BALL
1.4.2
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#include <BALL/CONCEPT/property.h>
Public Member Functions | |
Constructors and Destructors | |
BALL_INLINE | PropertyManager () |
Default constructor. More... | |
BALL_INLINE | PropertyManager (const PropertyManager &property_manager) |
Copy constructor. More... | |
virtual | ~PropertyManager () |
Destructor. More... | |
virtual void | clear () |
Clears all properties. More... | |
virtual void | destroy () |
Clears all properties. More... | |
Assignment | |
void | set (const PropertyManager &property_manager) |
const PropertyManager & | operator= (const PropertyManager &property_manager) |
void | get (PropertyManager &property_manager) const |
void | swap (PropertyManager &property_manager) |
Accessors | |
BitVector & | getBitVector () |
const BitVector & | getBitVector () const |
Converters | |
operator BitVector & () | |
Handling unnamed bit properties | |
void | setProperty (Property property) |
void | clearProperty (Property property) |
void | toggleProperty (Property property) |
Size | countProperties () const |
Handling named properties | |
PropertyManager contains an vector of NamedProperty objects. Each of the NamedProeprty objects has to have a unique name. The setProperty methods ensure the uniqueness of this name. If a setProperty method is called for an existing name, the existing object is destructed prior to the insertion of the new object. | |
const NamedProperty & | getNamedProperty (Position index) const |
NamedProperty & | getNamedProperty (Position index) |
void | setProperty (const NamedProperty &property) |
void | setProperty (const string &name) |
void | setProperty (const string &name, bool value) |
void | setProperty (const string &name, int value) |
void | setProperty (const string &name, unsigned int value) |
void | setProperty (const string &name, float value) |
void | setProperty (const string &name, double value) |
void | setProperty (const string &name, const string &value) |
void | setProperty (const string &name, const PersistentObject &value) |
const NamedProperty & | getProperty (const string &name) const |
NamedPropertyIterator | beginNamedProperty () |
NamedPropertyIterator | endNamedProperty () |
void | clearProperty (const string &name) |
Size | countNamedProperties () const |
Predicates | |
bool | hasProperty (Property property) const |
Query for an unnamed property. More... | |
bool | hasProperty (const string &name) const |
Query for a named property. More... | |
bool | operator== (const PropertyManager &pm) const |
bool | operator!= (const PropertyManager &pm) const |
Inequality operator. More... | |
Storable Interface | |
void | write (PersistenceManager &pm) const |
Persistent stream writing. More... | |
bool | read (PersistenceManager &pm) |
Persistent stream reading. More... | |
Debugging and Diagnostics | |
bool | isValid () const |
void | dump (std::ostream &s=std::cout, Size depth=0) const |
Private Attributes | |
BitVector | bitvector_ |
std::vector< NamedProperty > | named_properties_ |
Property Manager class. This class manages properties of a class. A property can be seen as easy way to extend the class BALL_EXPORT' attributes without changing its interface. There are different types of properties defined depending on the kind of data stored. The simplest kind of property is just stored as a boolean information: Either an object has a certain property, or it does not. These properties are obviously coded as a BitVector. However the meaning of the different bits has to be defined and the uniqueness of this meaning has to be guaranteed. In order to avoid this, all kernel classes derived from PropertyManager contain a public enum that defines a value NUMBER_OF_PROPERTIES. All user defined properties should refer to this constant (e.g. by defining MY_PROPERTY = Molecule::NUMBER_OF_PROPERTIES + 1
).
Definition at line 343 of file property.h.
BALL_INLINE BALL::PropertyManager::PropertyManager | ( | ) |
Default constructor.
BALL_INLINE BALL::PropertyManager::PropertyManager | ( | const PropertyManager & | property_manager | ) |
Copy constructor.
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virtual |
Destructor.
NamedPropertyIterator BALL::PropertyManager::beginNamedProperty | ( | ) |
Return an iterator to the first NamedProperty stored in this container.
