#include <glRenderer.h>
Inheritance diagram for VIEW::GLRenderer:

Public Types | |
| typedef unsigned int | Name |
| Typedef for OPENGL names. | |
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typedef HashMap< const GeometricObject *, Name > | NameHashMap |
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typedef HashMap< Name, const GeometricObject * > | GeometricObjectHashMap |
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typedef HashMap< const Representation *, GLDisplayList * > | DisplayListHashMap |
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typedef HashMap< const Representation *, vector< MeshBuffer * > > | MeshBufferHashMap |
| enum | StereoMode { NO_STEREO = 0, ACTIVE_STEREO, DUAL_VIEW_STEREO } |
| enum | RenderMode { RENDER_MODE_UNDEFINED = 0, RENDER_MODE_SOLID, RENDER_MODE_TRANSPARENT, RENDER_MODE_ALWAYS_FRONT } |
Public Member Functions | |
| GLRenderer () throw () | |
| Default Constructor. | |
| virtual | ~GLRenderer () throw () |
| Destructor. | |
| virtual void | clear () throw () |
| Explicit default initialization. | |
| void | dump (std::ostream &s, Size depth) const throw () |
| Name | getName (const GeometricObject &object) throw () |
| GeometricObject * | getObject (GLRenderer::Name name) const throw () |
| virtual bool | init (Scene &scene) throw () |
| Initialise the renderer, by calling the init method below This method is called by Scene::initializeGL. | |
| virtual bool | init (const Stage &stage, float height, float width) throw () |
| Initialise the renderer, e.g. the display lists. | |
| virtual void | setLights (bool reset_all=false) throw () |
| Set the light sources according to the stage. | |
| void | pickObjects1 (Position x1, Position y1, Position x2, Position y2) throw () |
| Pick geometric objects. | |
| void | pickObjects2 (List< GeometricObject * > &objects) throw () |
| Pick geometric objects method2. | |
| void | enterPickingMode () |
| void | exitPickingMode () |
| void | setSize (float width, float height) throw () |
| Set the size of the display. | |
| float | getXScale () const throw () |
| float | getYScale () const throw () |
| void | updateCamera (const Camera *camera=0) throw () |
| Update the camera position with gluLookAt, either from a given Camera, or from the default Stage. | |
| void | updateBackgroundColor () throw () |
| Update the background color from the stage. | |
| void | initTransparent () throw () |
| void | initSolid () throw () |
| void | initAlwaysFront () throw () |
| void | setAntialiasing (bool state) |
| Enable or disable antialiasing. | |
| void | removeRepresentation (const Representation &rep) throw () |
| Remove all VertexBuffer and DisplayLists for the given Representation. | |
| void | bufferRepresentation (const Representation &rep) throw () |
| Buffer the visualisation for the given Representation into OpenGL VertexBuffer Objects and DisplayLists. | |
| void | drawBuffered (const Representation &rep) throw () |
| Draw the visualisation of the given Representation from the VertexBuffers and a DisplayList. | |
| bool | hasDisplayListFor (const Representation &rep) const throw () |
| Test if a Representation has a DisplayList. | |
| void | setStereoMode (StereoMode state) throw () |
| StereoMode | getStereoMode () const throw () |
| RenderMode | getRenderMode () const throw () |
| void | setRenderMode (RenderMode mode) |
| virtual bool | render (const Representation &representation, bool for_display_list=false) throw () |
| bool | isExtensionSupported (const String &extension) const throw () |
| Test if a given opengl extension is supported by the current driver. | |
| void | clearVertexBuffersFor (Representation &rep) throw () |
| bool | vertexBuffersSupported () const throw () |
| String | getVendor () |
| String | getRenderer () |
| String | getOpenGLVersion () |
| vector< String > | getExtensions () |
| bool | enableVertexBuffers (bool state) throw () |
| bool | vertexBuffersEnabled () const |
| DrawingMode | getDrawingMode () const |
| void | initPerspective () |
| void | renderRepresentation_ (const Representation &representation, bool for_display_list) |
| virtual void | renderLabel_ (const Label &) throw () |
| virtual void | renderLine_ (const Line &) throw () |
| Render a line. | |
| virtual void | renderMultiLine_ (const MultiLine &line) throw () |
| Render an illuminated line. | |
