BALL
1.4.79
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#include <BALL/COMMON/global.h>
#include <BALL/VIEW/RENDERING/renderTarget.h>
#include <boost/static_assert.hpp>
#include <boost/type_traits/is_same.hpp>
Go to the source code of this file.
Classes | |
class | BALL::VIEW::TRenderWindow< taPixelDatatype > |
Namespaces | |
BALL | |
-*- Mode: C++; tab-width: 2; -*- | |
BALL::VIEW | |
Macros | |
#define | BALLVIEW_IS_SAME_TYPE(aTypeA, aTypeB) (boost::is_same<aTypeA, aTypeB>::value) |
Macro checks at compile time, whether aTypeA and aTypeB are the same. More... | |
#define | BALLVIEW_STATIC_ASSERT_TYPE_IS_CHAR_OR_FLOAT(aType) BOOST_STATIC_ASSERT(BALLVIEW_IS_SAME_TYPE(aType, char) || BALLVIEW_IS_SAME_TYPE(aType, float)) |
Macro checks at compile time, whether aType is int or float. More... | |
#define | BALL_DEFAULT_PIXEL_TYPE float |
Typedefs | |
typedef TRenderWindow < BALL_DEFAULT_PIXEL_TYPE > | BALL::VIEW::RenderWindow |
#define BALL_DEFAULT_PIXEL_TYPE float |
Definition at line 21 of file renderWindow.h.
#define BALLVIEW_IS_SAME_TYPE | ( | aTypeA, | |
aTypeB | |||
) | (boost::is_same<aTypeA, aTypeB>::value) |
Macro checks at compile time, whether aTypeA
and aTypeB
are the same.
Definition at line 15 of file renderWindow.h.
#define BALLVIEW_STATIC_ASSERT_TYPE_IS_CHAR_OR_FLOAT | ( | aType | ) | BOOST_STATIC_ASSERT(BALLVIEW_IS_SAME_TYPE(aType, char) || BALLVIEW_IS_SAME_TYPE(aType, float)) |
Macro checks at compile time, whether aType
is int or float.
Definition at line 18 of file renderWindow.h.