#include <VRMLRenderer.h>
Inheritance diagram for VIEW::VRMLRenderer:

Public Member Functions | |
| void | renderSphere_ (const Sphere &sphere) throw () |
| Render a sphere. | |
| void | renderMesh_ (const Mesh &mesh) throw () |
| Render a surface mesh. | |
| void | renderTube_ (const Tube &tube) throw () |
| Render a tube. | |
| void | renderTwoColoredTube_ (const TwoColoredTube &tube) throw () |
| Render a tube with two colors. | |
| void | out_ (const String &data) throw () |
| void | outheader_ (const String &data) throw () |
| void | outfinish_ (const String &data) throw () |
Constructors and Destructors. | |
| VRMLRenderer () throw () | |
| Default constructor. | |
| VRMLRenderer (const String &name) throw (Exception::FileNotFound) | |
| Detailed constructor. | |
| virtual | ~VRMLRenderer () throw () |
| Destructor. | |
| virtual void | clear () throw () |
| Clear method. | |
Accessors | |
| void | setFileName (const String &name) throw (Exception::FileNotFound) |
| Sets the name of the file we will create. | |
| String | VRMLColorRGBA (const ColorRGBA &input) throw () |
| Converts a ColorRGBA into a String in VRMLRay format. | |
| String | VRMLVector3 (Vector3 input) throw () |
| Converts a Vector3 into a String in VRMLRay format. | |
| void | VRMLColor (const ColorRGBA &color) throw () |
Processor specific methods | |
| virtual bool | init (const Stage &stage) throw () |
| Start method. | |
| virtual bool | finish () throw () |
| Finish method. | |
Public Attributes | |
| Size | width |
| Size | height |
Protected Member Functions | |
| void | header_ (const Vector3 &translation, const ColorRGBA &color, const String &rotation="") throw () |
| void | footer_ () throw () |
Protected Attributes | |
| File | outfile_ |
| Vector3 | origin_ |
| Matrix4x4 | rotation_ |
| Index | current_intend_ |
This class walks over all the geometric primitives in a Scene and exports them into a data file in the VRML format, which can be used to render the same scene externally.
This is unmaintained code!
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Detailed constructor.
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Finish method. This method writes the ending of the file and closes it. Reimplemented from VIEW::Renderer. |
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Start method. This method creates the file and writes the header. |
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Sets the name of the file we will create.
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Converts a ColorRGBA into a String in VRMLRay format.
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Converts a Vector3 into a String in VRMLRay format.
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