| virtual void | renderMesh_ (const Mesh &) throw () |
| Render a surface mesh. | |
| virtual void | renderQuadMesh_ (const QuadMesh &) throw () |
| Render a quad mesh. | |
| void | initDrawingMeshes_ () |
| void | initDrawingOthers_ () |
| virtual void | renderPoint_ (const Point &) throw () |
| Render a single point. | |
| virtual void | renderSimpleBox_ (const SimpleBox &) throw () |
| Render a simple box (parallel to the axes). | |
| virtual void | renderBox_ (const Box &) throw () |
| Render a box. | |
| virtual void | renderSphere_ (const Sphere &) throw () |
| Render a sphere. | |
| virtual void | renderDisc_ (const Disc &) throw () |
| Render a disc. | |
| virtual void | renderTube_ (const Tube &) throw () |
| Render a tube. | |
| virtual void | renderTwoColoredLine_ (const TwoColoredLine &) throw () |
| Render a line with two colors. | |
| virtual void | renderTwoColoredTube_ (const TwoColoredTube &) throw () |
| Render a tube with two colors. | |
| virtual void | renderClippingPlane_ (const ClippingPlane &plane) throw () |
| virtual void | renderGridVisualisation_ (const GridVisualisation &vol) throw () |
| Render a grid slice. | |
| void | setColor4ub_ (const GeometricObject &object) throw () |
| void | createSpheres_ () throw () |
| void | createTubes_ () throw () |
| void | createBoxes_ () throw () |
| void | createDottedSphere_ (int precision) throw () |
| void | subdivideTriangle_ (Vector3 &v1, Vector3 &v2, Vector3 &v3, int precision) throw () |
| void | createLineBox_ () throw () |
| void | createDotBox_ () throw () |
| void | createSolidBox_ () throw () |
| void | clearNames_ () throw () |
| void | normalVector3_ (const Vector3 &v) throw () |
| void | vertexVector3_ (const Vector3 &v) throw () |
| void | translateVector3_ (const Vector3 &v) throw () |
| void | texCoordVector3_ (const Vector3 &v) throw () |
| void | scaleVector3_ (const Vector3 &v) throw () |
| void | rotateVector3Angle_ (const Vector3 &v, Real angle) throw () |
| void | scale_ (float f) throw () |
| void | setColorRGBA_ (const ColorRGBA &color) throw () |
| void | initGLU_ (DrawingMode mode) |
| void | generateIlluminationTexture_ (float ka, float kd, float kr, float shininess) |
| Position | getTextureIndex_ (Position x, Position y, Position z, Size width, Size height) |
| Position | createTextureFromGrid (const RegularData3D &grid, const ColorMap &map) |
| void | removeTextureFor_ (const RegularData3D &grid) |
| void | setupGridClipPlanes_ (const GridVisualisation &slice) |
Public Attributes | |
| Scene * | scene_ |
| DrawingMode | drawing_mode_ |
| Index | drawing_precision_ |
| float | x_scale_ |
| float | y_scale_ |
| GLDisplayList * | GL_spheres_list_ |
| GLDisplayList * | GL_tubes_list_ |
| GLDisplayList * | GL_boxes_list_ |
| GLDisplayList * | sphere_list_ |
| GLDisplayList | line_list_ |
| GLuint | line_texture_bind_ |
| GLubyte | line_tex_ [128][128][4] |
| GeometricObjectHashMap | name_to_object_ |
| NameHashMap | object_to_name_ |
| DisplayListHashMap | display_lists_ |
| MeshBufferHashMap | rep_to_buffers_ |
| Name | all_names_ |
| GLuint | object_buffer_ [BALL_GLRENDERER_PICKING_NUMBER_OF_MAX_OBJECTS] |
| Vector3 | normal_vector_ |
| StereoMode | stereo_ |
| RenderMode | render_mode_ |
| bool | use_vertex_buffer_ |
| bool | picking_mode_ |
| ModelType | model_type_ |
| Position | display_lists_index_ |
| bool | single_pick_ |
| bool | drawed_other_object_ |
| bool | drawed_mesh_ |
| GLUquadricObj * | GLU_quadric_obj_ |
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HashMap< const RegularData3D *, Position > | grid_to_texture_ |
| GLuint | cel_texture_ |
Friends | |
| class | Scene |
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Initialise the renderer, by calling the init method below This method is called by Scene::initializeGL.
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Test if a given opengl extension is supported by the current driver. Call this only after Scene::initializeGL(); |
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Pick geometric objects.
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Pick geometric objects method2. Call this method after pickObjects1 and rendering the representations.
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Update the camera position with gluLookAt, either from a given Camera, or from the default Stage.
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