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virtual |
Clears all properties.
Reimplemented in BALL::Atom, BALL::PDBFile, BALL::Bond, BALL::PDBAtom, BALL::Residue, BALL::VIEW::Representation, BALL::VIEW::AddBackboneModel, BALL::Nucleotide, BALL::SecondaryStructure, BALL::AtomContainer, BALL::NucleicAcid, BALL::VIEW::AddBallAndStickModel, BALL::Protein, BALL::VIEW::AtomBondModelBaseProcessor, BALL::VIEW::AddSurfaceModel, BALL::VIEW::ModelProcessor, and BALL::VIEW::HBondModelProcessor.
void BALL::PropertyManager::clearProperty | ( | Property | property | ) |
Clear a property. This method clears an unnamed property of a PropertyManager object by calling BitVector::clearBit(property)
for the private bit vector.
property | the number of the property to be cleared |
void BALL::PropertyManager::clearProperty | ( | const string & | name | ) |
Remove a named property. If the named property name
does exist, it is remove from the array of properties.
name | the name of the property to be removed |
Size BALL::PropertyManager::countNamedProperties | ( | ) | const |
Return the number of named properties.
Size BALL::PropertyManager::countProperties | ( | ) | const |
Count all properties. This method returns the sum of unnamed and named properties. It counts the number of ones in the bit vector and the number of properties stored in the named property vector.
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virtual |
Clears all properties.
Reimplemented in BALL::Atom, BALL::Bond, BALL::PDBAtom, BALL::Residue, BALL::Nucleotide, BALL::AtomContainer, BALL::SecondaryStructure, BALL::NucleicAcid, and BALL::Protein.
void BALL::PropertyManager::dump | ( | std::ostream & | s = std::cout , |
Size | depth = 0 |
||
) | const |
Internal state dump. Dump the current internal state of {*this} to the output ostream s with dumping depth depth .
s | - output stream where to output the internal state of {*this} |
depth | - the dumping depth |
NamedPropertyIterator BALL::PropertyManager::endNamedProperty | ( | ) |
Return an iterator past the last NamedProperty stored in this container.
void BALL::PropertyManager::get | ( | PropertyManager & | property_manager | ) | const |
Assign properties to another property manager. This method copies the contents of the PropertyManager object to the given property_manager
.
property_manager | the target object |
BitVector& BALL::PropertyManager::getBitVector | ( | ) |
const BitVector& BALL::PropertyManager::getBitVector | ( | ) | const |
const NamedProperty& BALL::PropertyManager::getNamedProperty | ( | Position | index | ) | const |
Non-mutable access to a named property by its index.
Exception::IndexOverflow |
NamedProperty& BALL::PropertyManager::getNamedProperty | ( | Position | index | ) |
Mutable access to a named property by its index.
Exception::IndexOverflow |
const NamedProperty& BALL::PropertyManager::getProperty | ( | const string & | name | ) | const |
Retrieve a named property. If the property manager contains a property named name
this property is returned. An empty property is returned otherwise.
name | the name of the proeprty to be retrieved |
bool BALL::PropertyManager::hasProperty | ( | const string & | name | ) | const |
Query for a named property.
bool BALL::PropertyManager::isValid | ( | ) | const |
Test if instance is valid. Returns true if the bitvector is valid.
BALL::PropertyManager::operator BitVector & | ( | ) |
Converter to BitVector. This operator converts a PropertyManager object to a BitVector object containing the unnamed properties.
bool BALL::PropertyManager::operator!= | ( | const PropertyManager & | pm | ) | const |
Inequality operator.
const PropertyManager& BALL::PropertyManager::operator= | ( | const PropertyManager & | property_manager | ) |
Assignment operator. This operator calls set(property_manager)
to assign a new object.
property_manager | the PropertyManager object to copy from |
*this
bool BALL::PropertyManager::operator== | ( | const PropertyManager & | pm | ) | const |
Equality operator Two instances are equal if they have the same named and unnamed properties.
