#include <BALL/KERNEL/fragment.h>
Public Types | |
Enums | |
enum | Property { NUMBER_OF_PROPERTIES = AtomContainer::NUMBER_OF_PROPERTIES } |
The number of predefined properties for AtomContainer. More... | |
Public Member Functions | |
bool | operator== (const Fragment &fragment) const |
bool | operator!= (const Fragment &fragment) const |
Constructors and Destructors | |
Fragment () | |
Fragment (const Fragment &fragment, bool deep=true) | |
Fragment (const String &name) | |
virtual | ~Fragment () |
Persistence | |
void | persistentWrite (PersistenceManager &pm, const char *name=0) const |
void | persistentRead (PersistenceManager &pm) |
Assignment | |
Fragment & | operator= (const Fragment &fragment) |
Debugging and Diagnostics | |
virtual void | dump (std::ostream &s=std::cout, Size depth=0) const |
Fragment class. Fragments are used to represent parts of molecules (for example functional groups, monomers in larger polymers).
Definition at line 20 of file fragment.h.
The number of predefined properties for AtomContainer.
Reimplemented from BALL::AtomContainer.
Reimplemented in BALL::Nucleotide, and BALL::Residue.
Definition at line 32 of file fragment.h.
BALL::Fragment::Fragment | ( | ) |
Default constructor
BALL::Fragment::Fragment | ( | const String & | name | ) |
Constructor
virtual BALL::Fragment::~Fragment | ( | ) | [virtual] |
Destructor
virtual void BALL::Fragment::dump | ( | std::ostream & | s = std::cout , |
|
Size | depth = 0 | |||
) | const [virtual] |
Internal state dump. Dump the current internal state to the output ostream s with dumping depth depth .
s | - output stream where to output the internal state | |
depth | - the dumping depth |
Reimplemented from BALL::AtomContainer.
Reimplemented in BALL::Nucleotide, and BALL::Residue.
Inequality operator
Equality operator. Two fragments are equal if they have the same handle.
void BALL::Fragment::persistentRead | ( | PersistenceManager & | pm | ) | [virtual] |
Reads a Fragment object from a persistent stream.
pm | the persistence manager |
Reimplemented from BALL::AtomContainer.
Reimplemented in BALL::Nucleotide, and BALL::Residue.
void BALL::Fragment::persistentWrite | ( | PersistenceManager & | pm, | |
const char * | name = 0 | |||
) | const [virtual] |
Writes a Fragment object to a persistent stream.
pm | the persistence manager |
Reimplemented from BALL::AtomContainer.
Reimplemented in BALL::Nucleotide, and BALL::Residue.