BALL
1.4.2
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#include <BALL/SCORING/COMMON/linearBaseFunction.h>
Public Member Functions | |
LinearBaseFunction () | |
LinearBaseFunction (float lower, float upper) | |
float | calculate (float x) const |
float | calculate (float x, float lower, float upper) |
Public Member Functions inherited from BALL::ScoringBaseFunction | |
ScoringBaseFunction () | |
ScoringBaseFunction (float lower, float upper) | |
virtual | ~ScoringBaseFunction () |
virtual void | setLower (float lower) |
virtual void | setUpper (float upper) |
Additional Inherited Members | |
Public Types inherited from BALL::ScoringBaseFunction | |
enum | BaseFunctionType { BASE_FUNCTION_TYPE__LINEAR, BASE_FUNCTION_TYPE__FERMI } |
Protected Attributes inherited from BALL::ScoringBaseFunction | |
float | lower_ |
float | upper_ |
Linear base function
Definition at line 13 of file linearBaseFunction.h.
BALL::LinearBaseFunction::LinearBaseFunction | ( | ) |
The function is defined in such a way that the score is 1 for values < lower and 0 for values > upper. If you need contrary behaviour, you have to supply a "lower" which is greater than "upper". This will invert the function.
Reimplemented from BALL::ScoringBaseFunction.
Reimplemented from BALL::ScoringBaseFunction.