#include <BALL/VIEW/KERNEL/representation.h>
Representation A Representation is a collection of geometric objects for a group of composites and a given model, for example a surface. An instance of Representation manages the memory for the geometric objects, the ColorProcessor and the ModelProcessor. So when a Representation is destroyed, so are its geometric objects and processors. It stores the drawing precision and mode.
Definition at line 57 of file representation.h.
Properties.
Definition at line 71 of file representation.h.
BALL::VIEW::Representation::Representation | ( | ) |
Default Constructor
BALL::VIEW::Representation::Representation | ( | ModelType | model_type, | |
DrawingPrecision | drawing_precision, | |||
DrawingMode | drawing_mode | |||
) |
BALL::VIEW::Representation::Representation | ( | const Representation & | representation | ) |
Copy constructor
virtual BALL::VIEW::Representation::~Representation | ( | ) | [virtual] |
Destructor
void BALL::VIEW::Representation::clear | ( | ) | [virtual] |
Clears all properties.
Reimplemented from BALL::PropertyManager.
void BALL::VIEW::Representation::clearGeometricObjects | ( | ) |
Clear and destroy all stored GeometricObject.
void BALL::VIEW::Representation::collectRecursive_ | ( | const Composite & | c, | |
HashMap< const Composite *, Position > & | hashmap | |||
) | const [protected] |
bool BALL::VIEW::Representation::coloringUpdateEnabled | ( | ) | const [inline] |
Definition at line 212 of file representation.h.
void BALL::VIEW::Representation::dump | ( | std::ostream & | s = std::cout , |
|
Size | depth = 0 | |||
) | const |
Dum to ostream for debugging.
Reimplemented from BALL::PropertyManager.
void BALL::VIEW::Representation::enableColoringUpdate | ( | bool | state | ) | [inline] |
Definition at line 206 of file representation.h.
void BALL::VIEW::Representation::enableModelUpdate | ( | bool | state | ) |
ColoringMethod BALL::VIEW::Representation::getColoringMethod | ( | ) | const |
ColorProcessor* BALL::VIEW::Representation::getColorProcessor | ( | ) |
String BALL::VIEW::Representation::getCompositeName | ( | ) | const |
Returns a human-readable, potentially abbreviated string describing the molecular entity this representation belongs to.
const std::list<const Composite*>& BALL::VIEW::Representation::getComposites | ( | ) | const [inline] |
Definition at line 157 of file representation.h.
DrawingMode BALL::VIEW::Representation::getDrawingMode | ( | ) | const |
DrawingPrecision BALL::VIEW::Representation::getDrawingPrecision | ( | ) | const |
GeometricObjectList& BALL::VIEW::Representation::getGeometricObjects | ( | ) |
const GeometricObjectList& BALL::VIEW::Representation::getGeometricObjects | ( | ) | const |
const PreciseTime& BALL::VIEW::Representation::getModelBuildTime | ( | ) | const |
Get the time when the model was builded This is needed for updating the Representation, after the vector of atom attributes was modified.
const ModelInformation& BALL::VIEW::Representation::getModelInformation | ( | ) | const |
ModelProcessor* BALL::VIEW::Representation::getModelProcessor | ( | ) |
const ModelProcessor* BALL::VIEW::Representation::getModelProcessor | ( | ) | const |
ModelType BALL::VIEW::Representation::getModelType | ( | ) | const |
String BALL::VIEW::Representation::getName | ( | ) | const |
String BALL::VIEW::Representation::getProperties | ( | ) | const |
Get a descpription string (nr triangles and geometric objects, transparency, mode).
float BALL::VIEW::Representation::getSurfaceDrawingPrecision | ( | ) | const |
Size BALL::VIEW::Representation::getTransparency | ( | ) | const |
get transparency (0 - 255)
void BALL::VIEW::Representation::insert | ( | GeometricObject & | object | ) |
bool BALL::VIEW::Representation::isHidden | ( | ) | const |
bool BALL::VIEW::Representation::isValid | ( | ) | const |
Check if drawing mode, transparency and drawing precision have reasonable values.
Reimplemented from BALL::PropertyManager.
bool BALL::VIEW::Representation::modelUpdateEnabled | ( | ) | const [inline] |
Definition at line 209 of file representation.h.
bool BALL::VIEW::Representation::needsUpdate | ( | ) | const |
Returns true, if Representation needs to be updated. Called by GeometricControl. Uses needs_update_.
bool BALL::VIEW::Representation::operator< | ( | const Representation & | object | ) | const [inline] |
Needed for MSVC.
