#include <triangulatedSurface.h>
Inheritance diagram for TriangulatedSphere:
Accessors | |
void | icosaeder (bool out=true) |
Build an icosaeder. | |
void | refine (Position iterations, bool out=true) |
Refine a triangulated sphere. | |
Public Member Functions | |
Constructors and Destructors | |
TriangulatedSphere () throw () | |
Default constructor. | |
TriangulatedSphere (const TriangulatedSphere &sphere, bool=true) throw () | |
Copy constructor. | |
virtual | ~TriangulatedSphere () throw () |
Destructor. | |
Assignment | |
void | set (const TriangulatedSphere &sphere, bool=true) throw () |
Assign from another TriangulatedSphere. | |
TriangulatedSphere & | operator= (const TriangulatedSphere &sphere) throw () |
Assign from another TriangulatedSphere. |
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Default constructor. This method creates a new TriangulatedSphere object. |
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Copy constructor. Create a new TriangulatedSphere object from another.
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Destructor. Destructs the TriangulatedSphere object. |
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Build an icosaeder. If the TriangulatedSphere is not empty, it will be cleared first. The center of the icosaeder will be the origin, the radius will be 1.
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Assign from another TriangulatedSphere.
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Refine a triangulated sphere. The center of the sphere must be the origin, the radius must be 1.
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Assign from another TriangulatedSphere.
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