BALL::VIEW::ModelProcessor::isValid | ( | ) | const [inline, virtual] |
Test if instance is valid. Returns true if the bitvector is valid.
Reimplemented from BALL::PropertyManager.
void BALL::VIEW::ModelProcessor::setDrawingPrecision | ( | Index | precision | ) |
void BALL::VIEW::ModelProcessor::setSurfaceDrawingPrecision | ( | float | precision | ) |
Index BALL::VIEW::ModelProcessor::drawing_precision_ [protected] |