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| ForceModel () |
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| ForceModel (const ForceModel &add_line_model) |
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virtual | ~ForceModel () |
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void | setScaling (float value) |
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void | setMaxLength (float value) |
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float | getScaling () const |
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float | getMaxLength () const |
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void | setBaseSize (float size) |
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float | getBaseSize () const |
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void | setOffset (float off) |
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float | getOffset () const |
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virtual Processor::Result | operator() (Composite &composite) |
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| ModelProcessor () |
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| ModelProcessor (const ModelProcessor &model_processor) |
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virtual | ~ModelProcessor () |
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virtual void | clear () |
| Clear all datastructures, but dont destroy the geometric objects. More...
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virtual bool | isValid () const |
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virtual void | clearComposites () |
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virtual void | dump (std::ostream &, Size) const |
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GeometricObjectList & | getGeometricObjects () |
| Return the list with the created geometric objects. More...
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const GeometricObjectList & | getGeometricObjects () const |
| Return the list with the created geometric objects. More...
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void | setDrawingPrecision (Index precision) |
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Index | getDrawingPrecision () const |
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void | setSurfaceDrawingPrecision (float precision) |
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float | getSurfaceDrawingPrecision () const |
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virtual bool | createGeometricObjects () |
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| UnaryProcessor () |
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| UnaryProcessor (const UnaryProcessor &) |
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virtual | ~UnaryProcessor () |
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virtual bool | start () |
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virtual bool | finish () |
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BALL_INLINE | PropertyManager () |
| Default constructor. More...
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BALL_INLINE | PropertyManager (const PropertyManager &property_manager) |
| Copy constructor. More...
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virtual | ~PropertyManager () |
| Destructor. More...
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virtual void | destroy () |
| Clears all properties. More...
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void | set (const PropertyManager &property_manager) |
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const PropertyManager & | operator= (const PropertyManager &property_manager) |
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void | get (PropertyManager &property_manager) const |
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void | swap (PropertyManager &property_manager) |
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BitVector & | getBitVector () |
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const BitVector & | getBitVector () const |
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| operator BitVector & () |
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void | setProperty (Property property) |
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void | clearProperty (Property property) |
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void | toggleProperty (Property property) |
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Size | countProperties () const |
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const NamedProperty & | getNamedProperty (Position index) const |
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NamedProperty & | getNamedProperty (Position index) |
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void | setProperty (const NamedProperty &property) |
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void | setProperty (const string &name) |
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void | setProperty (const string &name, bool value) |
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void | setProperty (const string &name, int value) |
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void | setProperty (const string &name, unsigned int value) |
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void | setProperty (const string &name, float value) |
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void | setProperty (const string &name, double value) |
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void | setProperty (const string &name, const string &value) |
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void | setProperty (const string &name, const PersistentObject &value) |
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const NamedProperty & | getProperty (const string &name) const |
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NamedPropertyIterator | beginNamedProperty () |
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NamedPropertyIterator | endNamedProperty () |
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void | clearProperty (const string &name) |
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Size | countNamedProperties () const |
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bool | hasProperty (Property property) const |
| Query for an unnamed property. More...
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bool | hasProperty (const string &name) const |
| Query for a named property. More...
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bool | operator== (const PropertyManager &pm) const |
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bool | operator!= (const PropertyManager &pm) const |
| Inequality operator. More...
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void | write (PersistenceManager &pm) const |
| Persistent stream writing. More...
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bool | read (PersistenceManager &pm) |
| Persistent stream reading. More...
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bool | isValid () const |
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void | dump (std::ostream &s=std::cout, Size depth=0) const |
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ForceModel class. The class ForceModel is a model processor that is responsible for creating a model for forces on atoms. For information about the processor concept see Processor.
Definition at line 25 of file forceModel.h.