BALL::VIEW::AddBackboneModel Class Reference
[Model Processors]

#include <BALL/VIEW/MODELS/backboneModel.h>

Inheritance diagram for BALL::VIEW::AddBackboneModel:
Inheritance graph
[legend]

List of all members.

Classes

struct  ModelPart

Public Member Functions

 AddBackboneModel ()
 Default Constructor.
 AddBackboneModel (const AddBackboneModel &add_Backbone_model)
 Copy constructor.
virtual ~AddBackboneModel ()
 Destructor.
virtual void clear ()
virtual bool start ()
virtual Processor::Result operator() (Composite &composite)
virtual void dump (std::ostream &s=std::cout, Size depth=0) const
void setTubeRadius (float radius)
float getTubeRadius () const
virtual bool createGeometricObjects ()
void setRibbonMode (bool state)
bool ribbonModeEnabled () const

Protected Types

enum  ModelTypes { TUBE, RIBBON, NUCLEIC_ACID }

Protected Member Functions

virtual void calculateModelParts (Protein &protein)
virtual bool collectPositions (vector< Residue * > residues)
virtual void calculateGuidePoints_ ()
virtual void assignModelType (ModelPart &part)
virtual void createModel_ (Position set_pos, Position model_pos)
virtual void createTube_ (Position set_pos, Position model_pos)
virtual void createRibbon_ (Position set_pos, Position model_pos)
virtual void refineGuidePoints_ ()
virtual void interpolate_ ()
virtual void refineModelParts_ ()
virtual void clear_ ()
void evaluateBSpline (const Vector3 &v1, const Vector3 &v2, const Vector3 &v3, float x, Vector3 &result)
bool residuesAreConnected_ (Residue &residue1, Residue &residue2)
void calculateTubePoints_ (Vector3 right, Vector3 dir, vector< Vector3 > &points)
void calculateRibbonPoints_ (Vector3 xn, Vector3 dir, vector< Vector3 > &points)
void calculateRibbonEllipse_ (float ribbon_width, float ribbon_height)

Protected Attributes

float tube_radius_
Size interpolation_steps_
Size number_of_ribbons_
float ribbon_width_
float ribbon_height_
bool care_for_SS_
bool ribbon_mode_
vector< vector< vector
< Vector3 > > > 
guide_points_
vector< vector< vector
< Vector3 > > > 
interpolated_points_
vector< vector< Vector3 > > backbone_
vector< vector< Vector3 > > offsets_
vector< vector< ModelPart > > model_parts_
Protein dummy_protein_
Chain dummy_chain_
SecondaryStructure dummy_ss_
HashSet< Residue * > residues_to_be_rendered_
Proteinlast_protein_
vector< vector< Index > > ss_
Size slides_
Position middle_slide_
Position middle_ribbon_
Angle slides_angle_
Matrix4x4 temp_matrix_
vector< floatxs_
vector< floatys_

Detailed Description

AddBackboneModel class. The class AddBackboneModel is a model processor that creates a backbone model through the CA-atoms of the processed Composite object. For information about the processor concept see Processor in the BALL documentation.

Definition at line 41 of file backboneModel.h.


Member Enumeration Documentation

Enumerator:
TUBE 
RIBBON 
NUCLEIC_ACID 

Definition at line 64 of file backboneModel.h.


Constructor & Destructor Documentation

BALL::VIEW::AddBackboneModel::AddBackboneModel (  ) 

Default Constructor.

BALL::VIEW::AddBackboneModel::AddBackboneModel ( const AddBackboneModel add_Backbone_model  ) 

Copy constructor.

virtual BALL::VIEW::AddBackboneModel::~AddBackboneModel (  )  [virtual]

Destructor.


Member Function Documentation

virtual void BALL::VIEW::AddBackboneModel::assignModelType ( ModelPart part  )  [protected, virtual]

Reimplemented in BALL::VIEW::AddCartoonModel.

virtual void BALL::VIEW::AddBackboneModel::calculateGuidePoints_ (  )  [protected, virtual]
virtual void BALL::VIEW::AddBackboneModel::calculateModelParts ( Protein protein  )  [protected, virtual]

Reimplemented in BALL::VIEW::AddCartoonModel.

void BALL::VIEW::AddBackboneModel::calculateRibbonEllipse_ ( float  ribbon_width,
float  ribbon_height 
) [inline, protected]
void BALL::VIEW::AddBackboneModel::calculateRibbonPoints_ ( Vector3  xn,
Vector3  dir,
vector< Vector3 > &  points 
) [inline, protected]
void BALL::VIEW::AddBackboneModel::calculateTubePoints_ ( Vector3  right,
Vector3  dir,
vector< Vector3 > &  points 
) [inline, protected]
virtual void BALL::VIEW::AddBackboneModel::clear (  )  [virtual]

Explicit default initialization. Calls ModelProcessor::clear.

