7 #ifndef BALL_VIEW_RENDERING_RENDERERS_VERTEXBUFFER_H
8 #define BALL_VIEW_RENDERING_RENDERERS_VERTEXBUFFER_H
14 #ifndef BALL_VIEW_KERNEL_COMMON_H
18 #ifndef BALL_VIEW_DATATYPE_COLORRGBA_H
46 typedef GLuint Buffer[4];
63 const MeshBuffer& operator = (const MeshBuffer& buffer);
66 const
Mesh* getMesh() {
return mesh_;}
109 #endif // BALL_VIEW_RENDERING_VERTEXBUFFER_H
#define BALL_CREATE(name)
void setMesh(const Mesh &mesh)
Set the Mesh which shall be drawn with this buffer object.
bool isBusy() const
Return true, if currently updateing or drawing.
static void setGLRenderer(GLRenderer *renderer)
static GLRenderer * gl_renderer_