BALL
1.4.2
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#include <BALL/VIEW/KERNEL/representation.h>
Public Types | |
Enums | |
enum | Properties { PROPERTY__ALWAYS_FRONT = 0, PROPERTY__IS_COORDINATE_SYSTEM } |
Properties. More... | |
Public Member Functions | |
Constructors and Destuctor | |
Representation () | |
Representation (ModelType model_type, DrawingPrecision drawing_precision, DrawingMode drawing_mode) | |
Representation (const Representation &representation) | |
virtual | ~Representation () |
Predicats and Accessors | |
const Representation & | operator= (const Representation &rep) |
void | clear () |
Clears all properties. More... | |
void | setHidden (bool state) |
bool | isHidden () const |
void | setDrawingPrecision (DrawingPrecision precision) |
DrawingPrecision | getDrawingPrecision () const |
float | getSurfaceDrawingPrecision () const |
void | setSurfaceDrawingPrecision (float precision) |
void | setDrawingMode (DrawingMode mode) |
DrawingMode | getDrawingMode () const |
Size | getTransparency () const |
get transparency (0 - 255) More... | |
void | setTransparency (Size value) |
set transparency (0 - 255) More... | |
const GeometricObjectList & | getGeometricObjects () const |
GeometricObjectList & | getGeometricObjects () |
void | setGeometricObjects (GeometricObjectList &gol) |
void | insert (GeometricObject &object) |
const std::list< const Composite * > & | getComposites () const |
void | setComposites (const std::list< const Composite * > &composites) |
void | setComposite (const Composite *composite) |
const ModelProcessor * | getModelProcessor () const |
ModelProcessor * | getModelProcessor () |
void | setModelProcessor (ModelProcessor *processor) |
ColorProcessor * | getColorProcessor () |
void | setColorProcessor (ColorProcessor *processor) |
void | setModelType (ModelType type) |
ModelType | getModelType () const |
String | getName () const |
void | setName (const String &name) |
String | getCompositeName () const |
Returns a human-readable, potentially abbreviated string describing the molecular entity this representation belongs to. More... | |
void | setColoringMethod (ColoringMethod type) |
ColoringMethod | getColoringMethod () const |
void | enableModelUpdate (bool state) |
void | enableColoringUpdate (bool state) |
bool | modelUpdateEnabled () const |
bool | coloringUpdateEnabled () const |
String | getProperties () const |
Get a descpription string (nr triangles and geometric objects, transparency, mode) More... | |
bool | isValid () const |
Check if drawing mode, transparency and drawing precision have reasonable values. More... | |
void | update (bool rebuild) |
void | clearGeometricObjects () |
Clear and destroy all stored GeometricObject. More... | |
const PreciseTime & | getModelBuildTime () const |
bool | needsUpdate () const |
void | setNeedsUpdate (bool state=true) |
void | dump (std::ostream &s=std::cout, Size depth=0) const |
Dum to ostream for debugging. More... | |
String | toString () const |
Get a String containing all settings for Usage in project files. More... | |
void | setModelInformation (const ModelInformation &mi) |
Set a custom ModelInformation e.g. when new models were added external of the library. More... | |
const ModelInformation & | getModelInformation () const |
bool | operator== (const Representation &object) const |
bool | operator< (const Representation &object) const |
Needed for MSVC. More... | |
Public Member Functions inherited from BALL::PropertyManager | |
BALL_INLINE | PropertyManager () |
Default constructor. More... | |
BALL_INLINE | PropertyManager (const PropertyManager &property_manager) |
Copy constructor. More... | |
virtual | ~PropertyManager () |
Destructor. More... | |
virtual void | destroy () |
Clears all properties. More... | |
void | set (const PropertyManager &property_manager) |
const PropertyManager & | operator= (const PropertyManager &property_manager) |
void | get (PropertyManager &property_manager) const |
void | swap (PropertyManager &property_manager) |
BitVector & | getBitVector () |
const BitVector & | getBitVector () const |
operator BitVector & () | |
