, including all inherited members.
beginEdge() (defined in TriangulatedSurface) | TriangulatedSurface | |
beginEdge() const (defined in TriangulatedSurface) | TriangulatedSurface | |
beginPoint() (defined in TriangulatedSurface) | TriangulatedSurface | |
beginPoint() const (defined in TriangulatedSurface) | TriangulatedSurface | |
beginTriangle() (defined in TriangulatedSurface) | TriangulatedSurface | |
beginTriangle() const (defined in TriangulatedSurface) | TriangulatedSurface | |
blowUp(const double &r) | TriangulatedSurface | |
canBeCopied() const (defined in TriangulatedSurface) | TriangulatedSurface | [protected] |
clear() | TriangulatedSurface | |
ConstEdgeIterator typedef (defined in TriangulatedSurface) | TriangulatedSurface | |
ConstPointIterator typedef (defined in TriangulatedSurface) | TriangulatedSurface | |
ConstTriangleIterator typedef (defined in TriangulatedSurface) | TriangulatedSurface | |
copy(const TriangulatedSurface &surface) (defined in TriangulatedSurface) | TriangulatedSurface | [protected] |
cut(const TPlane3< double > &plane, const double &fuzzy=0) | TriangulatedSurface | |
deleteIsolatedEdges() | TriangulatedSurface | |
deleteIsolatedPoints() | TriangulatedSurface | |
EdgeIterator typedef (defined in TriangulatedSurface) | TriangulatedSurface | |
edges_ (defined in TriangulatedSurface) | TriangulatedSurface | [protected] |
endEdge() (defined in TriangulatedSurface) | TriangulatedSurface | |
endEdge() const (defined in TriangulatedSurface) | TriangulatedSurface | |
endPoint() (defined in TriangulatedSurface) | TriangulatedSurface | |
endPoint() const (defined in TriangulatedSurface) | TriangulatedSurface | |
endTriangle() (defined in TriangulatedSurface) | TriangulatedSurface | |
endTriangle() const (defined in TriangulatedSurface) | TriangulatedSurface | |
exportSurface(Surface &surface) | TriangulatedSurface | |
getBorder(std::list< TriangleEdge * > &border) | TriangulatedSurface | |
icosaeder(bool out=true) | TriangulatedSphere | |
insert(TrianglePoint *point) | TriangulatedSurface | |
insert(TriangleEdge *edge) | TriangulatedSurface | |
insert(Triangle *triangle) | TriangulatedSurface | |
join(TriangulatedSurface &source) | TriangulatedSurface | |
number_of_edges_ (defined in TriangulatedSurface) | TriangulatedSurface | [protected] |
number_of_points_ (defined in TriangulatedSurface) | TriangulatedSurface | [protected] |
number_of_triangles_ (defined in TriangulatedSurface) | TriangulatedSurface | [protected] |
numberOfEdges() const | TriangulatedSurface | |
numberOfPoints() const | TriangulatedSurface | |
numberOfTriangles() const | TriangulatedSurface | |
operator+=(const TriangulatedSurface &surface) | TriangulatedSurface | |
operator=(const TriangulatedSphere &sphere) | TriangulatedSphere | |
TriangulatedSurface::operator=(const TriangulatedSurface &surface) | TriangulatedSurface | |
PointIterator typedef (defined in TriangulatedSurface) | TriangulatedSurface | |
points_ (defined in TriangulatedSurface) | TriangulatedSurface | [protected] |
refine(Position iterations, bool out=true) | TriangulatedSphere | |
remove(TrianglePoint *point, bool deep=true) | TriangulatedSurface | |
remove(PointIterator p, bool deep=true) | TriangulatedSurface | |
remove(TriangleEdge *edge, bool deep=true) | TriangulatedSurface | |
remove(EdgeIterator e, bool deep=true) | TriangulatedSurface | |
remove(Triangle *triangle, bool deep=true) | TriangulatedSurface | |
remove(TriangleIterator t, bool deep=true) | TriangulatedSurface | |
set(const TriangulatedSphere &sphere, bool=true) | TriangulatedSphere | |
TriangulatedSurface::set(const TriangulatedSurface &surface, bool=true) | TriangulatedSurface | |
setIndices() | TriangulatedSurface | |
shift(const TVector3< double > &c) | TriangulatedSurface | |
shrink() | TriangulatedSurface | |
TriangleIterator typedef (defined in TriangulatedSurface) | TriangulatedSurface | |
triangles_ (defined in TriangulatedSurface) | TriangulatedSurface | [protected] |
TriangulatedSphere() | TriangulatedSphere | |
TriangulatedSphere(const TriangulatedSphere &sphere, bool=true) | TriangulatedSphere | |
TriangulatedSurface() | TriangulatedSurface | |
TriangulatedSurface(const TriangulatedSurface &surface, bool=true) | TriangulatedSurface | |
~TriangulatedSphere() | TriangulatedSphere | [virtual] |
~TriangulatedSurface() | TriangulatedSurface | [virtual] |