Reimplemented from BALL::VIEW::ModelProcessor.

virtual void BALL::VIEW::AddBackboneModel::clear_ (  )  [protected, virtual]
virtual bool BALL::VIEW::AddBackboneModel::collectPositions ( vector< Residue * >  residues  )  [protected, virtual]
virtual bool BALL::VIEW::AddBackboneModel::createGeometricObjects (  )  [virtual]

Method to create geometric objects. This method is called in Representation::update() after all operator() was called for all Composites. To be overloaded in derived classes

Reimplemented from BALL::VIEW::ModelProcessor.

virtual void BALL::VIEW::AddBackboneModel::createModel_ ( Position  set_pos,
Position  model_pos 
) [protected, virtual]

Reimplemented in BALL::VIEW::AddCartoonModel.

virtual void BALL::VIEW::AddBackboneModel::createRibbon_ ( Position  set_pos,
Position  model_pos 
) [protected, virtual]
virtual void BALL::VIEW::AddBackboneModel::createTube_ ( Position  set_pos,
Position  model_pos 
) [protected, virtual]
virtual void BALL::VIEW::AddBackboneModel::dump ( std::ostream &  s = std::cout,
Size  depth = 0 
) const [virtual]

Internal value dump. Dump the current state to the output ostream s with dumping depth depth. Calls ModelProcessor::dump.

Parameters:
s output stream where to output the state
depth the dumping depth

Reimplemented from BALL::VIEW::ModelProcessor.

void BALL::VIEW::AddBackboneModel::evaluateBSpline ( const Vector3 v1,
const Vector3 v2,
const Vector3 v3,
float  x,
Vector3 result 
) [inline, protected]
float BALL::VIEW::AddBackboneModel::getTubeRadius (  )  const [inline]

Definition at line 115 of file backboneModel.h.

virtual void BALL::VIEW::AddBackboneModel::interpolate_ (  )  [protected, virtual]
virtual Processor::Result BALL::VIEW::AddBackboneModel::operator() ( Composite composite  )  [virtual]

Operator method. This method iterates over each Composite object reachable in the Composite tree. If a Composite is of kind Atom and has the substring CA in its name (this method collects only CA-atoms) than that atom is stored for later processing in the finish method.

Parameters:
composite the Composite object that will be processed

Reimplemented from BALL::UnaryProcessor< Composite >.

virtual void BALL::VIEW::AddBackboneModel::refineGuidePoints_ (  )  [inline, protected, virtual]

Reimplemented in BALL::VIEW::AddCartoonModel.

Definition at line 144 of file backboneModel.h.

virtual void BALL::VIEW::AddBackboneModel::refineModelParts_ (  )  [protected, virtual]
bool BALL::VIEW::AddBackboneModel::residuesAreConnected_ ( Residue residue1,
Residue residue2 
) [inline, protected]
bool BALL::VIEW::AddBackboneModel::ribbonModeEnabled (  )  const [inline]

Definition at line 126 of file backboneModel.h.

void BALL::VIEW::AddBackboneModel::setRibbonMode ( bool  state  )  [inline]

Definition at line 122 of file backboneModel.h.

void BALL::VIEW::AddBackboneModel::setTubeRadius ( float  radius  )  [inline]

Definition at line 111 of file backboneModel.h.

virtual bool BALL::VIEW::AddBackboneModel::start (  )  [virtual]

start method

Reimplemented from BALL::UnaryProcessor< Composite >.


Member Data Documentation

vector<vector<Vector3> > BALL::VIEW::AddBackboneModel::backbone_ [protected]

Definition at line 173 of file backboneModel.h.

Definition at line 168 of file backboneModel.h.

Definition at line 178 of file backboneModel.h.

Definition at line 177 of file backboneModel.h.

Definition at line 179 of file backboneModel.h.

vector<vector<vector<Vector3> > > BALL::VIEW::AddBackboneModel::guide_points_ [protected]

Definition at line 171 of file backboneModel.h.

vector<vector<vector<Vector3> > > BALL::VIEW::AddBackboneModel::interpolated_points_ [protected]

Definition at line 172 of file backboneModel.h.

Definition at line 163 of file backboneModel.h.

Definition at line 181 of file backboneModel.h.

Definition at line 186 of file backboneModel.h.

Definition at line 185 of file backboneModel.h.

Definition at line 175 of file backboneModel.h.

Definition at line 165 of file backboneModel.h.

vector<vector<Vector3> > BALL::VIEW::AddBackboneModel::offsets_ [protected]

Definition at line 174 of file backboneModel.h.

Definition at line 180 of file backboneModel.h.

Definition at line 167 of file backboneModel.h.

Definition at line 169 of file backboneModel.h.

Reimplemented in BALL::VIEW::AddCartoonModel.

Definition at line 166 of file backboneModel.h.

Definition at line 184 of file backboneModel.h.

Definition at line 187 of file backboneModel.h.

vector<vector<Index> > BALL::VIEW::AddBackboneModel::ss_ [protected]

Definition at line 182 of file backboneModel.h.

Definition at line 188 of file backboneModel.h.

Definition at line 160 of file backboneModel.h.

Definition at line 189 of file backboneModel.h.

Definition at line 189 of file backboneModel.h.

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