void | setProperty (Property property) |
void | clearProperty (Property property) |
void | toggleProperty (Property property) |
Size | countProperties () const |
const NamedProperty & | getNamedProperty (Position index) const |
NamedProperty & | getNamedProperty (Position index) |
void | setProperty (const NamedProperty &property) |
void | setProperty (const string &name) |
void | setProperty (const string &name, bool value) |
void | setProperty (const string &name, int value) |
void | setProperty (const string &name, unsigned int value) |
void | setProperty (const string &name, float value) |
void | setProperty (const string &name, double value) |
void | setProperty (const string &name, const string &value) |
void | setProperty (const string &name, const PersistentObject &value) |
const NamedProperty & | getProperty (const string &name) const |
NamedPropertyIterator | beginNamedProperty () |
NamedPropertyIterator | endNamedProperty () |
void | clearProperty (const string &name) |
Size | countNamedProperties () const |
bool | hasProperty (Property property) const |
Query for an unnamed property. More... | |
bool | hasProperty (const string &name) const |
Query for a named property. More... | |
bool | operator== (const PropertyManager &pm) const |
bool | operator!= (const PropertyManager &pm) const |
Inequality operator. More... | |
void | write (PersistenceManager &pm) const |
Persistent stream writing. More... | |
bool | read (PersistenceManager &pm) |
Persistent stream reading. More... | |
bool | isValid () const |
void | dump (std::ostream &s=std::cout, Size depth=0) const |
Protected Member Functions | |
void | update_ () |
void | collectRecursive_ (const Composite &c, HashMap< const Composite *, Position > &hashmap) const |
Static Protected Attributes | |
static MolecularInformation | information_ |
static ModelInformation | model_information_ |
Friends | |
class | UpdateRepresentationThread |
class | RepresentationManager |
Representation A Representation is a collection of geometric objects for a group of composites and a given model, for example a surface. An instance of Representation manages the memory for the geometric objects, the ColorProcessor and the ModelProcessor. So when a Representation is destroyed, so are its geometric objects and processors. It stores the drawing precision and mode.
Definition at line 57 of file representation.h.
Properties.
Enumerator | |
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PROPERTY__ALWAYS_FRONT | |
PROPERTY__IS_COORDINATE_SYSTEM |
Definition at line 71 of file representation.h.
BALL::VIEW::Representation::Representation | ( | ) |
Default Constructor
BALL::VIEW::Representation::Representation | ( | ModelType | model_type, |
DrawingPrecision | drawing_precision, | ||
DrawingMode | drawing_mode | ||
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BALL::VIEW::Representation::Representation | ( | const Representation & | representation | ) |
Copy constructor
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Destructor
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Clears all properties.
Reimplemented from BALL::PropertyManager.
void BALL::VIEW::Representation::clearGeometricObjects | ( | ) |
Clear and destroy all stored GeometricObject.
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Definition at line 212 of file representation.h.
void BALL::VIEW::Representation::dump | ( | std::ostream & | s = std::cout , |
Size | depth = 0 |
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Dum to ostream for debugging.
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Definition at line 206 of file representation.h.
void BALL::VIEW::Representation::enableModelUpdate | ( | bool | state | ) |
ColoringMethod BALL::VIEW::Representation::getColoringMethod | ( | ) | const |
ColorProcessor* BALL::VIEW::Representation::getColorProcessor | ( | ) |
String BALL::VIEW::Representation::getCompositeName | ( | ) | const |
Returns a human-readable, potentially abbreviated string describing the molecular entity this representation belongs to.
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Definition at line 157 of file representation.h.
