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include
BALL
SCORING
COMPONENTS
burialDepth.h
Go to the documentation of this file.
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// ----------------------------------------------------
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// $Maintainer: Marcel Schumann $
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// $Authors: Marcel Schumann $
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// ----------------------------------------------------
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#ifndef BALL_SCORING_COMPONENTS_BURIALDEPTH_H
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#define BALL_SCORING_COMPONENTS_BURIALDEPTH_H
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#include <
BALL/SCORING/COMMON/scoringComponent.h
>
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#include <
BALL/SCORING/COMMON/scoringFunction.h
>
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namespace
BALL
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{
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class
BALL_EXPORT
BurialDepth
:
public
ScoringComponent
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{
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public
:
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BurialDepth
(
ScoringFunction
& sf);
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~
BurialDepth
();
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void
update(
const
vector<std::pair<Atom*, Atom*> >& pair_vector);
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double
updateScore();
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};
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}
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#endif // BALL_SCORING_COMPONENTS_BURIALDEPTH_H
BALL::BurialDepth
Definition:
burialDepth.h:15
scoringFunction.h
BALL::ScoringFunction
Definition:
scoringFunction.h:28
BALL::ScoringComponent
Definition:
scoringComponent.h:20
scoringComponent.h
BALL_EXPORT
#define BALL_EXPORT
Definition:
COMMON/global.h:50
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