BALL
1.4.79
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#include <BALL/STRUCTURE/BONDORDERS/FPTBondOrderStrategy.h>
Public Member Functions | |
BackTrackingState_ () | |
BackTrackingState_ (Size bonds) | |
BackTrackingState_ (BackTrackingState_ const &other) | |
BackTrackingState_ & | operator= (BackTrackingState_ const &other) |
int | compare (BackTrackingState_ const &other) const |
bool | operator< (BackTrackingState_ const &) const |
bool | operator> (BackTrackingState_ const &) const |
bool | operator<= (BackTrackingState_ const &) const |
bool | operator>= (BackTrackingState_ const &) const |
bool | operator== (BackTrackingState_ const &) const |
Public Attributes | |
Assignment_ | assignment |
DPConfig_ | config |
std::stack< std::pair < DPConfig_, Size > > | join_branches |
Size | index |
A BackTrackingState_ is a position in the tree during the backtracking. It contains an assignment, which contains all bond values of the bonds which were forgotten during the backtracking. Furthermore it contains the table entry of the dynamic programming table
Definition at line 856 of file FPTBondOrderStrategy.h.
BALL::FPTBondOrderStrategy::BackTrackingState_::BackTrackingState_ | ( | ) |
Default constructor
BALL::FPTBondOrderStrategy::BackTrackingState_::BackTrackingState_ | ( | Size | bonds | ) |
build a BackTrackingState for a bag with the given number of bonds
BALL::FPTBondOrderStrategy::BackTrackingState_::BackTrackingState_ | ( | BackTrackingState_ const & | other | ) |
Copy constructor
int BALL::FPTBondOrderStrategy::BackTrackingState_::compare | ( | BackTrackingState_ const & | other | ) | const |
Comparison is needed to insert BackTrackingState_ entries into a search tree. Comparison is done by compare the assignments of the states.
bool BALL::FPTBondOrderStrategy::BackTrackingState_::operator< | ( | BackTrackingState_ const & | ) | const |
bool BALL::FPTBondOrderStrategy::BackTrackingState_::operator<= | ( | BackTrackingState_ const & | ) | const |
BackTrackingState_& BALL::FPTBondOrderStrategy::BackTrackingState_::operator= | ( | BackTrackingState_ const & | other | ) |
Assignment operator
bool BALL::FPTBondOrderStrategy::BackTrackingState_::operator== | ( | BackTrackingState_ const & | ) | const |
bool BALL::FPTBondOrderStrategy::BackTrackingState_::operator> | ( | BackTrackingState_ const & | ) | const |
bool BALL::FPTBondOrderStrategy::BackTrackingState_::operator>= | ( | BackTrackingState_ const & | ) | const |
Assignment_ BALL::FPTBondOrderStrategy::BackTrackingState_::assignment |
Assignment which contains all bond values of the bonds which were forgotten during the backtracking. Such an assignment is valid, if the BackTrackingState is pointing to the end of the backtracking
Definition at line 914 of file FPTBondOrderStrategy.h.
DPConfig_ BALL::FPTBondOrderStrategy::BackTrackingState_::config |
the table entry, which this backtracking state follows. This is the entry of the bag, this BackTrackingState is pointing to.
Definition at line 920 of file FPTBondOrderStrategy.h.
Size BALL::FPTBondOrderStrategy::BackTrackingState_::index |
pre-order index of this bag. If you traverse the tree in pre-order and give each vertex a number from 0 to n-1, this number is the pre-order index.
Definition at line 933 of file FPTBondOrderStrategy.h.
std::stack<std::pair<DPConfig_, Size> > BALL::FPTBondOrderStrategy::BackTrackingState_::join_branches |
If the BackTrackingState reachs a join node, it can just follow one of it's both children. So it have to remember which entry of the table of the second child it choosed. This is done in this stack. It contains the table entry of the right child and the index of this child in pre-order.
Definition at line 927 of file FPTBondOrderStrategy.h.