#include <BALL/STRUCTURE/structureMapper.h>
List of all members.
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Public Member Functions |
| void | set (AtomContainer &A, AtomContainer &B) |
| double | calculateRMSD () |
| bool | calculateTransformation () |
| void | calculateDefaultBijection () |
| const AtomBijection & | getBijection () const |
| AtomBijection | calculateFragmentBijection (const vector< Fragment * > &A, const vector< Fragment * > &B) |
| bool | mapFragments (const vector< Fragment * > &A, const vector< Fragment * > &B, Matrix4x4 *transformation, double upper_bound=8.0, double lower_bound=2.5) |
| Size | mapResiduesByBackbone (const list< Residue * > &l1, const list< Residue * > &l2) |
| vector< vector< Fragment * > > & | searchPattern (vector< Fragment * > &pattern, AtomContainer &composite, double max_rmsd=4.0, double max_center_tolerance=2.0, double upper_bound=8.0, double lower_bound=4.0) |
| Matrix4x4 | mapProteins (Protein &P1, Protein &P2, std::map< String, Size > &type_map, Size &no_matched_ca, double &rmsd, double upper_bound=8.0, double lower_bound=4.0, double tolerance=0.6) |
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| | StructureMapper () |
| | StructureMapper (AtomContainer &A, AtomContainer &B) |
| virtual | ~StructureMapper () |
Static Public Member Functions |
| static Matrix4x4 | matchPoints (const Vector3 &w1, const Vector3 &w2, const Vector3 &w3, const Vector3 &v1, const Vector3 &v2, const Vector3 &v3) |
| static Matrix4x4 | matchBackboneAtoms (const Residue &r1, const Residue &r2) |
Protected Member Functions |
| Size | countFragments_ (const AtomContainer &ac) const |
Protected Attributes |
| AtomContainer * | A_ |
| AtomContainer * | B_ |
| AtomBijection | bijection_ |
| double | rmsd_ |
Detailed Description
Structure mapping class.
Constructor & Destructor Documentation
| BALL::StructureMapper::StructureMapper |
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| virtual BALL::StructureMapper::~StructureMapper |
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[virtual] |
Member Function Documentation
| void BALL::StructureMapper::calculateDefaultBijection |
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Calculate a reasonable bijection for the mapping of A and B
Calculates a bijection to map two arrays of fragments onto each other.
| double BALL::StructureMapper::calculateRMSD |
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Calculate the root mean squared deviation
| bool BALL::StructureMapper::calculateTransformation |
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Calculate the transformation to map the first of two isomorphous AtomContainer objects onto the second
| Size BALL::StructureMapper::countFragments_ |
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const AtomContainer & |
ac |
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const [protected] |
| const AtomBijection& BALL::StructureMapper::getBijection |
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const [inline] |
Return the current bijection
Maps two fragments onto each other
Map two proteins onto each other.
| Size BALL::StructureMapper::mapResiduesByBackbone |
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const list< Residue * > & |
l1, |
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const list< Residue * > & |
l2 | |
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Map three points onto each other. Computes a transformation that maps
- the point
w1 onto the point v1,
- the point
w2 onto the ray that starts in v1 and goes through v2,
- the point
w3 into the plane generated by v1, v2, and v3.
Assign the two objects to be mapped
Member Data Documentation