#include <BALL/VIEW/KERNEL/stage.h>
List of all members.
Detailed Description
Light source is mainly used for Renderer classes (e.g. OpenGL and POVRay). Currently we support ambient, positional and directional light sources. The Position and direction of lights can be stored twofold:
- Either with absolute room coordinates and a direction vector or \
- Relative to a Camera. In this case, the position and direction vector are stored as multiples of look right, look up and view vector.
Definition at line 45 of file stage.h.
Member Enumeration Documentation
Enumeration of different types of lights.
- Enumerator:
AMBIENT |
Ambient light doesn't come from any particular direction. All the objects in the scene will be lit up by the ambient light.
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POSITIONAL |
Diffuse light is created the light source and is reflected off the surface of any object in the scene. Any surface of an object that the light hits directly will be very bright, and areas the light barely gets to will be darker.
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DIRECTIONAL |
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Definition at line 50 of file stage.h.
Constructor & Destructor Documentation
BALL::VIEW::LightSource::LightSource |
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BALL::VIEW::LightSource::LightSource |
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const LightSource & |
light_source |
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virtual BALL::VIEW::LightSource::~LightSource |
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[inline, virtual] |
Destructor
Definition at line 83 of file stage.h.
Member Function Documentation
virtual void BALL::VIEW::LightSource::dump |
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std::ostream & |
s = std::cout , |
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Size |
depth = 0 | |
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Internal value dump. Dump the current state of this instance to the output ostream s with dumping depth depth.
- Parameters:
-
| s | output stream |
| depth | the dumping depth |
const Angle& BALL::VIEW::LightSource::getAngle |
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const [inline] |
Get the angle of the light cone.
Definition at line 116 of file stage.h.
const Vector3& BALL::VIEW::LightSource::getAttenuation |
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const [inline] |
Get the attenuation parameters of the light.
Definition at line 107 of file stage.h.
const ColorRGBA& BALL::VIEW::LightSource::getColor |
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const [inline] |
Get the color of the light. The alpha channel of the color is ignored.
Definition at line 138 of file stage.h.
const Vector3& BALL::VIEW::LightSource::getDirection |
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const [inline] |
Get the direction vector of the light.
Definition at line 99 of file stage.h.
float BALL::VIEW::LightSource::getIntensity |
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const [inline] |
Get the light intensity. 0 is the minumum, 1 is the maximum.
Definition at line 126 of file stage.h.
const Vector3& BALL::VIEW::LightSource::getPosition |
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const [inline] |
Get position.
Definition at line 91 of file stage.h.
Index BALL::VIEW::LightSource::getType |
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const [inline] |
Get the type of the light.
- See also:
- Types
Definition at line 150 of file stage.h.
bool BALL::VIEW::LightSource::isRelativeToCamera |
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const [inline] |
bool BALL::VIEW::LightSource::operator< |
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const LightSource & |
light |
) |
const |
needed for MSVC, dont use it otherwise!
bool BALL::VIEW::LightSource::operator== |
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const LightSource & |
light_source |
) |
const |
void BALL::VIEW::LightSource::setAngle |
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const Angle & |
angle |
) |
[inline] |
Set the angle of the light cone.
Definition at line 120 of file stage.h.
void BALL::VIEW::LightSource::setAttenuation |
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const Vector3 & |
attenuation |
) |
[inline] |
Set the attenuation parameters of the light.
Definition at line 111 of file stage.h.
void BALL::VIEW::LightSource::setColor |
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const ColorRGBA & |
color |
) |
[inline] |
Set the color of the light. The alpha channel of the color is ignored.
Definition at line 144 of file stage.h.
void BALL::VIEW::LightSource::setDirection |
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const Vector3 & |
direction |
) |
[inline] |
Set the direction vector of the light.
Definition at line 103 of file stage.h.
void BALL::VIEW::LightSource::setIntensity |
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float |
intensity |
) |
[inline] |
Set the intensity. 0 is the minumum, 1 is the maximum.
Definition at line 132 of file stage.h.
void BALL::VIEW::LightSource::setPosition |
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const Vector3 & |
position |
) |
[inline] |
Set position.
Definition at line 95 of file stage.h.
void BALL::VIEW::LightSource::setRelativeToCamera |
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bool |
state |
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[inline] |
void BALL::VIEW::LightSource::setType |
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Types |
type |
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[inline] |
Set the type of the light.
- See also:
- Types
Definition at line 156 of file stage.h.
Member Data Documentation