#include <BALL/VIEW/RENDERING/renderTarget.h>
Definition at line 175 of file renderTarget.h.
BALL::VIEW::FrameBuffer::FrameBuffer |
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void * |
data, |
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const FrameBufferFormat & |
format |
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) |
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inline |
virtual BALL::VIEW::FrameBuffer::~FrameBuffer |
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inlinevirtual |
void* BALL::VIEW::FrameBuffer::getData |
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inline |
Returns pointer to the data of this buffer
Definition at line 193 of file renderTarget.h.
const void* BALL::VIEW::FrameBuffer::getData |
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const |
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inline |
Returns const pointer to the data of this buffer
Definition at line 196 of file renderTarget.h.
void BALL::VIEW::FrameBuffer::setData |
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void * |
data | ) |
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inlineprotected |
Sets pointer to the data of this buffer
Definition at line 204 of file renderTarget.h.
void* BALL::VIEW::FrameBuffer::data |
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private |
This points to the memory area where the rendering results should be written to (the first pixel of the result).
Definition at line 214 of file renderTarget.h.