raytraceableGrid.h

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00001 // -*- Mode: C++; tab-width: 2; -*-
00002 // vi: set ts=2:
00003 //
00004 // $Id:$
00005 //
00006 
00007 #ifndef BALL_VIEW_DATATYPE_RAYTRACEABLEGRID_H
00008 #define BALL_VIEW_DATATYPE_RAYTRACEABLEGRID_H
00009 
00010 #ifndef BALL_DATATYPE_REGULARDATA3D_H
00011 # include <BALL/DATATYPE/regularData3D.h>
00012 #endif
00013 
00014 namespace BALL
00015 {
00016   namespace VIEW
00017   {
00018     class BALL_VIEW_EXPORT RaytraceableGrid
00019     {
00020       public:
00021         RaytraceableGrid() 
00022         { 
00023           grid_ = 0; 
00024         }
00025 
00026         RaytraceableGrid(RegularData3D* grid) 
00027         { 
00028           grid_ = grid; 
00029         }
00030 
00031         // Note: the grid_ - ptr is handled by the calling classes and we must not destroy it!
00032         virtual ~RaytraceableGrid() 
00033         {}
00034 
00035         
00036         float getGridMinValue();
00037         
00038         float getGridMaxValue();
00039 
00040         void binaryWrite(const String& filename) const throw(Exception::FileNotFound);
00041 
00042       protected:
00043         RegularData3D* grid_;
00044     };
00045   }
00046 }
00047 #endif
00048