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include
BALL
STRUCTURE
atomBijection.h
Go to the documentation of this file.
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// -*- Mode: C++; tab-width: 2; -*-
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// vi: set ts=2:
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//
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#ifndef BALL_STRUCTURE_ATOMBIJECTION_H
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#define BALL_STRUCTURE_ATOMBIJECTION_H
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#ifndef BALL_COMMON_H
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# include <
BALL/common.h
>
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#endif
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#ifndef BALL_KERNEL_ATOMCONTAINER_H
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# include <
BALL/KERNEL/atomContainer.h
>
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#endif
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namespace
BALL
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{
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class
BALL_EXPORT
AtomBijection
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:
public
std::vector<std::pair<Atom*, Atom*> >
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{
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public
:
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typedef
std::pair<Atom*, Atom*>
AtomPair
;
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typedef
std::vector<std::pair<Atom*, Atom*> >
PairVector
;
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AtomBijection
() {}
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AtomBijection
(
AtomContainer
& A,
AtomContainer
& B,
bool
limit_to_selection =
false
);
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virtual
~AtomBijection
() {}
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Size
assignTrivial(
AtomContainer
& A,
AtomContainer
& B,
bool
limit_to_selection =
false
);
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Size
assignByName(
AtomContainer
& A,
AtomContainer
& B,
bool
limit_to_selection =
false
);
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Size
assignCAlphaAtoms(
AtomContainer
& A,
AtomContainer
& B,
bool
limit_to_selection =
false
);
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Size
assignBackboneAtoms(
AtomContainer
& A,
AtomContainer
& B,
bool
limit_to_selection =
false
);
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Size
assignAtomsByProperty(
AtomContainer
& A,
AtomContainer
& B);
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double
calculateRMSD()
const
;
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using
PairVector::size;
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using
PairVector::push_back;
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using
PairVector::begin;
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using
PairVector::end;
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using
PairVector::rbegin;
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using
PairVector::rend;
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};
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}
// namespace BALL
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#endif // BALL_STRUCTURE_ATOMBIJECTION_H
BALL::AtomBijection
Definition:
atomBijection.h:45
BALL::AtomBijection::AtomBijection
AtomBijection()
Definition:
atomBijection.h:64
BALL::AtomBijection::AtomPair
std::pair< Atom *, Atom * > AtomPair
Definition:
atomBijection.h:54
BALL::AtomContainer
Definition:
atomContainer.h:29
atomContainer.h
BALL::AtomBijection::~AtomBijection
virtual ~AtomBijection()
Destructor.
Definition:
atomBijection.h:85
BALL::AtomBijection::PairVector
std::vector< std::pair< Atom *, Atom * > > PairVector
Definition:
atomBijection.h:55
BALL_SIZE_TYPE
common.h
BALL_EXPORT
#define BALL_EXPORT
Definition:
COMMON/global.h:50
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