DrawingMode BALL::VIEW::Representation::getDrawingMode | ( | ) | const |
DrawingPrecision BALL::VIEW::Representation::getDrawingPrecision | ( | ) | const |
const GeometricObjectList& BALL::VIEW::Representation::getGeometricObjects | ( | ) | const |
GeometricObjectList& BALL::VIEW::Representation::getGeometricObjects | ( | ) |
const PreciseTime& BALL::VIEW::Representation::getModelBuildTime | ( | ) | const |
Get the time when the model was builded This is needed for updating the Representation, after the vector of atom attributes was modified.
const ModelInformation& BALL::VIEW::Representation::getModelInformation | ( | ) | const |
const ModelProcessor* BALL::VIEW::Representation::getModelProcessor | ( | ) | const |
ModelProcessor* BALL::VIEW::Representation::getModelProcessor | ( | ) |
ModelType BALL::VIEW::Representation::getModelType | ( | ) | const |
String BALL::VIEW::Representation::getName | ( | ) | const |
String BALL::VIEW::Representation::getProperties | ( | ) | const |
Get a descpription string (nr triangles and geometric objects, transparency, mode)
float BALL::VIEW::Representation::getSurfaceDrawingPrecision | ( | ) | const |
Size BALL::VIEW::Representation::getTransparency | ( | ) | const |
get transparency (0 - 255)
void BALL::VIEW::Representation::insert | ( | GeometricObject & | object | ) |
bool BALL::VIEW::Representation::isHidden | ( | ) | const |
bool BALL::VIEW::Representation::isValid | ( | ) | const |
Check if drawing mode, transparency and drawing precision have reasonable values.
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Definition at line 209 of file representation.h.
bool BALL::VIEW::Representation::needsUpdate | ( | ) | const |
Returns true, if Representation needs to be updated. Called by GeometricControl. Uses needs_update_.
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Needed for MSVC.
Definition at line 262 of file representation.h.
const Representation& BALL::VIEW::Representation::operator= | ( | const Representation & | rep | ) |
bool BALL::VIEW::Representation::operator== | ( | const Representation & | object | ) | const |
void BALL::VIEW::Representation::setColoringMethod | ( | ColoringMethod | type | ) |
void BALL::VIEW::Representation::setColorProcessor | ( | ColorProcessor * | processor | ) |
void BALL::VIEW::Representation::setComposite | ( | const Composite * | composite | ) |
void BALL::VIEW::Representation::setComposites | ( | const std::list< const Composite * > & | composites | ) |
void BALL::VIEW::Representation::setDrawingMode | ( | DrawingMode | mode | ) |
void BALL::VIEW::Representation::setDrawingPrecision | ( | DrawingPrecision | precision | ) |
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Definition at line 150 of file representation.h.
void BALL::VIEW::Representation::setHidden | ( | bool | state | ) |
void BALL::VIEW::Representation::setModelInformation | ( | const ModelInformation & | mi | ) |
Set a custom ModelInformation e.g. when new models were added external of the library.
void BALL::VIEW::Representation::setModelProcessor | ( | ModelProcessor * | processor | ) |
void BALL::VIEW::Representation::setModelType | ( | ModelType | type | ) |
void BALL::VIEW::Representation::setName | ( | const String & | name | ) |
void BALL::VIEW::Representation::setNeedsUpdate | ( | bool | state = true | ) |
void BALL::VIEW::Representation::setSurfaceDrawingPrecision | ( | float | precision | ) |
void BALL::VIEW::Representation::setTransparency | ( | Size | value | ) |
set transparency (0 - 255)
String BALL::VIEW::Representation::toString | ( | ) | const |
Get a String containing all settings for Usage in project files.
void BALL::VIEW::Representation::update | ( | bool | rebuild | ) |
Apply ModelProcessor (if rebuild) and ColorProcessor. The usage of these processors can be disabled, either by setting a NULL-pointer accordingly or call enableColoringUpdate(false) and enableModelUpdate(false).
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Wrapper method for multithreading. Can be called by update() directly, or by the RepresentationManager' s UpdateRepresentationThread.
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Definition at line 61 of file representation.h.
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Definition at line 60 of file representation.h.
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