#include <BALL/STRUCTURE/geometricTransformations.h>
Public Member Functions | |
TransformationProcessor () | |
TransformationProcessor (const Matrix4x4 &transformation) | |
void | setTransformation (const Matrix4x4 &transformation) |
const Matrix4x4 & | getTransformation () const |
virtual Processor::Result | operator() (Atom &atom) |
Applicator method. | |
Protected Attributes | |
Matrix4x4 | transformation_ |
Transformation applicator. This applicator executes a transformation on each atom of a given Composite object. The transformation may be given in the constructor, or by calling setTransformation. Applying the applicator to a given Composite object will multiply the coordinates of each Atom object (or objects derived from Atom) with the given transformation matrix.
Definition at line 87 of file geometricTransformations.h.
BALL::TransformationProcessor::TransformationProcessor | ( | ) |
Default constructor. The transformation applicator is initialized and the transformation is set to identity: \[ ( {array}{cccc} 1 & 0 & 0 & 0
BALL::TransformationProcessor::TransformationProcessor | ( | const Matrix4x4 & | transformation | ) |
Constructor. Creates a new instance of a TransformationProcessor and sets the transformation matrix.
transformation | the new transformation matrix |
const Matrix4x4& BALL::TransformationProcessor::getTransformation | ( | ) | const |
Returns the transformation vector.
virtual Processor::Result BALL::TransformationProcessor::operator() | ( | Atom & | atom | ) | [virtual] |
Applicator method.
Reimplemented from BALL::UnaryProcessor< Atom >.
void BALL::TransformationProcessor::setTransformation | ( | const Matrix4x4 & | transformation | ) |
Sets a new transformation.
transformation | the new transformation matrix |
Definition at line 130 of file geometricTransformations.h.