residue.h File Reference

#include <BALL/KERNEL/fragment.h>
#include <BALL/KERNEL/PDBAtomIterator.h>
#include <BALL/KERNEL/residueIterator.h>

Go to the source code of this file.


Classes

class  BALL::Residue

Namespaces

namespace  BALL

Defines

#define BALL_RESIDUE_DEFAULT_ID   ""
#define BALL_RESIDUE_DEFAULT_INSERTION_CODE   ' '

Functions

template<class ResidueContainerType >
const Residue * BALL::getNTerminal (const ResidueContainerType &residue_container)
template<class ResidueContainerType >
const Residue * BALL::getCTerminal (const ResidueContainerType &residue_container)

Define Documentation

#define BALL_RESIDUE_DEFAULT_ID   ""
#define BALL_RESIDUE_DEFAULT_INSERTION_CODE   ' '