bool BALL::PropertyManager::read | ( | PersistenceManager & | pm | ) |
Persistent stream reading.
void BALL::PropertyManager::set | ( | const PropertyManager & | property_manager | ) |
Assign properties from another property manager
property_manager | the PropertyManager object to copy from |
void BALL::PropertyManager::setProperty | ( | Property | property | ) |
Set a property. This method sets an unnamed property of a PropertyManager object by calling BitVector::setBit(property)
for the private bit vector.
property | the number of the property to be set |
void BALL::PropertyManager::setProperty | ( | const NamedProperty & | property | ) |
Set a named property. This method adds a new named property to the property manager's array of named properties or substitutes an already existing named property by property
. If a property with the same name as property
already exists, it is destructed.
property | the new property to be set |
void BALL::PropertyManager::setProperty | ( | const string & | name | ) |
Set a named property without any data. This method creates a new named property not containing any data (NamedProperty::Type == NONE
). Already existing data using the same name
is overwritten.
name | the name to be used for the new property |
void BALL::PropertyManager::setProperty | ( | const string & | name, |
bool | value | ||
) |
Set a named property containing boolean data. This method creates a new named property containing boolean data (NamedProperty::Type == BOOL
). Already existing data using the same name
is overwritten.
name | the name to be used for the new property |
value | the boolean value |
void BALL::PropertyManager::setProperty | ( | const string & | name, |
int | value | ||
) |
Set a named property containing a signed integer number. This method creates a new named property containing an int (NamedProperty::Type == INT
). Already existing data using the same name
is overwritten.
name | the name to be used for the new property |
value | the data |
void BALL::PropertyManager::setProperty | ( | const string & | name, |
unsigned int | value | ||
) |
Set a named property containing an unsigned integer number. This method creates a new named property containing an unsigned int (NamedProperty::Type == UNSIGNED_INT
). Already existing data using the same name
is overwritten.
name | the name to be used for the new property |
value | the data |
void BALL::PropertyManager::setProperty | ( | const string & | name, |
float | value | ||
) |
Set a named property containing a floating point number. This method creates a new named property containing a floating point number (NamedProperty::Type == FLOAT
). Already existing data using the same name
is overwritten.
name | the name to be used for the new property |
value | the data |
void BALL::PropertyManager::setProperty | ( | const string & | name, |
double | value | ||
) |
Set a named property containing a double-precision floating point number. This method creates a new named property containing a floating point number (NamedProperty::Type == DOUBLE
). Already existing data using the same name
is overwritten.
name | the name to be used for the new property |
value | the data |
void BALL::PropertyManager::setProperty | ( | const string & | name, |
const string & | value | ||
) |
Set a named property containing a string. This method creates a new named property containing a string (NamedProperty::Type == STRING
). Already existing data using the same name
is overwritten.
name | the name to be used for the new property |
value | the data |
void BALL::PropertyManager::setProperty | ( | const string & | name, |
const PersistentObject & | value | ||
) |
Set a named property containing a PersistentObject. This method creates a new named property containing a string (NamedProperty::Type == OBJECT
). Already existing data using the same name
is overwritten.
name | the name to be used for the new property |
value | the data |
void BALL::PropertyManager::swap | ( | PropertyManager & | property_manager | ) |
Swap the properties with another property manager.
property_manager | the PropertyManager object to swap the properties with |
void BALL::PropertyManager::toggleProperty | ( | Property | property | ) |
Toggle (invert) a property. This method clears an unnamed property of a PropertyManager object by calling BitVector::toggleBit(property)
for the private bit vector.
property | the number of the property to be toggled |
void BALL::PropertyManager::write | ( | PersistenceManager & | pm | ) | const |
Persistent stream writing.
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private |
Definition at line 647 of file property.h.
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private |
Definition at line 648 of file property.h.