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Public Member Functions | Public Attributes | List of all members
BALL::FPTBondOrderStrategy::BackTrackingState_ Class Reference

#include <BALL/STRUCTURE/BONDORDERS/FPTBondOrderStrategy.h>

Public Member Functions

 BackTrackingState_ ()
 
 BackTrackingState_ (Size bonds)
 
 BackTrackingState_ (BackTrackingState_ const &other)
 
BackTrackingState_operator= (BackTrackingState_ const &other)
 
int compare (BackTrackingState_ const &other) const
 
bool operator< (BackTrackingState_ const &) const
 
bool operator> (BackTrackingState_ const &) const
 
bool operator<= (BackTrackingState_ const &) const
 
bool operator>= (BackTrackingState_ const &) const
 
bool operator== (BackTrackingState_ const &) const
 

Public Attributes

Assignment_ assignment
 
DPConfig_ config
 
std::stack< std::pair
< DPConfig_, Size > > 
join_branches
 
Size index
 

Detailed Description

A BackTrackingState_ is a position in the tree during the backtracking. It contains an assignment, which contains all bond values of the bonds which were forgotten during the backtracking. Furthermore it contains the table entry of the dynamic programming table

Definition at line 856 of file FPTBondOrderStrategy.h.

Constructor & Destructor Documentation

BALL::FPTBondOrderStrategy::BackTrackingState_::BackTrackingState_ ( )

Default constructor

BALL::FPTBondOrderStrategy::BackTrackingState_::BackTrackingState_ ( Size  bonds)

build a BackTrackingState for a bag with the given number of bonds

BALL::FPTBondOrderStrategy::BackTrackingState_::BackTrackingState_ ( BackTrackingState_ const &  other)

Copy constructor

Member Function Documentation

int BALL::FPTBondOrderStrategy::BackTrackingState_::compare ( BackTrackingState_ const &  other) const

Comparison is needed to insert BackTrackingState_ entries into a search tree. Comparison is done by compare the assignments of the states.

bool BALL::FPTBondOrderStrategy::BackTrackingState_::operator< ( BackTrackingState_ const &  ) const
See also
compare
bool BALL::FPTBondOrderStrategy::BackTrackingState_::operator<= ( BackTrackingState_ const &  ) const
See also
compare
BackTrackingState_& BALL::FPTBondOrderStrategy::BackTrackingState_::operator= ( BackTrackingState_ const &  other)

Assignment operator

bool BALL::FPTBondOrderStrategy::BackTrackingState_::operator== ( BackTrackingState_ const &  ) const
See also
compare
bool BALL::FPTBondOrderStrategy::BackTrackingState_::operator> ( BackTrackingState_ const &  ) const
See also
compare
bool BALL::FPTBondOrderStrategy::BackTrackingState_::operator>= ( BackTrackingState_ const &  ) const
See also
compare

Member Data Documentation

Assignment_ BALL::FPTBondOrderStrategy::BackTrackingState_::assignment

Assignment which contains all bond values of the bonds which were forgotten during the backtracking. Such an assignment is valid, if the BackTrackingState is pointing to the end of the backtracking

Definition at line 914 of file FPTBondOrderStrategy.h.

DPConfig_ BALL::FPTBondOrderStrategy::BackTrackingState_::config

the table entry, which this backtracking state follows. This is the entry of the bag, this BackTrackingState is pointing to.

Definition at line 920 of file FPTBondOrderStrategy.h.

Size BALL::FPTBondOrderStrategy::BackTrackingState_::index

pre-order index of this bag. If you traverse the tree in pre-order and give each vertex a number from 0 to n-1, this number is the pre-order index.

Definition at line 933 of file FPTBondOrderStrategy.h.

std::stack<std::pair<DPConfig_, Size> > BALL::FPTBondOrderStrategy::BackTrackingState_::join_branches

If the BackTrackingState reachs a join node, it can just follow one of it's both children. So it have to remember which entry of the table of the second child it choosed. This is done in this stack. It contains the table entry of the right child and the index of this child in pre-order.

Definition at line 927 of file FPTBondOrderStrategy.h.