Definition at line 262 of file representation.h.
const Representation& BALL::VIEW::Representation::operator= | ( | const Representation & | rep | ) |
bool BALL::VIEW::Representation::operator== | ( | const Representation & | object | ) | const |
void BALL::VIEW::Representation::setColoringMethod | ( | ColoringMethod | type | ) |
void BALL::VIEW::Representation::setColorProcessor | ( | ColorProcessor * | processor | ) |
void BALL::VIEW::Representation::setComposite | ( | const Composite * | composite | ) |
void BALL::VIEW::Representation::setComposites | ( | const std::list< const Composite * > & | composites | ) |
void BALL::VIEW::Representation::setDrawingMode | ( | DrawingMode | mode | ) |
void BALL::VIEW::Representation::setDrawingPrecision | ( | DrawingPrecision | precision | ) |
void BALL::VIEW::Representation::setGeometricObjects | ( | GeometricObjectList & | gol | ) | [inline] |
Definition at line 150 of file representation.h.
void BALL::VIEW::Representation::setHidden | ( | bool | state | ) |
void BALL::VIEW::Representation::setModelInformation | ( | const ModelInformation & | mi | ) |
Set a custom ModelInformation e.g. when new models were added external of the library.
void BALL::VIEW::Representation::setModelProcessor | ( | ModelProcessor * | processor | ) |
void BALL::VIEW::Representation::setModelType | ( | ModelType | type | ) |
void BALL::VIEW::Representation::setName | ( | const String & | name | ) |
void BALL::VIEW::Representation::setNeedsUpdate | ( | bool | state = true |
) |
void BALL::VIEW::Representation::setSurfaceDrawingPrecision | ( | float | precision | ) |
void BALL::VIEW::Representation::setTransparency | ( | Size | value | ) |
set transparency (0 - 255)
String BALL::VIEW::Representation::toString | ( | ) | const |
Get a String containing all settings for Usage in project files.
void BALL::VIEW::Representation::update | ( | bool | rebuild | ) |
Apply ModelProcessor (if rebuild) and ColorProcessor. The usage of these processors can be disabled, either by setting a NULL-pointer accordingly or call enableColoringUpdate(false) and enableModelUpdate(false).
void BALL::VIEW::Representation::update_ | ( | ) | [protected] |
Wrapper method for multithreading. Can be called by update() directly, or by the RepresentationManager' s UpdateRepresentationThread.
friend class RepresentationManager [friend] |
Definition at line 61 of file representation.h.
friend class UpdateRepresentationThread [friend] |
Definition at line 60 of file representation.h.
Definition at line 316 of file representation.h.
Definition at line 301 of file representation.h.
Definition at line 292 of file representation.h.
Definition at line 328 of file representation.h.
std::list<const Composite*> BALL::VIEW::Representation::composites_ [protected] |
Definition at line 304 of file representation.h.
const ModelInformation* BALL::VIEW::Representation::custom_model_information_ [protected] |
Definition at line 338 of file representation.h.
DrawingMode BALL::VIEW::Representation::drawing_mode_ [protected] |
Definition at line 280 of file representation.h.
Definition at line 283 of file representation.h.
Definition at line 322 of file representation.h.
bool BALL::VIEW::Representation::hidden_ [protected] |
Definition at line 319 of file representation.h.
MolecularInformation BALL::VIEW::Representation::information_ [static, protected] |
Definition at line 333 of file representation.h.
Definition at line 307 of file representation.h.
ModelInformation BALL::VIEW::Representation::model_information_ [static, protected] |
Definition at line 336 of file representation.h.
Definition at line 298 of file representation.h.
ModelType BALL::VIEW::Representation::model_type_ [protected] |
Definition at line 289 of file representation.h.
Definition at line 325 of file representation.h.
String BALL::VIEW::Representation::name_ [protected] |
Definition at line 330 of file representation.h.
bool BALL::VIEW::Representation::needs_update_ [protected] |
Definition at line 310 of file representation.h.
bool BALL::VIEW::Representation::rebuild_ [protected] |
Definition at line 313 of file representation.h.
Definition at line 286 of file representation.h.
Size BALL::VIEW::Representation::transparency_ [protected] |
Definition at line 295 of file representation.h.