#include <BALL/MOLMEC/MMFF94/MMFF94Torsion.h>
Classes | |
| struct | Torsion |
see MMFFTOR.PAR More... | |
Public Member Functions | |
Constructors and Destructors | |
| MMFF94Torsion () | |
| MMFF94Torsion (ForceField &force_field) | |
| MMFF94Torsion (const MMFF94Torsion &MMFF94_stretch) | |
| virtual | ~MMFF94Torsion () |
Setup Methods | |
| virtual bool | setup () throw (Exception::TooManyErrors) |
Accessors | |
| virtual double | updateEnergy () |
| virtual void | updateForces () |
| Position | getTorsionType (const vector< Atom * > &atoms) const |
| const vector< Torsion > & | getTorsions () const |
Protected Member Functions | |
| void | AddDV3_ (Vector3 &f3, const TVector3< double > d3) |
| double | getU_ (Position e) |
| double | getV_ (Position e) |
| bool | calculateHeuristic_ (const Atom &aj, const Atom &ak, double &v1, double &v2, double &v3) |
Protected Attributes | |
| vector< Torsion > | torsions_ |
| MMFF94TorsionParameters | parameters_ |
MMFF94 bond stretch component
| BALL::MMFF94Torsion::MMFF94Torsion | ( | ) |
Default constructor.
| BALL::MMFF94Torsion::MMFF94Torsion | ( | ForceField & | force_field | ) |
Constructor.
| BALL::MMFF94Torsion::MMFF94Torsion | ( | const MMFF94Torsion & | MMFF94_stretch | ) |
Copy constructor
| virtual BALL::MMFF94Torsion::~MMFF94Torsion | ( | ) | [virtual] |
Destructor.
| bool BALL::MMFF94Torsion::calculateHeuristic_ | ( | const Atom & | aj, | |
| const Atom & | ak, | |||
| double & | v1, | |||
| double & | v2, | |||
| double & | v3 | |||
| ) | [protected] |
| const vector<Torsion>& BALL::MMFF94Torsion::getTorsions | ( | ) | const [inline] |
| virtual bool BALL::MMFF94Torsion::setup | ( | ) | throw (Exception::TooManyErrors) [virtual] |
Setup method.
Reimplemented from BALL::ForceFieldComponent.
| virtual double BALL::MMFF94Torsion::updateEnergy | ( | ) | [virtual] |
Calculates and returns the component's energy.
Reimplemented from BALL::ForceFieldComponent.
| virtual void BALL::MMFF94Torsion::updateForces | ( | ) | [virtual] |
Calculates and returns the component's forces.
Reimplemented from BALL::ForceFieldComponent.
vector<Torsion> BALL::MMFF94Torsion::torsions_ [protected] |