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include
BALL
MOLMEC
COMMON
ruleProcessor.h
Go to the documentation of this file.
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// -*- Mode: C++; tab-width: 2; -*-
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// vi: set ts=2:
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//
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// $Id: ruleProcessor.h,v 1.17 2005/12/23 17:01:52 amoll Exp $
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//
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// Molecular Mechanics: rule-based assignment of properties (typenames, charges, radii, etc.)
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#ifndef BALL_MOLMEC_COMMON_RULEPROCESSOR_H
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#define BALL_MOLMEC_COMMON_RULEPROCESSOR_H
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#ifndef BALL_MOLMEC_COMMON_RULEEVALUATOR_H
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# include <
BALL/MOLMEC/COMMON/ruleEvaluator.h
>
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#endif
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#ifndef BALL_CONCEPT_PROCESSOR_H
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# include <
BALL/CONCEPT/processor.h
>
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#endif
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namespace
BALL
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{
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class
BALL_EXPORT
RuleProcessor
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:
public
UnaryProcessor
<Atom>
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{
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public
:
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BALL_CREATE
(
RuleProcessor
)
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RuleProcessor
();
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RuleProcessor
(
INIFile
& file,
const
String
& prefix);
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RuleProcessor
(
const
RuleProcessor
& rule_processor);
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~
RuleProcessor
();
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void
clear();
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void
destroy();
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bool
initialize(
INIFile
& file,
const
String
& prefix);
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const
RuleProcessor
& operator = (
const
RuleProcessor
& rule_processor);
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void
set(
const
RuleProcessor
& rule_processor);
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virtual
bool
start();
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virtual
bool
finish();
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String
evaluate(
const
Atom
& atom);
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bool
isValid()
const
;
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void
dump(std::ostream& s = std::cout)
const
;
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protected
:
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//_
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RuleEvaluator
evaluator_
;
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//_
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bool
valid_
;
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};
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}
// namespace BALL
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#endif // BALL_MOLMEC_COMMON_RULEPROCESSOR_H
ruleEvaluator.h
BALL::RuleProcessor::valid_
bool valid_
Definition:
ruleProcessor.h:119
BALL_CREATE
#define BALL_CREATE(name)
Definition:
create.h:62
BALL::String
Definition:
string.h:61
BALL::RuleEvaluator
Definition:
ruleEvaluator.h:37
BALL::RuleProcessor
Definition:
ruleProcessor.h:26
BALL::UnaryProcessor
Definition:
processor.h:58
processor.h
BALL::Atom
Definition:
atom.h:87
BALL::INIFile
Definition:
INIFile.h:28
BALL_EXPORT
#define BALL_EXPORT
Definition:
COMMON/global.h:50
BALL::RuleProcessor::evaluator_
RuleEvaluator evaluator_
Definition:
ruleProcessor.h:116
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