|
|
| ForceModel () |
|
| ForceModel (const ForceModel &add_line_model) |
|
virtual | ~ForceModel () |
|
void | setScaling (float value) |
|
void | setMaxLength (float value) |
|
float | getScaling () const |
|
float | getMaxLength () const |
|
void | setBaseSize (float size) |
|
float | getBaseSize () const |
|
void | setOffset (float off) |
|
float | getOffset () const |
|
|
virtual Processor::Result | operator() (Composite &composite) |
|
| ModelProcessor () |
|
| ModelProcessor (const ModelProcessor &model_processor) |
|
virtual | ~ModelProcessor () |
|
virtual void | clear () |
| Clear all datastructures, but dont destroy the geometric objects. More...
|
|
virtual bool | isValid () const |
|
virtual void | clearComposites () |
|
virtual void | dump (std::ostream &, Size) const |
|
GeometricObjectList & | getGeometricObjects () |
| Return the list with the created geometric objects. More...
|
|
const GeometricObjectList & | getGeometricObjects () const |
| Return the list with the created geometric objects. More...
|
|
void | setDrawingPrecision (Index precision) |
|
Index | getDrawingPrecision () const |
|
void | setSurfaceDrawingPrecision (float precision) |
|
float | getSurfaceDrawingPrecision () const |
|
virtual bool | createGeometricObjects () |
|
| UnaryProcessor () |
|
| UnaryProcessor (const UnaryProcessor &) |
|
virtual | ~UnaryProcessor () |
|
virtual bool | start () |
|
virtual bool | finish () |
|
BALL_INLINE | PropertyManager () |
| Default constructor. More...
|
|
BALL_INLINE | PropertyManager (const PropertyManager &property_manager) |
| Copy constructor. More...
|
|
virtual | ~PropertyManager () |
| Destructor. More...
|
|
virtual void | destroy () |
| Clears all properties. More...
|
|
void | set (const PropertyManager &property_manager) |
|
const PropertyManager & | operator= (const PropertyManager &property_manager) |
|
void | get (PropertyManager &property_manager) const |
|
void | swap (PropertyManager &property_manager) |
|
BitVector & | getBitVector () |
|
const BitVector & | getBitVector () const |
|
| operator BitVector & () |
|
void | setProperty (Property property) |
|
void | clearProperty (Property property) |
|
void | toggleProperty (Property property) |
|
Size | countProperties () const |
|
const NamedProperty & | getNamedProperty (Position index) const |
|
NamedProperty & | getNamedProperty (Position index) |
|
void | setProperty (const NamedProperty &property) |
|
void | setProperty (const std::string &name) |
|
void | setProperty (const std::string &name, bool value) |
|
void | setProperty (const std::string &name, int value) |
|
void | setProperty (const std::string &name, unsigned int value) |
|
void | setProperty (const std::string &name, float value) |
|
void | setProperty (const std::string &name, double value) |
|
void | setProperty (const std::string &name, const std::string &value) |
|
void | setProperty (const std::string &name, const PersistentObject &value) |
|
const NamedProperty & | getProperty (const std::string &name) const |
|
NamedPropertyIterator | beginNamedProperty () |
|
NamedPropertyIterator | endNamedProperty () |
|
void | clearProperty (const std::string &name) |
|
Size | countNamedProperties () const |
|
bool | hasProperty (Property property) const |
| Query for an unnamed property. More...
|
|
bool | hasProperty (const std::string &name) const |
| Query for a named property. More...
|
|
bool | operator== (const PropertyManager &pm) const |
|
bool | operator!= (const PropertyManager &pm) const |
| Inequality operator. More...
|
|
void | write (PersistenceManager &pm) const |
| Persistent stream writing. More...
|
|
bool | read (PersistenceManager &pm) |
| Persistent stream reading. More...
|
|
bool | isValid () const |
|
void | dump (std::ostream &s=std::cout, Size depth=0) const |
|
ForceModel class. The class ForceModel is a model processor that is responsible for creating a model for forces on atoms. For information about the processor concept see Processor.
Definition at line 25 of file forceModel.h.