BALL
1.4.2
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#include <BALL/VIEW/RENDERING/glOffscreenTarget.h>
Public Member Functions | |
GLOffscreenTarget (GLRenderWindow *share_from, const String &filename) | |
virtual void | prepareRendering () |
virtual void | prepareUpscaling (Size final_width, Size final_height) |
virtual bool | resize (const unsigned int width, const unsigned int height) |
virtual void | refresh () |
void | tryUsePixelBuffer (bool use_pbo=true) |
QImage | getImage () |
void | updateImageTile (Size x_lower, Size y_lower, Size x_upper, Size y_upper) |
virtual QPaintEngine * | paintEngine () const |
virtual int | metric (PaintDeviceMetric metric) const |
Public Member Functions inherited from BALL::VIEW::RenderWindow< taPixelDatatype > | |
RenderWindow () | |
virtual | ~RenderWindow () |
virtual bool | init () |
virtual FrameBufferPtr | getBuffer () throw (BALL::Exception::NoBufferAvailable) |
virtual FrameBufferFormat | getFormat () const |
virtual void | releaseBuffer (FrameBufferPtr buffer) |
Public Member Functions inherited from BALL::VIEW::RenderTarget | |
virtual | ~RenderTarget () |
Protected Attributes | |
String | filename_ |
GLRenderWindow * | share_from_ |
boost::shared_ptr< QGLPixelBuffer > | pixel_buffer_ |
bool | use_pixel_buffer_ |
QImage | current_image_ |
Protected Attributes inherited from BALL::VIEW::RenderWindow< taPixelDatatype > | |
t_PixelPtr | m_pixels |
FrameBufferPtr | m_framebuffer |
FrameBufferFormat | m_fmt |
const PixelFormat | m_pfm |
bool | m_bufferLocked |
const unsigned int | m_minimalWidth |
const unsigned int | m_minimalHeight |
Model of the RenderWindow which uses OpenGL to render its buffer into a file.
The class will try to use a pixel buffer target if this is available. If the OpenGL driver has no support for PixelBufferObjects, we try to render into a window on screen instead.
Definition at line 36 of file glOffscreenTarget.h.
BALL::VIEW::GLOffscreenTarget::GLOffscreenTarget | ( | GLRenderWindow * | share_from, |
const String & | filename | ||
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Create a new GLOffscreenTarget with context shared from an existing GLRenderWindow.
QImage BALL::VIEW::GLOffscreenTarget::getImage | ( | ) |
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Reimplemented from BALL::VIEW::RenderWindow< taPixelDatatype >.
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Request that the image is actually displayed on the screen or other device the window encapsulated. You should implement this method in subclass. This is different from RenderTarget releaseBuffer. ReleaseBuffer only informs the window that a buffer is ready, but does not imply the buffer is actually displayed somewhere. This is done by refresh. On the other hand, refresh called inbetween getBuffer and releaseBuffer has no effect.
Reimplemented from BALL::VIEW::RenderWindow< taPixelDatatype >.
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Request new window size. Returns false if such a size cannot be supplied This call must be made before the window buffer is handed out to be rendered. This precondition is being checked automatically, see getBuffer
Reimplemented from BALL::VIEW::RenderWindow< taPixelDatatype >.
void BALL::VIEW::GLOffscreenTarget::tryUsePixelBuffer | ( | bool | use_pbo = true | ) |
void BALL::VIEW::GLOffscreenTarget::updateImageTile | ( | Size | x_lower, |
Size | y_lower, | ||
Size | x_upper, | ||
Size | y_upper | ||
) |
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Definition at line 68 of file glOffscreenTarget.h.
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Definition at line 60 of file glOffscreenTarget.h.
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Definition at line 64 of file glOffscreenTarget.h.
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Definition at line 62 of file glOffscreenTarget.h.
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Definition at line 66 of file glOffscreenTarget.h.